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Riders of Icarus register: "Unknown error occurred"

When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button, when I do this with TOR the browser screen just stays at "SENDING..." and nothing happens, if I click on "ROI Gold" again guess what - NOTHING HAPPENS... Maybe now you will tell me that my account is created, but the screen is messing with me? Well guess what - I checked my email and there is nothing. Well maybe still my account is created and I must check that with the Nexon Launcher which I downloaded from the site or with my Riders of Icarus shortcut from steam - well guess what I DID THAT TOO and NO there is not account with that name.

By the way as I am writing all of that, ~15 minutes passed since I tried to create an account with TOR(which is mozilla firefox bases I KNOW) and the screen still stays at "SENDING...". So yea maybe I'm dumb as f*ck and this guy who can't get in the game too is crazy... I have made a ticket about it on the site too and so far there is no answer... I even disabled my antivirus and tried again and still the same old story repeats... So stop blaming my PC, Windows, Browser or me - I told you that I'm not the casual noob

"When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button"

When you click on the sign up button a pop up appears Riders of Icarus Gold. If you have an unknown error occured and the pop up doesnt appear how is it not a browser problem lol.

My Chrome work perfectly here and i can create 100 accounts if i wanted to. Why can't you ? This is website not a game.

Why are you using TOR ? Do you go on the darknet often ?

It's funny that you don't want me to blame your PC or You when it's clear that you have problems with it lol.

"I click there and i have an error" When it's only a freaking button on a website that should work 100% no problem. It's obvious for everyone that you have a problem. I guess you're the only one who thinks that this have anything to do with the game lol.

You are in denial or something. "ITS NOT MY PC BUT WHEN I CLICK THERE I HAVE AN ERROR".

So if it's not your PC what is it then ? Are you gonna tell me the game is what makes you not being able to create an account on nexon website ?

As a programmer it's pretty clear that something is blocking you from sending the form and on chrome something is making you not being able to see the pop up to Buy Riders of Icarus Gold. Please tell me it's not your PC again.



