blade soul 's Entries

34 blogs
  • 12 Jan 2017
    You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    472 Posted by blade soul
  • You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    Jan 12, 2017 472
  • 12 Aug 2016
    I got the mark for Agnas ,and was really hyped to tame him after a long wait to get free Riders of Icarus Gold ,but guess what happened when i jumped on top of Agnas ? ,this guy(i wanna swear so bad ) comes along ,and kills agnas while i am freaking taming him ,Please fix this game so people can't kill mobs while they are being tamed . I thought that couldn't be done? That's why Pritsha was such a huge issue in CBT; players kept jumping on to tame while others were trying to kill for a quest. As soon as someone else hopped on, no one was able to attack.If this is no longer the case, I'm very concerned. Agnas and Garme will be absolute nightmares. This happened to me a couple of times, one when I was trying to tame Fenrir, and another when I was trying to tame Hoonbaba about 8-9 days ago. Until they adjust this, just gotta try taming Agnas on dead channels during dead times Sadly if you attempt to tame a monster and it has DoTs on him or a player was charging an attack against the familiar it will hit it and possibly kill it... Sorry to hear about that Why don't you try customer support? They're terrible but you lose nothing for trying to get your Icarus Gold. This is clearly a game design issue. Nah i truly don't want to wait another week or two just for them to give me back my mark ,I have the materials needed to craft two more ,So i will try to log in later when most of these "Griefers" Are offline ,and time agnas ,and hopefully succeed. Honestly i must say, i've been playing video games as early as i remember, I think i can say from my own experience and others that i believe i know what would and wouldn't work. But what you guys have done with this game is beyond Comparison you have something special here and when i found this game (about 3 days after it was publicaly released) I knew i found something special And I plan on sticking with this game and putting all my effort into whatever i can to improve this game and the great community we have around it.  
    352 Posted by blade soul
  • I got the mark for Agnas ,and was really hyped to tame him after a long wait to get free Riders of Icarus Gold ,but guess what happened when i jumped on top of Agnas ? ,this guy(i wanna swear so bad ) comes along ,and kills agnas while i am freaking taming him ,Please fix this game so people can't kill mobs while they are being tamed . I thought that couldn't be done? That's why Pritsha was such a huge issue in CBT; players kept jumping on to tame while others were trying to kill for a quest. As soon as someone else hopped on, no one was able to attack.If this is no longer the case, I'm very concerned. Agnas and Garme will be absolute nightmares. This happened to me a couple of times, one when I was trying to tame Fenrir, and another when I was trying to tame Hoonbaba about 8-9 days ago. Until they adjust this, just gotta try taming Agnas on dead channels during dead times Sadly if you attempt to tame a monster and it has DoTs on him or a player was charging an attack against the familiar it will hit it and possibly kill it... Sorry to hear about that Why don't you try customer support? They're terrible but you lose nothing for trying to get your Icarus Gold. This is clearly a game design issue. Nah i truly don't want to wait another week or two just for them to give me back my mark ,I have the materials needed to craft two more ,So i will try to log in later when most of these "Griefers" Are offline ,and time agnas ,and hopefully succeed. Honestly i must say, i've been playing video games as early as i remember, I think i can say from my own experience and others that i believe i know what would and wouldn't work. But what you guys have done with this game is beyond Comparison you have something special here and when i found this game (about 3 days after it was publicaly released) I knew i found something special And I plan on sticking with this game and putting all my effort into whatever i can to improve this game and the great community we have around it.  
    Aug 12, 2016 352
  • 28 Jul 2016
    This is now fixed, for anyone having trouble as a mage. Get a pet with high stamina. Then proceed to blink around the house whenever she attacks. She will follow you infinitely. Make sure to turn on mana shield Riders of Icarus Gold. Make sure to throw fireballs whenever you can (you can blink while they are in the air). Repeat till she dies. Class specific items with Class Stats, the amount can be rg but spamming a dungeon 20 times to get full gear that helps you with each bonus is tedious.More customization choice in your ability build, even following wow with the 3 talent trees would be better then everyone using the same 8 abilities for a class.New Class, party finding can be slow trying to get one of a kind of each class be nice to have a sub class that can heal / tank or support. Scrub the pay to reset of dungeons, It ruins gameplay.Dungeons need to be balanced (Carleon Estate is hard, Rom is easy) Taming points should lvl same with things you can tame.Scrub pet sealing and allow all creatures to be tamed to Buy Riders of Icarus Gold, the ones you cant ride can be pets also give them more abilities and stamina because pets are useless and this games all about beast masterying isnt it? (also allow lock on pet aggro, having to change passive to gaurd everytime his ever so often is time consuming and needs to be better. More acheivements, you can get majority of the acheives in a week excluding some that may take months.Easier way to navigate your cursor to your options + Better mouse sensitivity.Female chars shouldnt wear a dress, its just unrealistic and their skirt flys up when they ride, All in all good game, hope it gets many Icarus Gold and unique features as for now its only a weeks worth of game
    382 Posted by blade soul
  • This is now fixed, for anyone having trouble as a mage. Get a pet with high stamina. Then proceed to blink around the house whenever she attacks. She will follow you infinitely. Make sure to turn on mana shield Riders of Icarus Gold. Make sure to throw fireballs whenever you can (you can blink while they are in the air). Repeat till she dies. Class specific items with Class Stats, the amount can be rg but spamming a dungeon 20 times to get full gear that helps you with each bonus is tedious.More customization choice in your ability build, even following wow with the 3 talent trees would be better then everyone using the same 8 abilities for a class.New Class, party finding can be slow trying to get one of a kind of each class be nice to have a sub class that can heal / tank or support. Scrub the pay to reset of dungeons, It ruins gameplay.Dungeons need to be balanced (Carleon Estate is hard, Rom is easy) Taming points should lvl same with things you can tame.Scrub pet sealing and allow all creatures to be tamed to Buy Riders of Icarus Gold, the ones you cant ride can be pets also give them more abilities and stamina because pets are useless and this games all about beast masterying isnt it? (also allow lock on pet aggro, having to change passive to gaurd everytime his ever so often is time consuming and needs to be better. More acheivements, you can get majority of the acheives in a week excluding some that may take months.Easier way to navigate your cursor to your options + Better mouse sensitivity.Female chars shouldnt wear a dress, its just unrealistic and their skirt flys up when they ride, All in all good game, hope it gets many Icarus Gold and unique features as for now its only a weeks worth of game
    Jul 28, 2016 382
  • 27 Jul 2016
    The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    2817 Posted by blade soul
  • The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    Jul 27, 2016 2817
  • 27 Jul 2016
    As you probably know (thos who doesn't now you will) I played Albion for quite some time and I quite enjoyed it. There were great PvP battles, big dungeon runs, drunk guild members and so on. As I said great time. But in last weeks major patch comed along and gived us new dungeons. There are great not the less but sometimes there is just that little something what is missing. And if you wanted to do some fame progression on big tier and wanted to go to portal in 5 you 99% time met groups twice big as yours so you lost ower and ower again. It was fun for first week fighting this groups but lot of ppl left cause of this and also lack of content drived ppl off. And when you lose 100 ppl from guild cause they don't play anymore then it suck and you no longer enjoys to play the game. Last final blow was that devs confirmed 2 wipes and said that they dont know when they are going to be so we lost last ppl which played game and that was also final blow for me. When you as officier log in to game and there is just 1 man online it just don't feel right. I know this is beta but it kind of feel like some alpha sorry to say. This game have big potential but it needs lot of work... Player community is ... well in some parts full of trolls and idiots but in other part there are nice ppl... But let's be fair I've said this so many times and I gonna say it again - Silence is bad .. Devs needs to learn how to properly communicate with community and just not say random shit in global chat ingame. Foru / site is place where stuff should be written to eliminate as much trolls as possible. For example @Korn writed forum that there would be wipe .. silence went forward and devastating WIPE HYPE was created. I know it is gona sound hars but it is true. There are community manager but they are NOT doing work what they should do > Eliminate those trolls and don'T give them chance they should answer community questions and so on. There are moderators but they can't do some stuff. I know that this thread is going to be moved to rants section and that you guys will try to hide and maybe I will get negative feedback on this but what ever you do keep in mind that sometimes constructive criticism is in fact good think. So now to main topic - Dev silence in last week This is now issue that should be worked on. Dew should give players some feedback what they are working on and what they are going to bring because silence is only going to give flustration and thinking that devs abandoned this "ship". Don't take this ad bad thing this game is great but there needs to be some enjoyment in it. Fame grind is just ... well messed shit right now and I know that there is going to be fame overhaul but from player perspective is just too repetitive and also there are lot of issues. Keep working on this great game and don't kill it before it even goes live.With that said I'm going to take break from playing and will see you guys in future hopefully. - See more at: http://www.aosilver.com/albion-online/news/albion-online--the-dev-silence-rip#sthash.quNj4k1l.dpuf
    379 Posted by blade soul
