ruper Stancombe 's Entries

1 blog
  • 04 Jan 2017
     While it does the least amount of damage, it has the longest take down radius from the Buy OSRS Gold sides and back of enemies and is currently the fastest swiping weapon available. Club style weapons rest mostly in the middle, dealing moderate damage, a lower take down radius, and a slower swiping speed. Special melee weapons like the shovel or pick ax deal the highest level of damage but they are much slower and have a much smaller take down zone than the other melee class types.These melee changes also have a number of effects on player characters as well. Thanks to the recent and very popular open betatest, players were also able to check out new melee mechanics such as the bayonet charge. Guns with a bayonet attachment will cause an increase in recoil and a very minor penalty to aiming after a sprint. The trade off here is that these players gain access to the bayonet charge, a new move where characters enter a semi-rage mode as they yell and sprint forward at an enemy withthe goal of spearing and finishing them off. Even with a minor boost to damage resistance thanks to a rush of adrenaline, missing the target leaves players vulnerable to counter attack, placing this move squarely in the high risk/high reward category.What do you think of the new changes come to melee? Are you a fan of the expanded focus for hand to hand combat, or do you prefer the old ways? Let us know what you think down in the comments below.
    964 Posted by ruper Stancombe
  •  While it does the least amount of damage, it has the longest take down radius from the Buy OSRS Gold sides and back of enemies and is currently the fastest swiping weapon available. Club style weapons rest mostly in the middle, dealing moderate damage, a lower take down radius, and a slower swiping speed. Special melee weapons like the shovel or pick ax deal the highest level of damage but they are much slower and have a much smaller take down zone than the other melee class types.These melee changes also have a number of effects on player characters as well. Thanks to the recent and very popular open betatest, players were also able to check out new melee mechanics such as the bayonet charge. Guns with a bayonet attachment will cause an increase in recoil and a very minor penalty to aiming after a sprint. The trade off here is that these players gain access to the bayonet charge, a new move where characters enter a semi-rage mode as they yell and sprint forward at an enemy withthe goal of spearing and finishing them off. Even with a minor boost to damage resistance thanks to a rush of adrenaline, missing the target leaves players vulnerable to counter attack, placing this move squarely in the high risk/high reward category.What do you think of the new changes come to melee? Are you a fan of the expanded focus for hand to hand combat, or do you prefer the old ways? Let us know what you think down in the comments below.
    Jan 04, 2017 964