blade soul 's Entries

71 blogs
  • 10 Apr 2016
    Another thing about the whole 'hard core v. casual v. hybrid' player argument is that not all hard core players are the same based on your definition. Time commitment alone isn't enough -- goals matter. I can spend 12 hours a day in game and my goals can vary widely from those of another players, and I can walk away shaking my head at the game thinking that it has missed its mark hugely and that a few key components are missing. Having played mmo's for far too long now, I've got a nice list of my 'requirements' for the mmo of my dreams, and no one implements them. If someone ever did, I'd probably throw money hand over fist at the game whether it was riddled with microtransactions or not. The problem is, having spent my entire professional career working in user centered design Blade-Soul Gold, I don't see anyone actually implementing user centered design to build games. It's wildly disappointing to see them built around transactions and where money can be acquired rather than player need and desire and motivation, and then marketizing those things to a -sane- degree. Actually, I'm a paying customer with feedback, and I'll stop being a paying customer when it's clear they no longer want to have me as a paying a customer -- they ignore enough feedback, the game doesn't change for the localized region, they just keep milking the cash cow, whatever. Take your pick. If it's a "take it or leave it, pay us if you want to but otherwise just shut up and gtfo" sort of game, I can accept that, and at some point when the fun is gone, get out. If I want to be invested, then sure there are things I would like to see change over time. Your "f2p like it or leave it" argument is sort of spurious. The game can only exist as a f2p game if some people pay, and typically some of those paying customers do have things they'd like to see changed over time if they intend to stay. If you don't want or need our support I expect some of us will leave over time, and others will pick up the slack. But games don't stay f2p indefinitely. And MMOs are not designed to be grind fests. MMOs are designed to make money. If they couldn't make money AS grind fests, I expect they would at some point change. Yes, even f2p games make money. See above.
    786 Posted by blade soul
  • Another thing about the whole 'hard core v. casual v. hybrid' player argument is that not all hard core players are the same based on your definition. Time commitment alone isn't enough -- goals matter. I can spend 12 hours a day in game and my goals can vary widely from those of another players, and I can walk away shaking my head at the game thinking that it has missed its mark hugely and that a few key components are missing. Having played mmo's for far too long now, I've got a nice list of my 'requirements' for the mmo of my dreams, and no one implements them. If someone ever did, I'd probably throw money hand over fist at the game whether it was riddled with microtransactions or not. The problem is, having spent my entire professional career working in user centered design Blade-Soul Gold, I don't see anyone actually implementing user centered design to build games. It's wildly disappointing to see them built around transactions and where money can be acquired rather than player need and desire and motivation, and then marketizing those things to a -sane- degree. Actually, I'm a paying customer with feedback, and I'll stop being a paying customer when it's clear they no longer want to have me as a paying a customer -- they ignore enough feedback, the game doesn't change for the localized region, they just keep milking the cash cow, whatever. Take your pick. If it's a "take it or leave it, pay us if you want to but otherwise just shut up and gtfo" sort of game, I can accept that, and at some point when the fun is gone, get out. If I want to be invested, then sure there are things I would like to see change over time. Your "f2p like it or leave it" argument is sort of spurious. The game can only exist as a f2p game if some people pay, and typically some of those paying customers do have things they'd like to see changed over time if they intend to stay. If you don't want or need our support I expect some of us will leave over time, and others will pick up the slack. But games don't stay f2p indefinitely. And MMOs are not designed to be grind fests. MMOs are designed to make money. If they couldn't make money AS grind fests, I expect they would at some point change. Yes, even f2p games make money. See above.
    Apr 10, 2016 786
  • 07 Apr 2016