  • As you probably know (thos who doesn't now you will) I played Albion for quite some time and I quite enjoyed it. There were great PvP battles, big dungeon runs, drunk guild members and so on. As I said great time. But in last weeks major patch comed along and gived us new dungeons. There are great not the less but sometimes there is just that little something what is missing. And if you wanted to do some fame progression on big tier and wanted to go to portal in 5 you 99% time met groups twice big as yours so you lost ower and ower again. It was fun for first week fighting this groups but lot of ppl left cause of this and also lack of content drived ppl off. And when you lose 100 ppl from guild cause they don't play anymore then it suck and you no longer enjoys to play the game. Last final blow was that devs confirmed 2 wipes and said that they dont know when they are going to be so we lost last ppl which played game and that was also final blow for me. When you as officier log in to game and there is just 1 man online it just don't feel right. I know this is beta but it kind of feel like some alpha sorry to say. This game have big potential but it needs lot of work... Player community is ... well in some parts full of trolls and idiots but in other part there are nice ppl... But let's be fair I've said this so many times and I gonna say it again - Silence is bad .. Devs needs to learn how to properly communicate with community and just not say random shit in global chat ingame. Foru / site is place where stuff should be written to eliminate as much trolls as possible. For example @Korn writed forum that there would be wipe .. silence went forward and devastating WIPE HYPE was created. I know it is gona sound hars but it is true. There are community manager but they are NOT doing work what they should do > Eliminate those trolls and don'T give them chance they should answer community questions and so on. There are moderators but they can't do some stuff. I know that this thread is going to be moved to rants section and that you guys will try to hide and maybe I will get negative feedback on this but what ever you do keep in mind that sometimes constructive criticism is in fact good think. So now to main topic - Dev silence in last week This is now issue that should be worked on. Dew should give players some feedback what they are working on and what they are going to bring because silence is only going to give flustration and thinking that devs abandoned this "ship". Don't take this ad bad thing this game is great but there needs to be some enjoyment in it. Fame grind is just ... well messed shit right now and I know that there is going to be fame overhaul but from player perspective is just too repetitive and also there are lot of issues. Keep working on this great game and don't kill it before it even goes live.With that said I'm going to take break from playing and will see you guys in future hopefully. - See more at: http://www.aosilver.com/albion-online/news/albion-online--the-dev-silence-rip#sthash.quNj4k1l.dpuf
    Jul 27, 2016 379
  • 25 Jul 2016
    You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    3864 Posted by blade soul
  • You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    Jul 25, 2016 3864
  • 22 Jul 2016
    Especially with the targeting allies thing, that's rather important in a boss battle and you need to heal someone quickly. I've had the targets shift on me all because one came closer than the other but I still wanted to kill the one that was furthest to Buy Riders of Icarus Gold. Really irritating. And no, I didn't press Tab again. Another thing they should do, make mounted combat vary between classes. Like different weapons and skills. For example, instead of a crossbow or a spear, a wizard or priest will have a staff that can shoot out magic/castor attacks. same thing happens to me.. im a berserker and i cant stress how ♥♥♥♥ed up target combat is.. lavalight cave.. exploding lil things.. attacking something else that no matte rhow hard i try to keep in front always moves to the ♥♥♥♥ing back of me and splits up the group making my multi attacks usless even more so if my target runs away while the rest stay with Cheap Riders of Icarus Gold.. target out of range but wont swing or use attacks on anything close unless i tell it 2.. because of this ♥♥♥♥ auto attack i am missing my combs alot!!!!! will hit twice try to press the right number but ohhh 2 late your auto atk took over have 2 wait.. opps skill worked after and messed it all up now have 2 wait Oh, and I have yet to find a way to stop the auto-attack. Seriously, that's annoying. Allow us to toggle it. There's a time when I need it and a time when I don't need it. Needed it ONCE and that was today when I was like "screw it, I'm going to fly above you and shoot you...crap, out of stamina with the only flying mount that can fly this high..." Needed auto-attack there because it doesn't use up stamina, but it doesn't regen either (which is fine). Another thing that, for me at least is quite annoying is...The mp consuption on skills is a ♥♥♥♥ing joke, I dont need to manage my skill use, just blow cds non-stop cause they use almost no mp. Like, I've farmed mobs non-stop for long periods of time and my mana bar didnt droped bellow 90~95%, I've been deleting the MP pots I get Riders of Icarus Gold cause there is no point on keeping them eatin inventory space when they are useless.
    429 Posted by blade soul
  • Especially with the targeting allies thing, that's rather important in a boss battle and you need to heal someone quickly. I've had the targets shift on me all because one came closer than the other but I still wanted to kill the one that was furthest to Buy Riders of Icarus Gold. Really irritating. And no, I didn't press Tab again. Another thing they should do, make mounted combat vary between classes. Like different weapons and skills. For example, instead of a crossbow or a spear, a wizard or priest will have a staff that can shoot out magic/castor attacks. same thing happens to me.. im a berserker and i cant stress how ♥♥♥♥ed up target combat is.. lavalight cave.. exploding lil things.. attacking something else that no matte rhow hard i try to keep in front always moves to the ♥♥♥♥ing back of me and splits up the group making my multi attacks usless even more so if my target runs away while the rest stay with Cheap Riders of Icarus Gold.. target out of range but wont swing or use attacks on anything close unless i tell it 2.. because of this ♥♥♥♥ auto attack i am missing my combs alot!!!!! will hit twice try to press the right number but ohhh 2 late your auto atk took over have 2 wait.. opps skill worked after and messed it all up now have 2 wait Oh, and I have yet to find a way to stop the auto-attack. Seriously, that's annoying. Allow us to toggle it. There's a time when I need it and a time when I don't need it. Needed it ONCE and that was today when I was like "screw it, I'm going to fly above you and shoot you...crap, out of stamina with the only flying mount that can fly this high..." Needed auto-attack there because it doesn't use up stamina, but it doesn't regen either (which is fine). Another thing that, for me at least is quite annoying is...The mp consuption on skills is a ♥♥♥♥ing joke, I dont need to manage my skill use, just blow cds non-stop cause they use almost no mp. Like, I've farmed mobs non-stop for long periods of time and my mana bar didnt droped bellow 90~95%, I've been deleting the MP pots I get Riders of Icarus Gold cause there is no point on keeping them eatin inventory space when they are useless.
    Jul 22, 2016 429
  • 19 Jul 2016
    If adults choose to swear, it is not your place to say that they can't. I understand why you would want such a filter for your younger players, but grown adults who choose to swear should not be coddled and should have the option to choose whether they want swear words filtered or not. Adults will choose to swear regardless of whatever filters exist in the game, all a censor does is give motive for people who swear to bypass the Cheap Riders of Icarus Gold, which is why it should be entirely optional as it is in many other games. This way any perceived benefits of a filter can remain in tact for those who might hypothetically benefit from it, whilst others will not have the incentive to try and bypass a filter as there will be none on their end. All parties benefit. Wouldn't a kid be complaining about swear words and want a filter??? Trust me, I've encountered a bunch of kids complaining about swear words. I said a few and some kid was all like "you can't say those words, I'm not allowed to say them so you shouldn't say them". Of course, with terrible grammar instead. I like what you are saying, OP. The filter should be optional not mandatory. People are just going to bypass it, like you said, and it filters out words that aren't even bad (at least most filters do with Riders of Icarus Gold). Like assumption becomes ******** in some instances where there is a filter. Not sure about the one in game. I'll have to test it out. Filters tend to go one of two ways: The first way is they censor a few known words and variants and people find the words that aren't censored or they find unconventional ways of spelling them. ( 3 as "e", @ as "a" for example.) This means that the filter is barely effective at stopping swearing when people are determined to swear. Swearing is a form of expression and when people feel their expression is being surpressed they will find alternative ways to express themselves. Including bypassing the filter so they can say vulgar things for whatever reason. The second way is they go overboard, (such as the filters in games like Roblox) censoring entire statements because part of the statement might have an expletive or a word that could incite controversial topics, such as the word "jewish" which leads to a dysfunctional chat that looks like a bunch of people spamming "###########", at which point there is no reason to have a chat system at all. Making the censor optional is always the best route, as it keeps the censor in place for overbearing parents who want their children coddled with Icarus Gold, whilst allowing adults to communicate as adults do to one another without incentivising people to bypass the censor in order to do so. Nexon's current system just reeks of ignorance.
    386 Posted by blade soul
  • If adults choose to swear, it is not your place to say that they can't. I understand why you would want such a filter for your younger players, but grown adults who choose to swear should not be coddled and should have the option to choose whether they want swear words filtered or not. Adults will choose to swear regardless of whatever filters exist in the game, all a censor does is give motive for people who swear to bypass the Cheap Riders of Icarus Gold, which is why it should be entirely optional as it is in many other games. This way any perceived benefits of a filter can remain in tact for those who might hypothetically benefit from it, whilst others will not have the incentive to try and bypass a filter as there will be none on their end. All parties benefit. Wouldn't a kid be complaining about swear words and want a filter??? Trust me, I've encountered a bunch of kids complaining about swear words. I said a few and some kid was all like "you can't say those words, I'm not allowed to say them so you shouldn't say them". Of course, with terrible grammar instead. I like what you are saying, OP. The filter should be optional not mandatory. People are just going to bypass it, like you said, and it filters out words that aren't even bad (at least most filters do with Riders of Icarus Gold). Like assumption becomes ******** in some instances where there is a filter. Not sure about the one in game. I'll have to test it out. Filters tend to go one of two ways: The first way is they censor a few known words and variants and people find the words that aren't censored or they find unconventional ways of spelling them. ( 3 as "e", @ as "a" for example.) This means that the filter is barely effective at stopping swearing when people are determined to swear. Swearing is a form of expression and when people feel their expression is being surpressed they will find alternative ways to express themselves. Including bypassing the filter so they can say vulgar things for whatever reason. The second way is they go overboard, (such as the filters in games like Roblox) censoring entire statements because part of the statement might have an expletive or a word that could incite controversial topics, such as the word "jewish" which leads to a dysfunctional chat that looks like a bunch of people spamming "###########", at which point there is no reason to have a chat system at all. Making the censor optional is always the best route, as it keeps the censor in place for overbearing parents who want their children coddled with Icarus Gold, whilst allowing adults to communicate as adults do to one another without incentivising people to bypass the censor in order to do so. Nexon's current system just reeks of ignorance.
