blade soul 's Entries

1 blog
  • 30 May 2016
    -> ranged players (FMs, WLs, Summs) will therefore aggro the wyrm and he starts stunning, spitting poison to ranged players, sucking them into melee range which also causes a stun, if there is poison in melee range they will obviously have a hard time surviving with BNS Gold, this goes on until a melee gets back the aggro which never happens -> this of course causes warlocks to die aswell and since the warlocks also die they cannot time soulburn perfectly which denies dmg and knock downs from the roar and this is what also affects the melee players, WLs die = group suffers from roar (ranged and melees) i fkn agree with all of you to stop taunting forever and ever if i see someone tanking him until he dies, because i know he wont lose aggro and therefore wont annoy the ranged players BUT when i start to fight the wyrm at 70% or 50% or even 10% in hope some melee is tanking him and THEN draw aggro, why wouldnt i use pet taunt? shall i just watch myself and other ranged players die with Best BNS Gold Store? or taunt and finish faster I wouldn't know, my server isn't full of scrubs apparently as our BW fights last between 3-5 minutes, without tank being more like 10. Factually your claims don't make any sense, it just sounds like none of your players know how to tank BW, or that you don't know how to fight one with a tank. A cat is chaotic in nature, it doesn't keep a solid attack pattern, while a tank keeps the dragon facing in one direction with a constant stream of DPS. Even on paper your suggestions don't make sense. Now I've gotten a clearer picture of what you are trying to say. And in your case taunting with your cat is acceptable to be honest. But lets face it, your 15 minutes timing is blade and soul gold hack. Your cat will die, the dragon will go ape shit unless other summoners co-ordinate their taunts.
    528 Posted by blade soul
  • -> ranged players (FMs, WLs, Summs) will therefore aggro the wyrm and he starts stunning, spitting poison to ranged players, sucking them into melee range which also causes a stun, if there is poison in melee range they will obviously have a hard time surviving with BNS Gold, this goes on until a melee gets back the aggro which never happens -> this of course causes warlocks to die aswell and since the warlocks also die they cannot time soulburn perfectly which denies dmg and knock downs from the roar and this is what also affects the melee players, WLs die = group suffers from roar (ranged and melees) i fkn agree with all of you to stop taunting forever and ever if i see someone tanking him until he dies, because i know he wont lose aggro and therefore wont annoy the ranged players BUT when i start to fight the wyrm at 70% or 50% or even 10% in hope some melee is tanking him and THEN draw aggro, why wouldnt i use pet taunt? shall i just watch myself and other ranged players die with Best BNS Gold Store? or taunt and finish faster I wouldn't know, my server isn't full of scrubs apparently as our BW fights last between 3-5 minutes, without tank being more like 10. Factually your claims don't make any sense, it just sounds like none of your players know how to tank BW, or that you don't know how to fight one with a tank. A cat is chaotic in nature, it doesn't keep a solid attack pattern, while a tank keeps the dragon facing in one direction with a constant stream of DPS. Even on paper your suggestions don't make sense. Now I've gotten a clearer picture of what you are trying to say. And in your case taunting with your cat is acceptable to be honest. But lets face it, your 15 minutes timing is blade and soul gold hack. Your cat will die, the dragon will go ape shit unless other summoners co-ordinate their taunts.
    May 30, 2016 528