    Gw2 hasn't quite been living up to it's "friendliest community" reputation of old lately, IMO. I haven't really hit too many trolls and such in BNS, though. The worst are bots and AFKs that leech off of dungeon parties, given that there isn't a vote kick system in BnS. BnS is much more spammer and bot infested than Gw2, but f2p so that's normal. Some people are a bit elitiest about AP (Attack power, not Achievement Points which is what you'd think coming from Gw2) for their dungeon groups, but that should be nothing new to you if you remember the Zerker Melee only trend in Gw2's party finder. The servers are still separated so they have a bit more community to them than in Gw2's megaserver shuffling. You might get to know certain players you run into frequently, though "Cross-server" dungeons let you play with people on other servers and while there is the occasional issue here and there, it's a pretty excellent system overall. Works better than Gw2's party finder. PvP is primarily balanced around 1v1. Even the 3v3 team PvP is actually a tag team format. You get 5 second assists where you can jump in to gang up on someone but it's NOTHING like Gw2's format. Classes are mostly pretty balanced. Every single class is OP except the one you play as, as some of us like to say. Most issues where you perceive a class as overpowered are mostly skill/learning issues, but there ARE some bad matchups where there are specific disadvantages. Some are worse than others. (Warlock has that problem the worst against Forcemasters and Assasins, just to throw that out there if you're considering that class in particular) Also to throw this out there, Summoner gets as much salt as the AI builds in Gw2, when those builds were actually good. Remember when Turret Engies were actually good and total monsters at holding points? That's about how much salt summoner gets. There is nothing like WvW. Faction content like Soulstone planes might sound thematically similar, but it isn't. Large scale fights actually kind of suck. Again, 1v1 focused game. Keep in mind there is no target limit. If there's 40 people standing on a spot you smack with an AOE or cleave, you're gonna hit those 40 players. BnS is much more linear than Gw2, with far less content and quest variety. Nothing interesting to do besides fight, but the combat system is amazing so it's playing to it's strength there. There is no gear choice. You get the literal best weapon at the start and you keep upgrading it. In practical terms, there's no build variety in this game in terms of equipment. All of that comes from which skill trees you choose to upgrade. (Which you can respec at any time like Gw2 masteries and skills) Towards late game, upgrading said equipment becomes very grindy and expensive. Imagine if legendary weapons in Gw2 were basically required for endgame dungeons instead of just being flashy and every single person in the game was bitterly fighting over the mats; and T6 mats climbed 60-80 silver a piece when you still need full stacks of them to make your weapon. That's what soulstones are in BnS. (BnS gold is currently a little less inflated and harder to earn than Gw2 gold. So considering 30-40 BnS silver to be like 60-ish Gw2 silver but I'm totally guessing a conversion rate out of nothing) Tags on most mobs are claimed by first to get a hit in. Kills are not shared unless in a party. Field bosses are an exception, but you must contribute at least 1% of the total DPS to get loot. This is harder than it sounds on a few specific bosses that get really crowded. Imagine in Gw2 if you had to do at least 1% damage to The Shatterer or Tequatl while 200 other people are trying to DPS him too. That's what harvest square during peak times is like. For PvE party class composition is just short of irrelevant. If you're going for an "Optimal" party you might want one or two (But no more than two) warlocks for their special soulburn buff, someone who can tank if needed (ideally a Kung Fu Master or Blade Master but basically any classes but Warlock can pull off being a tank in some capacity when speced for it) And then whoever can bring the DPS. Not too different from Gw2 in that regard but even less class specific roles and functions. This game is NOT alt friendly at all. No shared storage. 99% of untradable drops are character bound rather than account bound. (This really sucks for outfit drops) Speaking of outfits, there is no dye system or anything. Only customizeable outfit is the clan uniform system. Basically, if you like the feel of BnS's combat system and the way Arena PvP is, then you'll find enough to like about the game, because those are the main two crowning strong points. Combat is almost fighting game like, with combos and animation cancels and such. If you want random fun side activities, minigames, or roleplay-friendly features and such, then there isn't much for that here. - See more at: http://www.blade-soul.com/news/blade-and-soul-vs-guild-wars-2#sthash.PxEboFou.dpuf
    1194 Posted by blade soul
  • Gw2 hasn't quite been living up to it's "friendliest community" reputation of old lately, IMO. I haven't really hit too many trolls and such in BNS, though. The worst are bots and AFKs that leech off of dungeon parties, given that there isn't a vote kick system in BnS. BnS is much more spammer and bot infested than Gw2, but f2p so that's normal. Some people are a bit elitiest about AP (Attack power, not Achievement Points which is what you'd think coming from Gw2) for their dungeon groups, but that should be nothing new to you if you remember the Zerker Melee only trend in Gw2's party finder. The servers are still separated so they have a bit more community to them than in Gw2's megaserver shuffling. You might get to know certain players you run into frequently, though "Cross-server" dungeons let you play with people on other servers and while there is the occasional issue here and there, it's a pretty excellent system