    Jul 19, 2016 386
  • 18 Jul 2016
    We are currently looking into the following avenues to tackle this in the future:In general: destiny board fame values are currently too grindy on the high Albion Online Gold. This will be looked atWe are also looking into the mob "charge" system and see if improvements can be made in fine tuning itWe are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to) In general: destiny board fame values are currently too grindy on the high end. This will be looked at2 week, soloing also easilly goto t6 or 4.3. this should be fine for Cheap Albion Online Silver. We are also looking into the mob "charge" system and see if improvements can be made in fine tuning it. mobs respawn is not an issues, it is places cover with mobs is less, players farming are alot. We are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.reasonable.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to it is time u guys need to look into game directions for various type players. overall pvp zone is not an issues for me, even soloing those place, lose gears etc, u will get used of it, the only issues for me is only party with random players not the same guild. like example, guild lack of healer, so we find outsiders, but once die in dungeon, those outsiders take ur gears and dissapear, leaving people in dugeon, cant proceed Albion Online Powerleveling, cant go back, type /stuck some work, some doesnt work. This is stupid. losing gears is not an issues for me, but some player will took it seriously and stop there, here u go, lose some people again for party. Then u decided to goto soloing, people flame u not helping later on. lol
    320 Posted by blade soul
  • We are currently looking into the following avenues to tackle this in the future:In general: destiny board fame values are currently too grindy on the high Albion Online Gold. This will be looked atWe are also looking into the mob "charge" system and see if improvements can be made in fine tuning itWe are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to) In general: destiny board fame values are currently too grindy on the high end. This will be looked at2 week, soloing also easilly goto t6 or 4.3. this should be fine for Cheap Albion Online Silver. We are also looking into the mob "charge" system and see if improvements can be made in fine tuning it. mobs respawn is not an issues, it is places cover with mobs is less, players farming are alot. We are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.reasonable.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to it is time u guys need to look into game directions for various type players. overall pvp zone is not an issues for me, even soloing those place, lose gears etc, u will get used of it, the only issues for me is only party with random players not the same guild. like example, guild lack of healer, so we find outsiders, but once die in dungeon, those outsiders take ur gears and dissapear, leaving people in dugeon, cant proceed Albion Online Powerleveling, cant go back, type /stuck some work, some doesnt work. This is stupid. losing gears is not an issues for me, but some player will took it seriously and stop there, here u go, lose some people again for party. Then u decided to goto soloing, people flame u not helping later on. lol
    Jul 18, 2016 320
  • 15 Jul 2016
    Its like pokemon GO but with classes but srly game is in open beta so we got 25 lvl cap and 3 dungs and 1 big boss,there is alot of mission to lvl up your charakter.Dungs focus on tanks,heals,dps so its rly fast to find party.Combat is rly good,you can combo your skills to get more effects like more dmg for ROI Gold. (ofc you can combo how you want to get others effects on monster or players). PvP for now is unbalanced but PvE is rly good. I rly enjoy this game and wait for more patches Well not bad then. I wonna kind of join a game where people are friendly and happy to play. Many games as I played befor where people mad stuff. Now its time for me to find somethink else. Something fun. What I'm focused on is how the game work and stuff thanks. And how people are to each other. Still sounds good. But when yougot it from Steam do you then have sone kind of browser like LOL, War Thunder they got? Like you have to asign without Steam? It connects directly to your steam account so its an automatic log-in, graphics are pretty/combat is fun "I play as a gaurdian"- a tank if you will. you can tame your own mounts and you get a flying mount at around lvl 10 i believe maybe sooner. there are in-game achievments where it gives you money to spend on the in-game shop "Health potions/energy potions/costumes, and bags to increase your inventory. the community is quite nice from whati've seen to Buy Riders of Icarus Gold..although there is still quite a bit of goldfarmer spammers since this is a korean game. but i havent had any problems so far, you should really try it out just to see for yourself I have to say you gave me the best info here dude. Thanks. Like really. You said the community are nice to people and stuff. And you really told me thinks I didn't knew where in the game. Thanks for your time you good person.
    358 Posted by blade soul
  • Its like pokemon GO but with classes but srly game is in open beta so we got 25 lvl cap and 3 dungs and 1 big boss,there is alot of mission to lvl up your charakter.Dungs focus on tanks,heals,dps so its rly fast to find party.Combat is rly good,you can combo your skills to get more effects like more dmg for ROI Gold. (ofc you can combo how you want to get others effects on monster or players). PvP for now is unbalanced but PvE is rly good. I rly enjoy this game and wait for more patches Well not bad then. I wonna kind of join a game where people are friendly and happy to play. Many games as I played befor where people mad stuff. Now its time for me to find somethink else. Something fun. What I'm focused on is how the game work and stuff thanks. And how people are to each other. Still sounds good. But when yougot it from Steam do you then have sone kind of browser like LOL, War Thunder they got? Like you have to asign without Steam? It connects directly to your steam account so its an automatic log-in, graphics are pretty/combat is fun "I play as a gaurdian"- a tank if you will. you can tame your own mounts and you get a flying mount at around lvl 10 i believe maybe sooner. there are in-game achievments where it gives you money to spend on the in-game shop "Health potions/energy potions/costumes, and bags to increase your inventory. the community is quite nice from whati've seen to Buy Riders of Icarus Gold..although there is still quite a bit of goldfarmer spammers since this is a korean game. but i havent had any problems so far, you should really try it out just to see for yourself I have to say you gave me the best info here dude. Thanks. Like really. You said the community are nice to people and stuff. And you really told me thinks I didn't knew where in the game. Thanks for your time you good person.
    Jul 15, 2016 358
  • 11 Jul 2016
    If you can read or speak Korean, the best pet mmorpg ever made is called Icarus Online. I still have a level 50 or 60 something floating around their servers with u/vanityconcubine Cheap Riders of Icarus Gold. It's still quite graphic intensive as well, the only sad thing is is it's never been localized to the US. The game's ported to NA already, it's under the name of "Riders of Icarus", official port and on the final closed beta stage!(and yeah, it's under Nexon but until now it doesn't have any p2w itens on cash shop atleast) No they are not weak, their pets are. They are just there for support, not damage. Don't know much since I quit long long ago (after the cap changed from 75 to 85) (RoR expansion) but still check forums and stuff every now and then because some friends still play. What's stong or not is really prespective now since every class (except hunter) is god-like compared to what it was before the trees.In short: I would not recommend LOTRO in any case The Necromancer class with the help of Riders of Icarus Gold, they get 8 slots to fill in and the different pets they unlock take in 1 or more spots, so you can set up your pet army the way you want And Everquest 2 has also got some really fun pet classes like the Coercer which just takes a mob from the zone and charms it into doing your will, or the Illusionist which uses a copy of itself as pet. and then you have Necromancers and Beastmasters as well. They even have 2 healer classes that use pets as support. I hate to sound all hipster about it but although it was basic, I still feel that vanilla wows hunter had the best pet mechanics. It certainly felt to me that I had the biggest connection with pets there than in any other mmo, and tbh I think that largely is due to the fact that there was such a range of lets you could tame in the game. If you can stand Chinese, Moonlight Blade has a rather fun puppet master class. You get to command your puppet to move around your Icarus Gold, damaging them as she does, putting her in good positions to use her AoE abilities. It might not be what you're looking for, but I found it quite satisfying.
    286 Posted by blade soul
  • If you can read or speak Korean, the best pet mmorpg ever made is called Icarus Online. I still have a level 50 or 60 something floating around their servers with u/vanityconcubine Cheap Riders of Icarus Gold. It's still quite graphic intensive as well, the only sad thing is is it's never been localized to the US. The game's ported to NA already, it's under the name of "Riders of Icarus", official port and on the final closed beta stage!(and yeah, it's under Nexon but until now it doesn't have any p2w itens on cash shop atleast) No they are not weak, their pets are. They are just there for support, not damage. Don't know much since I quit long long ago (after the cap changed from 75 to 85) (RoR expansion) but still check forums and stuff every now and then because some friends still play. What's stong or not is really prespective now since every class (except hunter) is god-like compared to what it was before the trees.In short: I would not recommend LOTRO in any case The Necromancer class with the help of Riders of Icarus Gold, they get 8 slots to fill in and the different pets they unlock take in 1 or more spots, so you can set up your pet army the way you want And Everquest 2 has also got some really fun pet classes like the Coercer which just takes a mob from the zone and charms it into doing your will, or the Illusionist which uses a copy of itself as pet. and then you have Necromancers and Beastmasters as well. They even have 2 healer classes that use pets as support. I hate to sound all hipster about it but although it was basic, I still feel that vanilla wows hunter had the best pet mechanics. It certainly felt to me that I had the biggest connection with pets there than in any other mmo, and tbh I think that largely is due to the fact that there was such a range of lets you could tame in the game. If you can stand Chinese, Moonlight Blade has a rather fun puppet master class. You get to command your puppet to move around your Icarus Gold, damaging them as she does, putting her in good positions to use her AoE abilities. It might not be what you're looking for, but I found it quite satisfying.
