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2,130 views Aug 14, 2016
I don't think anyone called them a no life

If nexxon didn't decide to have a patch from 3pm to 8pm my time, then not release the ability to download patch until like 4pm, I had to wait 5 hours for my crappy internet to download their massive 7 GB patch (Idaho doesn't have many options for internet, so nothing I can do where I live without Riders of Icarsu Gold). Then take down the servers just as I finish the download, I probably could have hit 35 too. Honestly it's not really an achievement when you can level quickly in this zone, but congrats either way. Off to farming and doing nothing but that to make money while we wait a month or so for Nexxon to release another patch, which will probably only raise the level cap to 45.

I don't think anyone called them a no life, just that this doesn't seem like an achievement. I'll probably have all 3 of my characters capped to lvl 35 by the end of the day because quest grind is the main way you level in this game. Is that an accomplishment? Nah...not really, but it definitely is nerdy and means you're knowledgeable enough about the game to know how to level fast. Want to see more posts about server first clear content with tips than server first quest grind...but that's just me. o-o

I would assume since that poster was coming to the defense of OP, he will not receive a warning despite the flame.

Also to the people that are saying they leveled fast because "they're knowledgeable about the game", the game literally gives you an xp buff for being in a bigger group....and just about every quest is kill 3-10 of Monster X or collect 3-10 of Item Y....just like every MMO in the past 20 years....would hardly call that skill or knowledge.

Posting on the forums that you were first for leveling 10 levels in a simple game comes off as Cheap Riders of Icarus Gold. If it was something like a dungeon or boss that nobody has been able to beat for months, then yeah, put it on the forums, hell, I might even give you a Congratulations, Well Done reply. But leveling? I guess if you have nothing else to be happy about...


Tags: #  #Riders of Icarus 

blade soul 's Entries

71 blogs
  • 05 Jul 2016
    Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    2238 Posted by blade soul
  • Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    Jul 05, 2016 2238
  • 05 Jul 2016
    The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    2178 Posted by blade soul
  • The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    Jul 05, 2016 2178
  • 03 Jul 2016
    I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    1925 Posted by blade soul
  • I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    Jul 03, 2016 1925
  • 03 Jul 2016
    To my surprise, I've actually been enjoying it quite a bit. The combat is extremely satisfying - you can go from fighting on your dragon to fighting on your wolf - then on to your feat. If you are about to die to some mob, flee by flying away at any moment - at least if you have enough Riders of Icarus Gold. I can see this combat take guild wars (if added at some point) to another level. The Action Camera mode is pretty nice imo - immerses you in the combat. The game is actually pretty tough; I die quite often if I fuck up - so carefully planning your abilities is a must and so is staying well geared by doing the dungeons on heroic (and paying attention). Therefore making use of your combos is a must to get as much damage out as possible. You can't just aggro a bunch of mobs and roflstomp them. This challenge along with the combat is quite entertaining. Teaming up is a good idea. So far, almost all the items have been useful - even the few I crafted. Health, strength, energy, etc.. potions make the difference between staying alive or being dead. You may also craft armor for your mounts. Now all this isn't even taking in account the fact you can tame mounts of a large variety - ranging from normal mobs like a cow to elite bosses like dragons. Which all range in difficulty to tame - some require special items that you can craft by collecting certain things from the world and dungeons. If you get the game, I suggest joining a guild from the get go - its nice to have people to talk to when you need help (and you probably will). As a rogue the leash range doesn't matter as much as being a wizard or priest. Odd, my crosshair remains fixed - sometimes on log in its a bugged but switching from standard to action corrects Icarus Gold. Anywho, hopefully those things are fixed. Either way the game is quite fun - definitely recommend trying on release.Well "action combat" can't really compare with truly action combat games. Its just another means to target mobs. Well there is the old tab targeting we know from wow and then there is the action camera.The action camera completely fucks you over and generally feels unresponsive as fuck, compared to GW2/TeraNormally, when you move your mouse, the camera turns and the "crosshair" stays in the middle. In this game, the crosshair moves a little, which feels terrible when actually playing.And the biggest combat related problem is the so called "leash range". Mobs reset after just a few meters, and escape abilities that are designed to kite mobs actually make them reset
    1702 Posted by blade soul
  • To my surprise, I've actually been enjoying it quite a bit. The combat is extremely satisfying - you can go from fighting on your dragon to fighting on your wolf - then on to your feat. If you are about to die to some mob, flee by flying away at any moment - at least if you have enough Riders of Icarus Gold. I can see this combat take guild wars (if added at some point) to another level. The Action Camera mode is pretty nice imo - immerses you in the combat. The game is actually pretty tough; I die quite often if I fuck up - so carefully planning your abilities is a must and so is staying well geared by doing the dungeons on heroic (and paying attention). Therefore making use of your combos is a must to get as much damage out as possible. You can't just aggro a bunch of mobs and roflstomp them. This challenge along with the combat is quite entertaining. Teaming up is a good idea. So far, almost all the items have been useful - even the few I crafted. Health, strength, energy, etc.. potions make the difference between staying alive or being dead. You may also craft armor for your mounts. Now all this isn't even taking in account the fact you can tame mounts of a large variety - ranging from normal mobs like a cow to elite bosses like dragons. Which all range in difficulty to tame - some require special items that you can craft by collecting certain things from the world and dungeons. If you get the game, I suggest joining a guild from the get go - its nice to have people to talk to when you need help (and you probably will). As a rogue the leash range doesn't matter as much as being a wizard or priest. Odd, my crosshair remains fixed - sometimes on log in its a bugged but switching from standard to action corrects Icarus Gold. Anywho, hopefully those things are fixed. Either way the game is quite fun - definitely recommend trying on release.Well "action combat" can't really compare with truly action combat games. Its just another means to target mobs. Well there is the old tab targeting we know from wow and then there is the action camera.The action camera completely fucks you over and generally feels unresponsive as fuck, compared to GW2/TeraNormally, when you move your mouse, the camera turns and the "crosshair" stays in the middle. In this game, the crosshair moves a little, which feels terrible when actually playing.And the biggest combat related problem is the so called "leash range". Mobs reset after just a few meters, and escape abilities that are designed to kite mobs actually make them reset
    Jul 03, 2016 1702
  • 29 Jun 2016
    Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    1550 Posted by blade soul
  • Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    Jun 29, 2016 1550
  • 23 Jun 2016
    I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    1426 Posted by blade soul
  • I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    Jun 23, 2016 1426
  • 23 Jun 2016
    You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    1308 Posted by blade soul
  • You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    Jun 23, 2016 1308
  • 21 Jun 2016
    What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    1458 Posted by blade soul
  • What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    Jun 21, 2016 1458
  • 17 Jun 2016
    I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    1435 Posted by blade soul
  • I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    Jun 17, 2016 1435
  • 13 Jun 2016
    With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    1541 Posted by blade soul
  • With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    Jun 13, 2016 1541