overall. Works better than Gw2's party finder. PvP is primarily balanced around 1v1. Even the 3v3 team PvP is actually a tag team format. You get 5 second assists where you can jump in to gang up on someone but it's NOTHING like Gw2's format. Classes are mostly pretty balanced. Every single class is OP except the one you play as, as some of us like to say. Most issues where you perceive a class as overpowered are mostly skill/learning issues, but there ARE some bad matchups where there are specific disadvantages. Some are worse than others. (Warlock has that problem the worst against Forcemasters and Assasins, just to throw that out there if you're considering that class in particular) Also to throw this out there, Summoner gets as much salt as the AI builds in Gw2, when those builds were actually good. Remember when Turret Engies were actually good and total monsters at holding points? That's about how much salt summoner gets. There is nothing like WvW. Faction content like Soulstone planes might sound thematically similar, but it isn't. Large scale fights actually kind of suck. Again, 1v1 focused game. Keep in mind there is no target limit. If there's 40 people standing on a spot you smack with an AOE or cleave, you're gonna hit those 40 players. BnS is much more linear than Gw2, with far less content and quest variety. Nothing interesting to do besides fight, but the combat system is amazing so it's playing to it's strength there. There is no gear choice. You get the literal best weapon at the start and you keep upgrading it. In practical terms, there's no build variety in this game in terms of equipment. All of that comes from which skill trees you choose to upgrade. (Which you can respec at any time like Gw2 masteries and skills) Towards late game, upgrading said equipment becomes very grindy and expensive. Imagine if legendary weapons in Gw2 were basically required for endgame dungeons instead of just being flashy and every single person in the game was bitterly fighting over the mats; and T6 mats climbed 60-80 silver a piece when you still need full stacks of them to make your weapon. That's what soulstones are in BnS. (BnS gold is currently a little less inflated and harder to earn than Gw2 gold. So considering 30-40 BnS silver to be like 60-ish Gw2 silver but I'm totally guessing a conversion rate out of nothing) Tags on most mobs are claimed by first to get a hit in. Kills are not shared unless in a party. Field bosses are an exception, but you must contribute at least 1% of the total DPS to get loot. This is harder than it sounds on a few specific bosses that get really crowded. Imagine in Gw2 if you had to do at least 1% damage to The Shatterer or Tequatl while 200 other people are trying to DPS him too. That's what harvest square during peak times is like. For PvE party class composition is just short of irrelevant. If you're going for an "Optimal" party you might want one or two (But no more than two) warlocks for their special soulburn buff, someone who can tank if needed (ideally a Kung Fu Master or Blade Master but basically any classes but Warlock can pull off being a tank in some capacity when speced for it) And then whoever can bring the DPS. Not too different from Gw2 in that regard but even less class specific roles and functions. This game is NOT alt friendly at all. No shared storage. 99% of untradable drops are character bound rather than account bound. (This really sucks for outfit drops) Speaking of outfits, there is no dye system or anything. Only customizeable outfit is the clan uniform system. Basically, if you like the feel of BnS's combat system and the way Arena PvP is, then you'll find enough to like about the game, because those are the main two crowning strong points. Combat is almost fighting game like, with combos and animation cancels and such. If you want random fun side activities, minigames, or roleplay-friendly features and such, then there isn't much for that here. - See more at: http://www.blade-soul.com/news/blade-and-soul-vs-guild-wars-2#sthash.PxEboFou.dpuf
    Apr 07, 2016 1194
  • 05 Apr 2016
    Here's what I use for recording and then compression. Neither is free, but they're very capable. Be warned, both have a lot of options and settings which, for best performance, you really need to tweak to fit your particular situation. You probably won't get great results just using them 'out of the box' - it will take some time to learn how to best configure them. But if you've decided you want to record a lot of video, I think it would be well worth it. For recording: Dxtory. This has quite a few advanced features: it can display your game at a different frame rate than it records - for example, if your rig is only capable of recording at 30fps, the game may still be able to run at 60fps at the same time. It enables you to change which video codec it uses Blade-Soul Gold, including using one not included in the original installation (I use the Lagarith Lossless codec.) It also lets you select which processors it will use...and a lot of other options. Shadowplay is capable of recording in 30 or 60 fps as well as several different resolutions, thus has the ability to output smaller files (GB wise). Adjustable in the Nvidia console, Shadowplay section. If you don't have an Nvidia card or don't have the Shadowplay option, I would recommend Fraps.. It's not free but a great screen recording program.. I use Open Broadcaster Software. It's streaming program but very good for recording. It records .flv, am using FLVExtract to convert to .mp4 when editing.