    Jul 11, 2016 286
  • 08 Jul 2016
    There needs to be an alliance size limit. Either a hard set limit or a mechanic that makes it progressively harder for large alliances to gain extra territories needs to be implemented. 50 player guilds will never be able to compete with 1000 player alliances with Cheap Albion Online Gold. Even though it is 5v5, the 1000 player alliance still has a major advantage. A few small groups of five might be able to fight goliath, but average players are still screwed. People can say everything is alright, but all you have to do is look at the map or the player count in town to see things are not alright. The world has turned into a few monopolies. A handful of organizations have stockpiled practically every territory in the game. There has also been a major dropoff in players since launch of Beta. People who are arguing that the 5v5 (50v1000) GvG model is working fine are delusional. It is time to start figuring out how to attract average gamers before Albion is a complete ghost town. Arguing that everyone should move to 1000 player alliances is dumb. These huge entities exist out of function and necessity, not out of preference. Most of the people in these alliances do not even know the GMs of other guilds in the alliance. There is little comradery between all these people. People would have much more fun playing in smaller groups. So, now u understand, that 1000 stronger than 100, 100 than 50, 50 than 1. Looks like serious scientific discovery with Albion Online Gold. Use your diplomatic skill to save your independent position and don't have claim war with strong alliances u cant win. Its win-win strategy. You got no problems with killing single players in OW? Dont u think they can think in same way and ask DEVs to 'cap groups in OW'. 'plox fix this guys - they kiled me in black zone in 10 ppl and i cant win 1 vs 10. fix it plz'. I dont see how its limiting. People can still make alliances will just make it harder for them to zerg since they can also hurt each other in pvp. Which means there will be way less zergging and it will become easier to fight against the few zergs that might show up. Runescape for instance didnt have a guild/clan or alliance system. But people still joined huged clans and had huge battles but it had to be really coordinated cause everybody could hurt in best albion online silver store, even your guildies. Hell, the leader of ur guild could even call ur name by mistake and ur whole guild would rape the shit out of u before they noticed u were one of them.
    318 Posted by blade soul
  • There needs to be an alliance size limit. Either a hard set limit or a mechanic that makes it progressively harder for large alliances to gain extra territories needs to be implemented. 50 player guilds will never be able to compete with 1000 player alliances with Cheap Albion Online Gold. Even though it is 5v5, the 1000 player alliance still has a major advantage. A few small groups of five might be able to fight goliath, but average players are still screwed. People can say everything is alright, but all you have to do is look at the map or the player count in town to see things are not alright. The world has turned into a few monopolies. A handful of organizations have stockpiled practically every territory in the game. There has also been a major dropoff in players since launch of Beta. People who are arguing that the 5v5 (50v1000) GvG model is working fine are delusional. It is time to start figuring out how to attract average gamers before Albion is a complete ghost town. Arguing that everyone should move to 1000 player alliances is dumb. These huge entities exist out of function and necessity, not out of preference. Most of the people in these alliances do not even know the GMs of other guilds in the alliance. There is little comradery between all these people. People would have much more fun playing in smaller groups. So, now u understand, that 1000 stronger than 100, 100 than 50, 50 than 1. Looks like serious scientific discovery with Albion Online Gold. Use your diplomatic skill to save your independent position and don't have claim war with strong alliances u cant win. Its win-win strategy. You got no problems with killing single players in OW? Dont u think they can think in same way and ask DEVs to 'cap groups in OW'. 'plox fix this guys - they kiled me in black zone in 10 ppl and i cant win 1 vs 10. fix it plz'. I dont see how its limiting. People can still make alliances will just make it harder for them to zerg since they can also hurt each other in pvp. Which means there will be way less zergging and it will become easier to fight against the few zergs that might show up. Runescape for instance didnt have a guild/clan or alliance system. But people still joined huged clans and had huge battles but it had to be really coordinated cause everybody could hurt in best albion online silver store, even your guildies. Hell, the leader of ur guild could even call ur name by mistake and ur whole guild would rape the shit out of u before they noticed u were one of them.
    Jul 08, 2016 318
  • 07 Jul 2016
    It is a new spell choice on slot 2: It reduces the Healing Recieved of the target.DashDash speed is doubledFire StaffsThe game has changed quiet a bit, and long casts have become more and more difficult to get through in PvP. The Fire Staff line has typically had long casts with strong damage - we want to keep that Cheap Albion Online Silver, but there was the need to adjust the cast times a bit. So the Pyroblast has a shorter cast time and reduced damage, and the Meteor lands a bit faster after the cast. PyroblastCast Time: 2.5s -> 2sDamage reduced by 12%MeteorHit Delay: 3.4s -> 2sHammersHammer line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. This also has nice synergy in PvP, because it can be used in combos with the Hammers' stuns. We also made some adjustments to some slot 3 spells to make them a bit more threatening, and less easily avoided. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Earth ShatterArea Size: 5m -> 5.5mHit Delay: 0.5s -> 0.4sGiant StepsRemoved the self-slowMacesMace line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. The Pull Area of the former Heavy Armors is now a spell option on slot 2 for all Mace line items. Charge Shield has been removed, because the Mace already has another Charge spells Albion Online Items. A reworked version of the Charge Shield can now be found on the Knight Boots. The Flail was one of the less useful weapons in the game, so it was time to give it a new E spell. Now it has a reworked version of the Root Prison (former Heavy Armor spell). With the Root Prison and the Pull Area available on one weapon, the Flail can now shine as a control tank weapon. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Pull AreaThe spell from the old Heavy Armors is now available as new spell choice on slot 2Charge ShieldRemoved Charge Shield as a spell choice.Root PrisonThe spell from the old Heavy Armors is now available as new spell choice on the Flail for slot 3Nature StaffsIn a 1v1 scenario or solo PvE Nature Staff users were a bit too good at out-sustaining their enemies. To reduce this constant outhealing of incoming damage, reapplying Rejuvenation at max stack will now consume the stacks for a energy bonus. This change also adds a layer of new tactical decisions to this spell. RejuvenationRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for an energy bonusQuarter StaffsHurricane is a great disruption spell, making this weapon a strong addition to a GvG team. However it is a little bit too good at its job, stealing too much of the spotlight from other tanking weapons. This is why the uptime of it has been reduced by 20%. HurricaneChannel time: 5s -> 4sSpearsThe Spirit Spear's constant max stack uptime was just too good and didn't offer many interesting choices to get safe albion online silver. To make the stacking up not an auto-pilot playstyle, reapplying the Spirit Spear at max stack will now consume the stacks for a short movement speed boost. Spirit SpearRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for a movement speed bonusHarpoonRemoved the small delay before the projectile is fired.Rooting SmashStand time: 1s -> 1.4sDamage reduced by 15%
    262 Posted by blade soul
  • It is a new spell choice on slot 2: It reduces the Healing Recieved of the target.DashDash speed is doubledFire StaffsThe game has changed quiet a bit, and long casts have become more and more difficult to get through in PvP. The Fire Staff line has typically had long casts with strong damage - we want to keep that Cheap Albion Online Silver, but there was the need to adjust the cast times a bit. So the Pyroblast has a shorter cast time and reduced damage, and the Meteor lands a bit faster after the cast. PyroblastCast Time: 2.5s -> 2sDamage reduced by 12%MeteorHit Delay: 3.4s -> 2sHammersHammer line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. This also has nice synergy in PvP, because it can be used in combos with the Hammers' stuns. We also made some adjustments to some slot 3 spells to make them a bit more threatening, and less easily avoided. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Earth ShatterArea Size: 5m -> 5.5mHit Delay: 0.5s -> 0.4sGiant StepsRemoved the self-slowMacesMace line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. The Pull Area of the former Heavy Armors is now a spell option on slot 2 for all Mace line items. Charge Shield has been removed, because the Mace already has another Charge spells Albion Online Items. A reworked version of the Charge Shield can now be found on the Knight Boots. The Flail was one of the less useful weapons in the game, so it was time to give it a new E spell. Now it has a reworked version of the Root Prison (former Heavy Armor spell). With the Root Prison and the Pull Area available on one weapon, the Flail can now shine as a control tank weapon. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Pull AreaThe spell from the old Heavy Armors is now available as new spell choice on slot 2Charge ShieldRemoved Charge Shield as a spell choice.Root PrisonThe spell from the old Heavy Armors is now available as new spell choice on the Flail for slot 3Nature StaffsIn a 1v1 scenario or solo PvE Nature Staff users were a bit too good at out-sustaining their enemies. To reduce this constant outhealing of incoming damage, reapplying Rejuvenation at max stack will now consume the stacks for a energy bonus. This change also adds a layer of new tactical decisions to this spell. RejuvenationRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for an energy bonusQuarter StaffsHurricane is a great disruption spell, making this weapon a strong addition to a GvG team. However it is a little bit too good at its job, stealing too much of the spotlight from other tanking weapons. This is why the uptime of it has been reduced by 20%. HurricaneChannel time: 5s -> 4sSpearsThe Spirit Spear's constant max stack uptime was just too good and didn't offer many interesting choices to get safe albion online silver. To make the stacking up not an auto-pilot playstyle, reapplying the Spirit Spear at max stack will now consume the stacks for a short movement speed boost. Spirit SpearRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for a movement speed bonusHarpoonRemoved the small delay before the projectile is fired.Rooting SmashStand time: 1s -> 1.4sDamage reduced by 15%
    Jul 07, 2016 262
  • 05 Jul 2016
    Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    379 Posted by blade soul
  • Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    Jul 05, 2016 379
  • 05 Jul 2016
    The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    333 Posted by blade soul
  • The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    Jul 05, 2016 333
  • 03 Jul 2016
    I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    363 Posted by blade soul
  • I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    Jul 03, 2016 363
  • 29 Jun 2016
    Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    311 Posted by blade soul
  • Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    Jun 29, 2016 311
  • 23 Jun 2016
    I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    244 Posted by blade soul
  • I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    Jun 23, 2016 244
  • 23 Jun 2016
    You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    256 Posted by blade soul
  • You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    Jun 23, 2016 256
  • 21 Jun 2016
    What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    243 Posted by blade soul
  • What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    Jun 21, 2016 243
  • 17 Jun 2016
    I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    316 Posted by blade soul
  • I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    Jun 17, 2016 316
  • 06 Jun 2016
    Open with insta stealth smoke bomb. Harass with Throwing Mine, Throwing Dagger and Swiftstep. If you land the Throwing Dagger plant a flower across the arena and go TeleDaze>Knockup>Aerial>Bodyslam>Harass. As soon as they do anything to you teleport to the flower. Generally sit on the other side of the arena and just hang out. If they come at you use 2 or Q to get in stealth and keep harassing/running/poisoning. Wait for time to run out with Blade & Soul Gold. Do not engage them at close range unless you have unbreakable CC like stun>cutthroat>stun>cutthroat or your aerial combo. Also for Tab>1 combo you need to do it when you have 2 stacks of chill. Your tab will get you a third stack from frost orb which turns chill into freeze and snares you, but removes the inability to use 1 (and 1 breaks the freeze and stealths). This is really annoying because in the patch we got in Korea assassins got a buff to tab switch and leaf shift where they removed "cannot use movement abilites" effects on use BNS Gold, making it so you can always Tab>1 FMs. But we didn't get that buff here for whatever reason.
