blade soul 's Entries

4 blogs
  • 23 Sep 2016
    I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    523 Posted by blade soul
  • I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    Sep 23, 2016 523
  • 06 Sep 2016
    I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    418 Posted by blade soul
  • I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    Sep 06, 2016 418
  • 25 Aug 2016
    Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    498 Posted by blade soul
  • Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    Aug 25, 2016 498
  • 13 Jun 2016
    With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    402 Posted by blade soul
  • With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    Jun 13, 2016 402