    883 Posted by blade soul
  • Here's what I use for recording and then compression. Neither is free, but they're very capable. Be warned, both have a lot of options and settings which, for best performance, you really need to tweak to fit your particular situation. You probably won't get great results just using them 'out of the box' - it will take some time to learn how to best configure them. But if you've decided you want to record a lot of video, I think it would be well worth it. For recording: Dxtory. This has quite a few advanced features: it can display your game at a different frame rate than it records - for example, if your rig is only capable of recording at 30fps, the game may still be able to run at 60fps at the same time. It enables you to change which video codec it uses Blade-Soul Gold, including using one not included in the original installation (I use the Lagarith Lossless codec.) It also lets you select which processors it will use...and a lot of other options. Shadowplay is capable of recording in 30 or 60 fps as well as several different resolutions, thus has the ability to output smaller files (GB wise). Adjustable in the Nvidia console, Shadowplay section. If you don't have an Nvidia card or don't have the Shadowplay option, I would recommend Fraps.. It's not free but a great screen recording program.. I use Open Broadcaster Software. It's streaming program but very good for recording. It records .flv, am using FLVExtract to convert to .mp4 when editing.
    Apr 05, 2016 883
  • 03 Apr 2016
    At some point I had a major break down with my PC so I decided to change mostly everything about it. These are the things that I bought; Fans: 4 Noctua NF-F12PWM 120 mmGPU: Gigabyte GTX 960 4GB CPU: Intel Core i5 4690K (not OC)Moba: Gigabyte Z97X-Gaming 5RAM: 8GB Crucial Ballistix Sport XT I will also buy an Samsung SAM 850 250GB SSD, Corsair 650-750 PSU and Hyper 212 Evo CPU cooler. You don't need anything more than this game (CPU will have to be OCed of course) and it is a perfectly fine for general gaming right now in high settings, whether it is online or not. Always avoid AMD products but that is not the point of this thread so lets talk about the game itself. Story Blade & Soul might as well have one of the best stories in gaming if you read it in a book but when it comes to how it said in the game, it is absolutely a passionless, Western version of "good vs bad", designed for the lowest common denominator. There is no moral ambiguity nor excitement. Things happen and appear in every single anti-climatic fashion; you talk to an NPC, you enter a specific area or a building and a cut-scene appears. There is no build-up or any immersion whatsoever; there is no mystery with the lore because you can pretty much cap in 2-3 days so all the places you have visited and the NPCs you talked to will become easily forgettable. In that respect, you cannot invest emotionally into Blade And Soul Gold. You might as well skip it as a whole and no one will criticize you for missing a grand story. Lastly, we are still not aware though how many changes were done, how much they butchered it in comparison with the original version. PVE You know these MMOrpgs where PvP is a tiny fraction of the core game? That is exactly how it is in this game. On top of that Dungeons & Raids are extremely uninspiring, dull and super ugly, as if someone did a perfect paint-job. Remember the first cave you entered for the first time? Well the game will not stop reminding you of that. It is that bad. PvP If you do not like Arena, you might as well "fuck off" to another MMOrpg. As simple as that. This game is all about 1v1s and if someone tells you otherwise, he is a fanboy drone. The system is designed to promote Rock-Paper-Scissors so if you dreamed of balance or outplaying your opponent keep dreaming and keep walking. Open-World PvP The only reason aka Instanced-PvP (it is restricted to an area and an island) exists is to intervene with PvE progress as you need to run dailies and what not to upgrade further your gear/weapon. If you came here expecting open-world PvP like in Aion, Lineage and Black Desert with sieges and ganking, tactics and element of surprise, depth and complexity, you might as well call it a day. Extra Loading - It is like this game was build on Lego. Everything you do has a fucking loading screen multiple times, over and over again Blade & Soul Items. The first thing you should do before even playing the game is to get an SSD. In-game Gates - What the actual fuck.Customization (keybindings, add-ons, UI scaling) - Anti-player choice and non-existent.
    1729 Posted by blade soul