    261 Posted by blade soul
  • Open with insta stealth smoke bomb. Harass with Throwing Mine, Throwing Dagger and Swiftstep. If you land the Throwing Dagger plant a flower across the arena and go TeleDaze>Knockup>Aerial>Bodyslam>Harass. As soon as they do anything to you teleport to the flower. Generally sit on the other side of the arena and just hang out. If they come at you use 2 or Q to get in stealth and keep harassing/running/poisoning. Wait for time to run out with Blade & Soul Gold. Do not engage them at close range unless you have unbreakable CC like stun>cutthroat>stun>cutthroat or your aerial combo. Also for Tab>1 combo you need to do it when you have 2 stacks of chill. Your tab will get you a third stack from frost orb which turns chill into freeze and snares you, but removes the inability to use 1 (and 1 breaks the freeze and stealths). This is really annoying because in the patch we got in Korea assassins got a buff to tab switch and leaf shift where they removed "cannot use movement abilites" effects on use BNS Gold, making it so you can always Tab>1 FMs. But we didn't get that buff here for whatever reason.
    Jun 06, 2016 261
  • 04 Jun 2016
    You obviously don't know the definition of spamming and taking this totally out of proportion. Also, did you get banned? If not why are you bitching? The way you describe on how you use chat doesn't look like spam but I COULD be wrong. You could be BNS Gold spamming HELPING NEW PEOPLE 5 lines a second in faction chat like an idiot or LFG> INSIGNIA FARM WHAT CHANNEL!? like 10 times. I mean if you just ask in faction once or twice nothing is going to happen but in your case you seem to have some sort of problem needing to type the same shit 100 times. Clearly some of Rhy's posts I personally disagree with but clearly I have to agree with him on this one. Also, any automated system isn't 100% perfect. You can look at several examples RIOT has implemented with the player behavior system which you probably don't know shit about anyways. I bold the important part, how old are you 12 ? at least would give a excuse for this kinda of stupid/small thinking.So you can only not like one decision if it affects you to Buy BNS Gold. By your thinking you can only voice your opinion/position and fight against something wrong and try change it if the wrong affected you, your family or friends ? He have all right to come here and say why he thinks NCSoft is wrong, like in any other situation (and we can see NCSoft can ban anyone, even innocent people tomorrow can be you or me, even if they take the ban out they still made a damage to the person).Not gonna spend more time with you, with just that statment you made right there shows the kinda a narrow-minded person you are. We don't give a shit what you want to get safe bns gold.We see it as spam.Clearly 99% of the population use faction chat for wtb/wts etc but you don't see 99% of the players banned right? Why? Because noone will block/report you for shouting once every now and then in there.However spam is spam and has nothing to do with what you spam.
    314 Posted by blade soul
  • You obviously don't know the definition of spamming and taking this totally out of proportion. Also, did you get banned? If not why are you bitching? The way you describe on how you use chat doesn't look like spam but I COULD be wrong. You could be BNS Gold spamming HELPING NEW PEOPLE 5 lines a second in faction chat like an idiot or LFG> INSIGNIA FARM WHAT CHANNEL!? like 10 times. I mean if you just ask in faction once or twice nothing is going to happen but in your case you seem to have some sort of problem needing to type the same shit 100 times. Clearly some of Rhy's posts I personally disagree with but clearly I have to agree with him on this one. Also, any automated system isn't 100% perfect. You can look at several examples RIOT has implemented with the player behavior system which you probably don't know shit about anyways. I bold the important part, how old are you 12 ? at least would give a excuse for this kinda of stupid/small thinking.So you can only not like one decision if it affects you to Buy BNS Gold. By your thinking you can only voice your opinion/position and fight against something wrong and try change it if the wrong affected you, your family or friends ? He have all right to come here and say why he thinks NCSoft is wrong, like in any other situation (and we can see NCSoft can ban anyone, even innocent people tomorrow can be you or me, even if they take the ban out they still made a damage to the person).Not gonna spend more time with you, with just that statment you made right there shows the kinda a narrow-minded person you are. We don't give a shit what you want to get safe bns gold.We see it as spam.Clearly 99% of the population use faction chat for wtb/wts etc but you don't see 99% of the players banned right? Why? Because noone will block/report you for shouting once every now and then in there.However spam is spam and has nothing to do with what you spam.
    Jun 04, 2016 314
  • 01 Jun 2016
    Hello all, I got some questions as I am new to this game and I needed some clarifications. So basically I wanted to buy a cosmetic from the F10 shop. The cosmetic stated that the price is 1,200 whereas the premium point is 12,000 Cheap Blade And Soul Gold.I was thinking in order to purchase that, how much SGD I needed to topup? Because as far as I understand, I need to have 12,000 premium points first by spending Ncoin in the shop first then I can use the 1,200 Ncoin to purchase that specific cosmetic, am I right? Also, being a warlock, I felt that my defense is really low and the HP regen is really slow. So what should I do to increase her defense? Also, when I tried to play with destroyer class, when I used him to solo Pokey, the daily quest at lakeside, he just cant seems to kill it with the help of BNS Gold. I realized that something is wrong for the defense for both of my characters. Any guides? The premium points are the experience you gain in premium for the purchase. In game press P(by default) and then click on premium membership. It'll show your current rank and the points needed to reach the next rank along with the perks you have when premium is active. edit: The big ranks where huge benefits show up are 4 and 9.edit2: Forgot to answer your defense question. The mainstay of this game isn't take and spank. It's dodge. You are expected to avoid incoming attacks if you don't have a block/counter and use iframes. If you are having difficulty with a boss you may consider coming back to him later when you are more prepared or you have help to Buy Blade And Soul Gold. While viridian coast dungeon bosses are moderately easy to solo when you know your class. Cinderlands bosses can be a bit of a pain or near impossible when doing them at level. Try to get advice in game via faction chat for more class specific tips for your characters.
    284 Posted by blade soul
  • Hello all, I got some questions as I am new to this game and I needed some clarifications. So basically I wanted to buy a cosmetic from the F10 shop. The cosmetic stated that the price is 1,200 whereas the premium point is 12,000 Cheap Blade And Soul Gold.I was thinking in order to purchase that, how much SGD I needed to topup? Because as far as I understand, I need to have 12,000 premium points first by spending Ncoin in the shop first then I can use the 1,200 Ncoin to purchase that specific cosmetic, am I right? Also, being a warlock, I felt that my defense is really low and the HP regen is really slow. So what should I do to increase her defense? Also, when I tried to play with destroyer class, when I used him to solo Pokey, the daily quest at lakeside, he just cant seems to kill it with the help of BNS Gold. I realized that something is wrong for the defense for both of my characters. Any guides? The premium points are the experience you gain in premium for the purchase. In game press P(by default) and then click on premium membership. It'll show your current rank and the points needed to reach the next rank along with the perks you have when premium is active. edit: The big ranks where huge benefits show up are 4 and 9.edit2: Forgot to answer your defense question. The mainstay of this game isn't take and spank. It's dodge. You are expected to avoid incoming attacks if you don't have a block/counter and use iframes. If you are having difficulty with a boss you may consider coming back to him later when you are more prepared or you have help to Buy Blade And Soul Gold. While viridian coast dungeon bosses are moderately easy to solo when you know your class. Cinderlands bosses can be a bit of a pain or near impossible when doing them at level. Try to get advice in game via faction chat for more class specific tips for your characters.
