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2,077 views Aug 14, 2016
I don't think anyone called them a no life

If nexxon didn't decide to have a patch from 3pm to 8pm my time, then not release the ability to download patch until like 4pm, I had to wait 5 hours for my crappy internet to download their massive 7 GB patch (Idaho doesn't have many options for internet, so nothing I can do where I live without Riders of Icarsu Gold). Then take down the servers just as I finish the download, I probably could have hit 35 too. Honestly it's not really an achievement when you can level quickly in this zone, but congrats either way. Off to farming and doing nothing but that to make money while we wait a month or so for Nexxon to release another patch, which will probably only raise the level cap to 45.

I don't think anyone called them a no life, just that this doesn't seem like an achievement. I'll probably have all 3 of my characters capped to lvl 35 by the end of the day because quest grind is the main way you level in this game. Is that an accomplishment? Nah...not really, but it definitely is nerdy and means you're knowledgeable enough about the game to know how to level fast. Want to see more posts about server first clear content with tips than server first quest grind...but that's just me. o-o

I would assume since that poster was coming to the defense of OP, he will not receive a warning despite the flame.

Also to the people that are saying they leveled fast because "they're knowledgeable about the game", the game literally gives you an xp buff for being in a bigger group....and just about every quest is kill 3-10 of Monster X or collect 3-10 of Item Y....just like every MMO in the past 20 years....would hardly call that skill or knowledge.

Posting on the forums that you were first for leveling 10 levels in a simple game comes off as Cheap Riders of Icarus Gold. If it was something like a dungeon or boss that nobody has been able to beat for months, then yeah, put it on the forums, hell, I might even give you a Congratulations, Well Done reply. But leveling? I guess if you have nothing else to be happy about...


Tags: #  #Riders of Icarus 

blade soul 's Entries

71 blogs
  • 12 Sep 2016
    There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    2410 Posted by blade soul
  • There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    Sep 12, 2016 2410
  • 09 Sep 2016
    I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    2269 Posted by blade soul
  • I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    Sep 09, 2016 2269
  • 06 Sep 2016
    I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    2361 Posted by blade soul
  • I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    Sep 06, 2016 2361
  • 05 Sep 2016
    I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    2390 Posted by blade soul
  • I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    Sep 05, 2016 2390
  • 02 Sep 2016
    You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    2515 Posted by blade soul
  • You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    Sep 02, 2016 2515
  • 31 Aug 2016
    So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    2244 Posted by blade soul
  • So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    Aug 31, 2016 2244
  • 28 Aug 2016
    Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    2660 Posted by blade soul
  • Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    Aug 28, 2016 2660
  • 25 Aug 2016
    Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    2283 Posted by blade soul
  • Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    Aug 25, 2016 2283
  • 23 Aug 2016
    Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    2375 Posted by blade soul
  • Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    Aug 23, 2016 2375
  • 21 Aug 2016
    Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    2183 Posted by blade soul
  • Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    Aug 21, 2016 2183

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  • 12 Jul 2016
    When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button, when I do this with TOR the browser screen just stays at "SENDING..." and nothing happens, if I click on "ROI Gold" again guess what - NOTHING HAPPENS... Maybe now you will tell me that my account is created, but the screen is messing with me? Well guess what - I checked my email and there is nothing. Well maybe still my account is created and I must check that with the Nexon Launcher which I downloaded from the site or with my Riders of Icarus shortcut from steam - well guess what I DID THAT TOO and NO there is not account with that name. By the way as I am writing all of that, ~15 minutes passed since I tried to create an account with TOR(which is mozilla firefox bases I KNOW) and the screen still stays at "SENDING...". So yea maybe I'm dumb as f*ck and this guy who can't get in the game too is crazy... I have made a ticket about it on the site too and so far there is no answer... I even disabled my antivirus and tried again and still the same old story repeats... So stop blaming my PC, Windows, Browser or me - I told you that I'm not the casual noob "When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button" When you click on the sign up button a pop up appears Riders of Icarus Gold. If you have an unknown error occured and the pop up doesnt appear how is it not a browser problem lol. My Chrome work perfectly here and i can create 100 accounts if i wanted to. Why can't you ? This is website not a game. Why are you using TOR ? Do you go on the darknet often ? It's funny that you don't want me to blame your PC or You when it's clear that you have problems with it lol. "I click there and i have an error" When it's only a freaking button on a website that should work 100% no problem. It's obvious for everyone that you have a problem. I guess you're the only one who thinks that this have anything to do with the game lol. You are in denial or something. "ITS NOT MY PC BUT WHEN I CLICK THERE I HAVE AN ERROR". So if it's not your PC what is it then ? Are you gonna tell me the game is what makes you not being able to create an account on nexon website ? As a programmer it's pretty clear that something is blocking you from sending the form and on chrome something is making you not being able to see the pop up to Buy Riders of Icarus Gold. Please tell me it's not your PC again.
    9625 Posted by blade soul
  • 23 Mar 2016
    Often when i start to recruit for dungeon, someone who don't have requisite (low level, low attack) enter in group just for annoying the group. Kick them from group didn't work coz they rejoin very fast and we are HOSTAGE of this person who just don't have nothing to do except annoy other person. Block them also didn't work, they rejoin, rejoin, rejoin till the group disband and meh... So NCSOFT when u stop to favorite this abuse of annoy? Maybe a block system have to work for person who want to join a group? Pls i tell you in advance DONT TELL ME:1) use password, cant use password couse i cant wisper ppls one by one2) report them, reporting them maybe get them punished, but dont solve immediatly my problem, i dont want ppls ban, i just want to do my dungeon in peace.Ty in advance and sorry for my bad english. what exactly are you talking about with the whole not enough attack? the attack requirements people complain about are insane here. we could be doing the runs with 100 less attack power and still clearing in the given Blade & Soul Gold. the problem very rarely is attack and much more often people just getting killed. survivability and knowledge of boss routines is not an indication of attack power. ive watched a whole party rage quit over dyeing to the thrasher in 6 man because only me and 1 other even picked up a gun, and then the other guy just ran around stabbing every egg in sight.... their given reason "we don't have enough attack, lets leave". should prolly note we cleared 2/3 the boss hp in under a minute, and then 3 died shortly after and we started playing field medic. none of these people were bots nor were they using infernal weapons. I think a one or two had true profane.
    6860 Posted by blade soul
  • 25 Jul 2016
    You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    6483 Posted by blade soul
  • 27 Jul 2016
    The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    5402 Posted by blade soul

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