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    When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button, when I do this with TOR the browser screen just stays at "SENDING..." and nothing happens, if I click on "ROI Gold" again guess what - NOTHING HAPPENS... Maybe now you will tell me that my account is created, but the screen is messing with me? Well guess what - I checked my email and there is nothing. Well maybe still my account is created and I must check that with the Nexon Launcher which I downloaded from the site or with my Riders of Icarus shortcut from steam - well guess what I DID THAT TOO and NO there is not account with that name. By the way as I am writing all of that, ~15 minutes passed since I tried to create an account with TOR(which is mozilla firefox bases I KNOW) and the screen still stays at "SENDING...". So yea maybe I'm dumb as f*ck and this guy who can't get in the game too is crazy... I have made a ticket about it on the site too and so far there is no answer... I even disabled my antivirus and tried again and still the same old story repeats... So stop blaming my PC, Windows, Browser or me - I told you that I'm not the casual noob "When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button" When you click on the sign up button a pop up appears Riders of Icarus Gold. If you have an unknown error occured and the pop up doesnt appear how is it not a browser problem lol. My Chrome work perfectly here and i can create 100 accounts if i wanted to. Why can't you ? This is website not a game. Why are you using TOR ? Do you go on the darknet often ? It's funny that you don't want me to blame your PC or You when it's clear that you have problems with it lol. "I click there and i have an error" When it's only a freaking button on a website that should work 100% no problem. It's obvious for everyone that you have a problem. I guess you're the only one who thinks that this have anything to do with the game lol. You are in denial or something. "ITS NOT MY PC BUT WHEN I CLICK THERE I HAVE AN ERROR". So if it's not your PC what is it then ? Are you gonna tell me the game is what makes you not being able to create an account on nexon website ? As a programmer it's pretty clear that something is blocking you from sending the form and on chrome something is making you not being able to see the pop up to Buy Riders of Icarus Gold. Please tell me it's not your PC again.
    9703 Posted by blade soul
  • 23 Mar 2016
    Often when i start to recruit for dungeon, someone who don't have requisite (low level, low attack) enter in group just for annoying the group. Kick them from group didn't work coz they rejoin very fast and we are HOSTAGE of this person who just don't have nothing to do except annoy other person. Block them also didn't work, they rejoin, rejoin, rejoin till the group disband and meh... So NCSOFT when u stop to favorite this abuse of annoy? Maybe a block system have to work for person who want to join a group? Pls i tell you in advance DONT TELL ME:1) use password, cant use password couse i cant wisper ppls one by one2) report them, reporting them maybe get them punished, but dont solve immediatly my problem, i dont want ppls ban, i just want to do my dungeon in peace.Ty in advance and sorry for my bad english. what exactly are you talking about with the whole not enough attack? the attack requirements people complain about are insane here. we could be doing the runs with 100 less attack power and still clearing in the given Blade & Soul Gold. the problem very rarely is attack and much more often people just getting killed. survivability and knowledge of boss routines is not an indication of attack power. ive watched a whole party rage quit over dyeing to the thrasher in 6 man because only me and 1 other even picked up a gun, and then the other guy just ran around stabbing every egg in sight.... their given reason "we don't have enough attack, lets leave". should prolly note we cleared 2/3 the boss hp in under a minute, and then 3 died shortly after and we started playing field medic. none of these people were bots nor were they using infernal weapons. I think a one or two had true profane.
    6912 Posted by blade soul
  • 25 Jul 2016
    You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    6534 Posted by blade soul
  • 27 Jul 2016
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    5464 Posted by blade soul

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