    Jun 01, 2016 284
  • 04 May 2016
    It's pretty safe to say that the FIFA developers are currently working hard on FIFA 17 and this is the time when we should be giving them ideas on how to make it a solid game. I tuned in to /u/ChuBoi7_EA latest podcast and he basically confirmed that this is the ideal time to post suggestions for the next installment. I have a couple of ideas myself so I figured I'd post them here and then try to get the developers attention through twitter. I encourage you to post your ideas and suggestions here as well, regardless what mode you play the most. Responsive gameplay should be a priority. Players need to react to controller input with minimum delay. This will make gameplay so much more enjoyable and it will also make it easier to deal with online lag. Improved player animations which reflect how players behave with Cheap FIFA 17 Coins. Unique animations and AI behaviour to top players; Sergio Ramos clearance animation, Zlatan fancy shot animation, Zlatan backheel shot animationAuthentic chants in seasons (also in FUT depending on which emblem or stadium you use); FC Bayern I, FC Bayern II Crowd chanting player names after they score 3+ goals or if they score very important goals. Expanded player statistics for your FUT team (short pass accuracy %, long pass accuracy %, clean sheets, tackle success %, interception success %, block success %, cross success %) Commentators acknowledging your clubs top scorers to Buy FIFA Coins, top assisting players and defenders with high number of interceptions/blocks/tackle success in important matches (1 win/draw from winning the title, holding your division or avoiding relegation).  
    327 Posted by blade soul
  • It's pretty safe to say that the FIFA developers are currently working hard on FIFA 17 and this is the time when we should be giving them ideas on how to make it a solid game. I tuned in to /u/ChuBoi7_EA latest podcast and he basically confirmed that this is the ideal time to post suggestions for the next installment. I have a couple of ideas myself so I figured I'd post them here and then try to get the developers attention through twitter. I encourage you to post your ideas and suggestions here as well, regardless what mode you play the most. Responsive gameplay should be a priority. Players need to react to controller input with minimum delay. This will make gameplay so much more enjoyable and it will also make it easier to deal with online lag. Improved player animations which reflect how players behave with Cheap FIFA 17 Coins. Unique animations and AI behaviour to top players; Sergio Ramos clearance animation, Zlatan fancy shot animation, Zlatan backheel shot animationAuthentic chants in seasons (also in FUT depending on which emblem or stadium you use); FC Bayern I, FC Bayern II Crowd chanting player names after they score 3+ goals or if they score very important goals. Expanded player statistics for your FUT team (short pass accuracy %, long pass accuracy %, clean sheets, tackle success %, interception success %, block success %, cross success %) Commentators acknowledging your clubs top scorers to Buy FIFA Coins, top assisting players and defenders with high number of interceptions/blocks/tackle success in important matches (1 win/draw from winning the title, holding your division or avoiding relegation).  
    May 04, 2016 327
  • 26 Apr 2016
    So, after sometime I encountered this 'bug' using shadow dash in arena..(not sure if bug or I'm doing something wrong) Opponent is webbed / KD / or stunned and I'm coming from behind using '1' Shadow dash I will get to stealth for like 0.5 sec to 1 sec ONLY then return to Decoy Stance WITHOUT me doing anything like using any BNS Gold or whatever.. and I'm not getting hit or anything... I know coz I went to a spar with someone I know and he didn't use any attack just standing there and I lost my stealth instantaneously...most of the time I haven't even started walking/running yet.. Does any of you fellow sins ever had this happened to you..for me happened like every 3 matches there is 2 instances it will occur.. It's a client-server lag, it happens both in pvp and pve, but is more prominent in arena due to the arena servers being further away. General latency issues, the game unoptimized as fuck. Game considers you to have spent 6 seconds idle in stealth rather than the 0.5-1s you've actually been there. This is even more noticeable (due to the tiny animation times of both skills) when you use throwing knife (point blank range) > shadow drain. the target hasn't got time to update to poison status before the shadow drain hits. Really annoying because I'm quite good at slapping both of them off at 0.2-0.1sec stealth remaining and having my stealth dissipate anyway as a massive fuck you. Optimization issues all over the place, the game lags like crazy even when people don't notice it. Because a lot of sin's skills have both short windows and short animations it's much easier to overlap skills too fast before the previous effect blade and soul gold hack. To counter this I need to cast my throwing knife at 0.5s stealth and then proc shadow drain at about 0.2 in order to refresh, or if there's someone else around to cause the target to throw its aoes around I can Q an attack and acrid star mid stealth, before shadow draining at the end.  
    290 Posted by blade soul
  • So, after sometime I encountered this 'bug' using shadow dash in arena..(not sure if bug or I'm doing something wrong) Opponent is webbed / KD / or stunned and I'm coming from behind using '1' Shadow dash I will get to stealth for like 0.5 sec to 1 sec ONLY then return to Decoy Stance WITHOUT me doing anything like using any BNS Gold or whatever.. and I'm not getting hit or anything... I know coz I went to a spar with someone I know and he didn't use any attack just standing there and I lost my stealth instantaneously...most of the time I haven't even started walking/running yet.. Does any of you fellow sins ever had this happened to you..for me happened like every 3 matches there is 2 instances it will occur.. It's a client-server lag, it happens both in pvp and pve, but is more prominent in arena due to the arena servers being further away. General latency issues, the game unoptimized as fuck. Game considers you to have spent 6 seconds idle in stealth rather than the 0.5-1s you've actually been there. This is even more noticeable (due to the tiny animation times of both skills) when you use throwing knife (point blank range) > shadow drain. the target hasn't got time to update to poison status before the shadow drain hits. Really annoying because I'm quite good at slapping both of them off at 0.2-0.1sec stealth remaining and having my stealth dissipate anyway as a massive fuck you. Optimization issues all over the place, the game lags like crazy even when people don't notice it. Because a lot of sin's skills have both short windows and short animations it's much easier to overlap skills too fast before the previous effect blade and soul gold hack. To counter this I need to cast my throwing knife at 0.5s stealth and then proc shadow drain at about 0.2 in order to refresh, or if there's someone else around to cause the target to throw its aoes around I can Q an attack and acrid star mid stealth, before shadow draining at the end.  
    Apr 26, 2016 290
  • 21 Apr 2016
    I'm actually going to be saving all my Hongmoon tokens for when I hit rank 10. With the low prices of some of the items in the shop, every single point counts, and I'd rather get as many points as possible out of them. While I have over 100k NCoin I'm debating whether or not I'll stay at rank 9 for a while or just go straight to get more BNS Gold. The rank 10 bonuses don't seem like a huge difference if you just look at the numbers, but say you're crafting and you need 1 less craft to reach the next level, it saves you time, but that bonus will be pointless once you reach max level in crafting, at least until new crafting tiers come out, or you're leveling an alt. I guess the real draw is the 60 extra sell slots per day, but that's only going to effect a small number of people really. Most will be more than happy with the 40 from rank 9, though the selling power and freedom that 60 extra slots gives is pretty massive if used correctly. It's something I probably won't be able to decide until I see what's in the cash shop at release, though if there are some RNG boxes in there, the decision will be made for me, since I <3 RNG boxes. I was at just a little over level 8 with 15,200 NCoins spent. The hongmoon coins do help a lot (though I was just spending it on junk). I think the problem is I don't know what to spend the copious amount of NCoin & HMCoin outside of dragon trade pouches. I'm not one to collect EVERY costume in existence, just a few that I actually want. I also don't know if trading the NCoin to others via Blade And Soul Gold exchange counts as spending it to increase the level --- so I couldn't even just buy a bunch to sell for gold to get to level 10. Yeah, I saw that thread a while ago. In fact, the rank 10 image in the first post is from that exact post. However, as I said, that isn't a complete list, or a list at all actually, nor is it accurate. That's why I made a point of showing my math and finding all the sources I could to back it up.
    355 Posted by blade soul
  • I'm actually going to be saving all my Hongmoon tokens for when I hit rank 10. With the low prices of some of the items in the shop, every single point counts, and I'd rather get as many points as possible out of them. While I have over 100k NCoin I'm debating whether or not I'll stay at rank 9 for a while or just go straight to get more BNS Gold. The rank 10 bonuses don't seem like a huge difference if you just look at the numbers, but say you're crafting and you need 1 less craft to reach the next level, it saves you time, but that bonus will be pointless once you reach max level in crafting, at least until new crafting tiers come out, or you're leveling an alt. I guess the real draw is the 60 extra sell slots per day, but that's only going to effect a small number of people really. Most will be more than happy with the 40 from rank 9, though the selling power and freedom that 60 extra slots gives is pretty massive if used correctly. It's something I probably won't be able to decide until I see what's in the cash shop at release, though if there are some RNG boxes in there, the decision will be made for me, since I <3 RNG boxes. I was at just a little over level 8 with 15,200 NCoins spent. The hongmoon coins do help a lot (though I was just spending it on junk). I think the problem is I don't know what to spend the copious amount of NCoin & HMCoin outside of dragon trade pouches. I'm not one to collect EVERY costume in existence, just a few that I actually want. I also don't know if trading the NCoin to others via Blade And Soul Gold exchange counts as spending it to increase the level --- so I couldn't even just buy a bunch to sell for gold to get to level 10. Yeah, I saw that thread a while ago. In fact, the rank 10 image in the first post is from that exact post. However, as I said, that isn't a complete list, or a list at all actually, nor is it accurate. That's why I made a point of showing my math and finding all the sources I could to back it up.
    Apr 21, 2016 355
  • 18 Apr 2016
    Oh man, I played Skyforge... I got up to like 50k prestige and everything went downhill from there. Longer queues, higher cap limits but takes forever to cap it, grind gets real good by here, too. You get your regular atlas then your DIVINE atlas then your Mecha form atlas THEN nodes require so much points to unlock BNS Gold, it was cray. No healers on that game, just tanks and DPS, healing you'd have to grab up from orbs being dropped from mobs. Everything else was okay. I uninstalled the game from my machine some months back. It was good to play for a while when waiting for CBT but once I got to that point, I just didn't like the game as much anymore. Now, with that out of the way... Skyforge isn't as demanding graphically wise, though. It runs smooth as butter on Windows 10.BnS? Not so much. Then again, some people had no probs with BnS running well on Windows 10 but I still wouldn't say it was as demanding as Skyforge. I think you can run but not medium-high safe bns gold. I play on my 7 years old PC, because I decided to wait til April to buy new gaming laptop (best prices/new technology introduced). Play on 4/5 setting, with lowered shadows and get FPS up to 70 (set limit at that value), but usually around 30-50 FPS.