  • At some point I had a major break down with my PC so I decided to change mostly everything about it. These are the things that I bought; Fans: 4 Noctua NF-F12PWM 120 mmGPU: Gigabyte GTX 960 4GB CPU: Intel Core i5 4690K (not OC)Moba: Gigabyte Z97X-Gaming 5RAM: 8GB Crucial Ballistix Sport XT I will also buy an Samsung SAM 850 250GB SSD, Corsair 650-750 PSU and Hyper 212 Evo CPU cooler. You don't need anything more than this game (CPU will have to be OCed of course) and it is a perfectly fine for general gaming right now in high settings, whether it is online or not. Always avoid AMD products but that is not the point of this thread so lets talk about the game itself. Story Blade & Soul might as well have one of the best stories in gaming if you read it in a book but when it comes to how it said in the game, it is absolutely a passionless, Western version of "good vs bad", designed for the lowest common denominator. There is no moral ambiguity nor excitement. Things happen and appear in every single anti-climatic fashion; you talk to an NPC, you enter a specific area or a building and a cut-scene appears. There is no build-up or any immersion whatsoever; there is no mystery with the lore because you can pretty much cap in 2-3 days so all the places you have visited and the NPCs you talked to will become easily forgettable. In that respect, you cannot invest emotionally into Blade And Soul Gold. You might as well skip it as a whole and no one will criticize you for missing a grand story. Lastly, we are still not aware though how many changes were done, how much they butchered it in comparison with the original version. PVE You know these MMOrpgs where PvP is a tiny fraction of the core game? That is exactly how it is in this game. On top of that Dungeons & Raids are extremely uninspiring, dull and super ugly, as if someone did a perfect paint-job. Remember the first cave you entered for the first time? Well the game will not stop reminding you of that. It is that bad. PvP If you do not like Arena, you might as well "fuck off" to another MMOrpg. As simple as that. This game is all about 1v1s and if someone tells you otherwise, he is a fanboy drone. The system is designed to promote Rock-Paper-Scissors so if you dreamed of balance or outplaying your opponent keep dreaming and keep walking. Open-World PvP The only reason aka Instanced-PvP (it is restricted to an area and an island) exists is to intervene with PvE progress as you need to run dailies and what not to upgrade further your gear/weapon. If you came here expecting open-world PvP like in Aion, Lineage and Black Desert with sieges and ganking, tactics and element of surprise, depth and complexity, you might as well call it a day. Extra Loading - It is like this game was build on Lego. Everything you do has a fucking loading screen multiple times, over and over again Blade & Soul Items. The first thing you should do before even playing the game is to get an SSD. In-game Gates - What the actual fuck.Customization (keybindings, add-ons, UI scaling) - Anti-player choice and non-existent.
    Apr 03, 2016 1729
  • 30 Mar 2016
    I don't think you're wrong to express displeasure. If you think about it, the Daily Dash has seen a lot of incarnations. I don't know what it was like in beta, but from the posts right after launch I got the impression that it was different in beta than after launch even with the outfit. People had the expectation that even with the corvus regis outfit, that it would not just stop dead like it did after launch I think. Last "time" it worked where you didn't get everything on the board, just the things you landed on, useful or not -- again I saw various responses on the forums about it. This time people seem happy to get everything they pass over, but I can't remember from the first Daily Dash after launch if it is fewer or the same in terms of fluff rewards before you get to the costume to Buy Blade And Soul Gold. The board "seems" sparse compared to last one though of course. By now it seems that the Daily Dash is not going to be a fixed thing -- it's going to change. But I do agree, it would be very *nice* if it were a "daily" perk for logging in and part of our premium membership -- because our *premium* memberships have been never been strong in my opinion. We don't get a lot of benefits for our subscriptions, there have consistently been posts asking for stronger benefits, and as of patch yesterday there are now only 2 items in the store that are discounted. So that premium "benefit" was certainly nerfed. Winning just one costume is understandable, and having costume event months on the Daily Dash is a "nice" thing -- but they could modify the wheel so that you could keep getting the fluff rewards even if you didn't get to work on getting additional costume rewards. I do not subscribe "just" for the extra Daily Dash spin -- but it is something that is certainly nice to have knowing that if I don't feel like playing or cannot for some reason on any given day of the month that I will likely be able to make up for it when striving for a big prize like a costume, and if there is a chance to get some prize of value every day like there was last month then there is added reason to log in every day and spin. However, given how weak overall that I feel the premium membership is compared to other subscriptions I do feel that it is worth posting here to say yes, it'd be *nice* if we didn't have months where the Daily Dash was a 1/2 or 2/3 month sort of thing. If you feel that you get full value out of the membership, fine, that's great for you. I don't need Blade & Soul Items. And I think that with yanking things like having the store discount have any real meaning at this point, and no idea if items will be rotated back into the store in the future where that perk will have value, then sure, it's worthwhile pointing out that this one is important too.
