blade soul 's Entries

2 blogs
  • 02 Sep 2016
    You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    484 Posted by blade soul
  • You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    Sep 02, 2016 484
  • 18 Aug 2016
    Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    436 Posted by blade soul
  • Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    Aug 18, 2016 436