    699 Posted by blade soul
  • Oh man, I played Skyforge... I got up to like 50k prestige and everything went downhill from there. Longer queues, higher cap limits but takes forever to cap it, grind gets real good by here, too. You get your regular atlas then your DIVINE atlas then your Mecha form atlas THEN nodes require so much points to unlock BNS Gold, it was cray. No healers on that game, just tanks and DPS, healing you'd have to grab up from orbs being dropped from mobs. Everything else was okay. I uninstalled the game from my machine some months back. It was good to play for a while when waiting for CBT but once I got to that point, I just didn't like the game as much anymore. Now, with that out of the way... Skyforge isn't as demanding graphically wise, though. It runs smooth as butter on Windows 10.BnS? Not so much. Then again, some people had no probs with BnS running well on Windows 10 but I still wouldn't say it was as demanding as Skyforge. I think you can run but not medium-high safe bns gold. I play on my 7 years old PC, because I decided to wait til April to buy new gaming laptop (best prices/new technology introduced). Play on 4/5 setting, with lowered shadows and get FPS up to 70 (set limit at that value), but usually around 30-50 FPS.
    Apr 18, 2016 699
  • 14 Apr 2016
    With the FIFA 17 release date set for this Autumn, there is again going to be a heated debate on whether Legends will be on FIFA 17 for PS4. Right now, the contract is still with Microsoft as an Xbox exclusive and rumors online suggest that this is only going to come to an end in 2017 – which means that Legends may not be on PS4 until FIFA 18 at the earliest. With E3 2016 coming up though to Buy FIFA 17 Coins, EA are set to confirm this for fans one way or another. Should there be a big argument though to suggest that it’s time for EA to put Legends on PS4 for FIFA 17? The general consensus socially is that there are more players playing FIFA 16 on PS4 compared to Xbox One despite Legends being exclusive. However without any hard numbers to back this up, this argument is moot and another potential advantage on playing on Xbox is that transfer market prices are generally cheaper than PlayStation. Put it this way PlayStation owners, if EA announce at E3 this Summer that Legends is exclusive again – will you be upset, or are you used to it by now? Sony will need a lot of money to change the deal over to PlayStation, but should the social popularity factor from those who say people play FIFA 16 more on PS4 matter? If you are waiting for news on FIFA 17 Legends, leave your thoughts below. Also don’t forget to check out the rumors about the first possible legend confirmed for FIFA 17!
    354 Posted by blade soul
  • With the FIFA 17 release date set for this Autumn, there is again going to be a heated debate on whether Legends will be on FIFA 17 for PS4. Right now, the contract is still with Microsoft as an Xbox exclusive and rumors online suggest that this is only going to come to an end in 2017 – which means that Legends may not be on PS4 until FIFA 18 at the earliest. With E3 2016 coming up though to Buy FIFA 17 Coins, EA are set to confirm this for fans one way or another. Should there be a big argument though to suggest that it’s time for EA to put Legends on PS4 for FIFA 17? The general consensus socially is that there are more players playing FIFA 16 on PS4 compared to Xbox One despite Legends being exclusive. However without any hard numbers to back this up, this argument is moot and another potential advantage on playing on Xbox is that transfer market prices are generally cheaper than PlayStation. Put it this way PlayStation owners, if EA announce at E3 this Summer that Legends is exclusive again – will you be upset, or are you used to it by now? Sony will need a lot of money to change the deal over to PlayStation, but should the social popularity factor from those who say people play FIFA 16 more on PS4 matter? If you are waiting for news on FIFA 17 Legends, leave your thoughts below. Also don’t forget to check out the rumors about the first possible legend confirmed for FIFA 17!
    Apr 14, 2016 354
  • 10 Apr 2016
    Another thing about the whole 'hard core v. casual v. hybrid' player argument is that not all hard core players are the same based on your definition. Time commitment alone isn't enough -- goals matter. I can spend 12 hours a day in game and my goals can vary widely from those of another players, and I can walk away shaking my head at the game thinking that it has missed its mark hugely and that a few key components are missing. Having played mmo's for far too long now, I've got a nice list of my 'requirements' for the mmo of my dreams, and no one implements them. If someone ever did, I'd probably throw money hand over fist at the game whether it was riddled with microtransactions or not. The problem is, having spent my entire professional career working in user centered design Blade-Soul Gold, I don't see anyone actually implementing user centered design to build games. It's wildly disappointing to see them built around transactions and where money can be acquired rather than player need and desire and motivation, and then marketizing those things to a -sane- degree. Actually, I'm a paying customer with feedback, and I'll stop being a paying customer when it's clear they no longer want to have me as a paying a customer -- they ignore enough feedback, the game doesn't change for the localized region, they just keep milking the cash cow, whatever. Take your pick. If it's a "take it or leave it, pay us if you want to but otherwise just shut up and gtfo" sort of game, I can accept that, and at some point when the fun is gone, get out. If I want to be invested, then sure there are things I would like to see change over time. Your "f2p like it or leave it" argument is sort of spurious. The game can only exist as a f2p game if some people pay, and typically some of those paying customers do have things they'd like to see changed over time if they intend to stay. If you don't want or need our support I expect some of us will leave over time, and others will pick up the slack. But games don't stay f2p indefinitely. And MMOs are not designed to be grind fests. MMOs are designed to make money. If they couldn't make money AS grind fests, I expect they would at some point change. Yes, even f2p games make money. See above.
    305 Posted by blade soul
  • Another thing about the whole 'hard core v. casual v. hybrid' player argument is that not all hard core players are the same based on your definition. Time commitment alone isn't enough -- goals matter. I can spend 12 hours a day in game and my goals can vary widely from those of another players, and I can walk away shaking my head at the game thinking that it has missed its mark hugely and that a few key components are missing. Having played mmo's for far too long now, I've got a nice list of my 'requirements' for the mmo of my dreams, and no one implements them. If someone ever did, I'd probably throw money hand over fist at the game whether it was riddled with microtransactions or not. The problem is, having spent my entire professional career working in user centered design Blade-Soul Gold, I don't see anyone actually implementing user centered design to build games. It's wildly disappointing to see them built around transactions and where money can be acquired rather than player need and desire and motivation, and then marketizing those things to a -sane- degree. Actually, I'm a paying customer with feedback, and I'll stop being a paying customer when it's clear they no longer want to have me as a paying a customer -- they ignore enough feedback, the game doesn't change for the localized region, they just keep milking the cash cow, whatever. Take your pick. If it's a "take it or leave it, pay us if you want to but otherwise just shut up and gtfo" sort of game, I can accept that, and at some point when the fun is gone, get out. If I want to be invested, then sure there are things I would like to see change over time. Your "f2p like it or leave it" argument is sort of spurious. The game can only exist as a f2p game if some people pay, and typically some of those paying customers do have things they'd like to see changed over time if they intend to stay. If you don't want or need our support I expect some of us will leave over time, and others will pick up the slack. But games don't stay f2p indefinitely. And MMOs are not designed to be grind fests. MMOs are designed to make money. If they couldn't make money AS grind fests, I expect they would at some point change. Yes, even f2p games make money. See above.
    Apr 10, 2016 305
  • 05 Apr 2016
    Here's what I use for recording and then compression. Neither is free, but they're very capable. Be warned, both have a lot of options and settings which, for best performance, you really need to tweak to fit your particular situation. You probably won't get great results just using them 'out of the box' - it will take some time to learn how to best configure them. But if you've decided you want to record a lot of video, I think it would be well worth it. For recording: Dxtory. This has quite a few advanced features: it can display your game at a different frame rate than it records - for example, if your rig is only capable of recording at 30fps, the game may still be able to run at 60fps at the same time. It enables you to change which video codec it uses Blade-Soul Gold, including using one not included in the original installation (I use the Lagarith Lossless codec.) It also lets you select which processors it will use...and a lot of other options. Shadowplay is capable of recording in 30 or 60 fps as well as several different resolutions, thus has the ability to output smaller files (GB wise). Adjustable in the Nvidia console, Shadowplay section. If you don't have an Nvidia card or don't have the Shadowplay option, I would recommend Fraps.. It's not free but a great screen recording program.. I use Open Broadcaster Software. It's streaming program but very good for recording. It records .flv, am using FLVExtract to convert to .mp4 when editing.
    382 Posted by blade soul
  • Here's what I use for recording and then compression. Neither is free, but they're very capable. Be warned, both have a lot of options and settings which, for best performance, you really need to tweak to fit your particular situation. You probably won't get great results just using them 'out of the box' - it will take some time to learn how to best configure them. But if you've decided you want to record a lot of video, I think it would be well worth it. For recording: Dxtory. This has quite a few advanced features: it can display your game at a different frame rate than it records - for example, if your rig is only capable of recording at 30fps, the game may still be able to run at 60fps at the same time. It enables you to change which video codec it uses Blade-Soul Gold, including using one not included in the original installation (I use the Lagarith Lossless codec.) It also lets you select which processors it will use...and a lot of other options. Shadowplay is capable of recording in 30 or 60 fps as well as several different resolutions, thus has the ability to output smaller files (GB wise). Adjustable in the Nvidia console, Shadowplay section. If you don't have an Nvidia card or don't have the Shadowplay option, I would recommend Fraps.. It's not free but a great screen recording program.. I use Open Broadcaster Software. It's streaming program but very good for recording. It records .flv, am using FLVExtract to convert to .mp4 when editing.
    Apr 05, 2016 382
  • 30 Mar 2016
    I don't think you're wrong to express displeasure. If you think about it, the Daily Dash has seen a lot of incarnations. I don't know what it was like in beta, but from the posts right after launch I got the impression that it was different in beta than after launch even with the outfit. People had the expectation that even with the corvus regis outfit, that it would not just stop dead like it did after launch I think. Last "time" it worked where you didn't get everything on the board, just the things you landed on, useful or not -- again I saw various responses on the forums about it. This time people seem happy to get everything they pass over, but I can't remember from the first Daily Dash after launch if it is fewer or the same in terms of fluff rewards before you get to the costume to Buy Blade And Soul Gold. The board "seems" sparse compared to last one though of course. By now it seems that the Daily Dash is not going to be a fixed thing -- it's going to change. But I do agree, it would be very *nice* if it were a "daily" perk for logging in and part of our premium membership -- because our *premium* memberships have been never been strong in my opinion. We don't get a lot of benefits for our subscriptions, there have consistently been posts asking for stronger benefits, and as of patch yesterday there are now only 2 items in the store that are discounted. So that premium "benefit" was certainly nerfed. Winning just one costume is understandable, and having costume event months on the Daily Dash is a "nice" thing -- but they could modify the wheel so that you could keep getting the fluff rewards even if you didn't get to work on getting additional costume rewards. I do not subscribe "just" for the extra Daily Dash spin -- but it is something that is certainly nice to have knowing that if I don't feel like playing or cannot for some reason on any given day of the month that I will likely be able to make up for it when striving for a big prize like a costume, and if there is a chance to get some prize of value every day like there was last month then there is added reason to log in every day and spin. However, given how weak overall that I feel the premium membership is compared to other subscriptions I do feel that it is worth posting here to say yes, it'd be *nice* if we didn't have months where the Daily Dash was a 1/2 or 2/3 month sort of thing. If you feel that you get full value out of the membership, fine, that's great for you. I don't need Blade & Soul Items. And I think that with yanking things like having the store discount have any real meaning at this point, and no idea if items will be rotated back into the store in the future where that perk will have value, then sure, it's worthwhile pointing out that this one is important too.
    261 Posted by blade soul
  • I don't think you're wrong to express displeasure. If you think about it, the Daily Dash has seen a lot of incarnations. I don't know what it was like in beta, but from the posts right after launch I got the impression that it was different in beta than after launch even with the outfit. People had the expectation that even with the corvus regis outfit, that it would not just stop dead like it did after launch I think. Last "time" it worked where you didn't get everything on the board, just the things you landed on, useful or not -- again I saw various responses on the forums about it. This time people seem happy to get everything they pass over, but I can't remember from the first Daily Dash after launch if it is fewer or the same in terms of fluff rewards before you get to the costume to Buy Blade And Soul Gold. The board "seems" sparse compared to last one though of course. By now it seems that the Daily Dash is not going to be a fixed thing -- it's going to change. But I do agree, it would be very *nice* if it were a "daily" perk for logging in and part of our premium membership -- because our *premium* memberships have been never been strong in my opinion. We don't get a lot of benefits for our subscriptions, there have consistently been posts asking for stronger benefits, and as of patch yesterday there are now only 2 items in the store that are discounted. So that premium "benefit" was certainly nerfed. Winning just one costume is understandable, and having costume event months on the Daily Dash is a "nice" thing -- but they could modify the wheel so that you could keep getting the fluff rewards even if you didn't get to work on getting additional costume rewards. I do not subscribe "just" for the extra Daily Dash spin -- but it is something that is certainly nice to have knowing that if I don't feel like playing or cannot for some reason on any given day of the month that I will likely be able to make up for it when striving for a big prize like a costume, and if there is a chance to get some prize of value every day like there was last month then there is added reason to log in every day and spin. However, given how weak overall that I feel the premium membership is compared to other subscriptions I do feel that it is worth posting here to say yes, it'd be *nice* if we didn't have months where the Daily Dash was a 1/2 or 2/3 month sort of thing. If you feel that you get full value out of the membership, fine, that's great for you. I don't need Blade & Soul Items. And I think that with yanking things like having the store discount have any real meaning at this point, and no idea if items will be rotated back into the store in the future where that perk will have value, then sure, it's worthwhile pointing out that this one is important too.
    Mar 30, 2016 261
  • 25 Mar 2016
    Makes weapon glow red. Adds 10% to weapons strength bonus. Relic of Power--makes weapon glow white. Adds 10% to weapon's melee offensive stats. Class 2--Domination Relics (require 85 Runecraft and Willing to Buy Runescape Gold, also need to be unlocked at Dominion Tower) All previous relics with doubled effects + Champion's Relic--Golden glow Adds 10% to Strength bonus, offensive bonuses, and damage calculated after added bonuses. Commander's Relic--Red glow Increases accuracy by 25%. Class 3--Warlord Relics (require 99 Runecraft and Magic, need to be unlocked at Dominion Tower and Daemonheim, require 50 Dungeoneering to unlock) All previous relics with doubled effects + Dungeon Relic--Black glow Adds 50% to Dungeoneering level for the purposes of Misterious Doors. Also adds 25% to damage while in dungeons. Can be found in Daemonheim and added to Daemonheim weapons. Rampage Relic--Red glow Adds 25% to damage and accuracy Toxin Relic--Green glow has 75% chance of poisoning foe starting at 150 damage. Also halves damage of poisons against player. These Relics would be for an addition to the others to provide special bonuses available only to the most skilled Runecrafters and Mages, and also help prevent use of high level relics on your RS Accounts, as they would be non tradeable and useable only on melee weapons, so warriors would need decent magic levels to use. Mostly for a bonus for high levels though. Suggested by VetrnDragonAir Relic: White air swirls around the weapon. Effect - May hit through armour and prayer
    352 Posted by blade soul
  • Makes weapon glow red. Adds 10% to weapons strength bonus. Relic of Power--makes weapon glow white. Adds 10% to weapon's melee offensive stats. Class 2--Domination Relics (require 85 Runecraft and Willing to Buy Runescape Gold, also need to be unlocked at Dominion Tower) All previous relics with doubled effects + Champion's Relic--Golden glow Adds 10% to Strength bonus, offensive bonuses, and damage calculated after added bonuses. Commander's Relic--Red glow Increases accuracy by 25%. Class 3--Warlord Relics (require 99 Runecraft and Magic, need to be unlocked at Dominion Tower and Daemonheim, require 50 Dungeoneering to unlock) All previous relics with doubled effects + Dungeon Relic--Black glow Adds 50% to Dungeoneering level for the purposes of Misterious Doors. Also adds 25% to damage while in dungeons. Can be found in Daemonheim and added to Daemonheim weapons. Rampage Relic--Red glow Adds 25% to damage and accuracy Toxin Relic--Green glow has 75% chance of poisoning foe starting at 150 damage. Also halves damage of poisons against player. These Relics would be for an addition to the others to provide special bonuses available only to the most skilled Runecrafters and Mages, and also help prevent use of high level relics on your RS Accounts, as they would be non tradeable and useable only on melee weapons, so warriors would need decent magic levels to use. Mostly for a bonus for high levels though. Suggested by VetrnDragonAir Relic: White air swirls around the weapon. Effect - May hit through armour and prayer
    Mar 25, 2016 352
  • 22 Mar 2016
    In all seriousness I am not angry or anything at the OP, they wish to do something I don't approve of... People do this all the time and will continue to do so for everyone throughout everyone's life. I am actually frustrated that people do not realize they are applying a double standard. Def Double Standarda rule or principle that is unfairly applied in different ways to different people or groups. Eg. Group trading kills to get rank in arena *not okay*, Group trading kills to get achievement and title *okay* My frustration was with the people who went the double standard route, because that enables special exceptions for Blade-Soul Gold. Bots to level are okay, but not to gold farm. I guess I am too excited, I latched onto an argument because it set me off. Double standards are a pet peeve of mine. Meaning after you left guild to do PK. You won't be able to switch back to your own facation to join the guild back unless it's past 7 days. and we all know how hard it is to do OWPVP, getting 1000 kills the normal would take some times. which is why the OP trying to get it done early. He also point out the losing progress on faction rank too.
    344 Posted by blade soul
  • In all seriousness I am not angry or anything at the OP, they wish to do something I don't approve of... People do this all the time and will continue to do so for everyone throughout everyone's life. I am actually frustrated that people do not realize they are applying a double standard. Def Double Standarda rule or principle that is unfairly applied in different ways to different people or groups. Eg. Group trading kills to get rank in arena *not okay*, Group trading kills to get achievement and title *okay* My frustration was with the people who went the double standard route, because that enables special exceptions for Blade-Soul Gold. Bots to level are okay, but not to gold farm. I guess I am too excited, I latched onto an argument because it set me off. Double standards are a pet peeve of mine. Meaning after you left guild to do PK. You won't be able to switch back to your own facation to join the guild back unless it's past 7 days. and we all know how hard it is to do OWPVP, getting 1000 kills the normal would take some times. which is why the OP trying to get it done early. He also point out the losing progress on faction rank too.
    Mar 22, 2016 344