    703 Posted by blade soul
  • I don't think you're wrong to express displeasure. If you think about it, the Daily Dash has seen a lot of incarnations. I don't know what it was like in beta, but from the posts right after launch I got the impression that it was different in beta than after launch even with the outfit. People had the expectation that even with the corvus regis outfit, that it would not just stop dead like it did after launch I think. Last "time" it worked where you didn't get everything on the board, just the things you landed on, useful or not -- again I saw various responses on the forums about it. This time people seem happy to get everything they pass over, but I can't remember from the first Daily Dash after launch if it is fewer or the same in terms of fluff rewards before you get to the costume to Buy Blade And Soul Gold. The board "seems" sparse compared to last one though of course. By now it seems that the Daily Dash is not going to be a fixed thing -- it's going to change. But I do agree, it would be very *nice* if it were a "daily" perk for logging in and part of our premium membership -- because our *premium* memberships have been never been strong in my opinion. We don't get a lot of benefits for our subscriptions, there have consistently been posts asking for stronger benefits, and as of patch yesterday there are now only 2 items in the store that are discounted. So that premium "benefit" was certainly nerfed. Winning just one costume is understandable, and having costume event months on the Daily Dash is a "nice" thing -- but they could modify the wheel so that you could keep getting the fluff rewards even if you didn't get to work on getting additional costume rewards. I do not subscribe "just" for the extra Daily Dash spin -- but it is something that is certainly nice to have knowing that if I don't feel like playing or cannot for some reason on any given day of the month that I will likely be able to make up for it when striving for a big prize like a costume, and if there is a chance to get some prize of value every day like there was last month then there is added reason to log in every day and spin. However, given how weak overall that I feel the premium membership is compared to other subscriptions I do feel that it is worth posting here to say yes, it'd be *nice* if we didn't have months where the Daily Dash was a 1/2 or 2/3 month sort of thing. If you feel that you get full value out of the membership, fine, that's great for you. I don't need Blade & Soul Items. And I think that with yanking things like having the store discount have any real meaning at this point, and no idea if items will be rotated back into the store in the future where that perk will have value, then sure, it's worthwhile pointing out that this one is important too.
    Mar 30, 2016 703
  • 29 Mar 2016
    You sir, have my full support. Also some suggestions. (Although this may be implemented with Invention) Signet of FireAesthetic Change: Item becomes covered in fierce flames.(Colour of flame could be changed with loyalty points?)Effect Name: FirestormBurn weakens the enemy's attack/strength due to pain Signet of FrostAesthetic Change: Item becomes coated in a jagged formation of ice(Colour of ice could be changed with loyalty points?)Effect Name: Chilled WindsSlows enemy's attack rate due to freezing Signet of LightAesthetic change: Item gives off a golden white glow(Colour of glow could be changed with Runescape Gold?)Effect Name: IlluminationEnemy hit rate is reduced due to the blinding glow Signet of ShadowsAesthetic change: Item gives off a menacing dark aura(Colour of the shadow could be changed, Black being the main, but perhaps an outline of a different colour)Effect Name: Dark StareEnemy has a chance of backing away from the fear your weapon instills.Weaker enemies which are usually aggressive will not attack. Signet of EarthAesthetic Change: Small Rocks float around the weapon making it larger(Colour of rock could be changed via loyalty points?)Effect Name: TerraformingManipulation of the earthly elements through your weapon weakens the foes metal based armour Signet of WaterAesthetic Change: Water surrounds the weapon(Colour of Liquid can be changed via loyalty?)Effect Name: SiphonEvery hit against your opponent has a 5% chance of healing you for 2% of the damage dealt. Arcane SignetAesthetic Change: Your weapon is charged with Runescape Accounts, making small "drops" of lightning fall off.Effect name: Call of the ArcaneEvery hit against your opponent has a 5% chance of stunning them for 3 seconds. The same opponent can only be affected by this effect once every 5 seconds. That being said, I think it'd be best if these were purely aesthetic changes.
    742 Posted by blade soul
  • You sir, have my full support. Also some suggestions. (Although this may be implemented with Invention) Signet of FireAesthetic Change: Item becomes covered in fierce flames.(Colour of flame could be changed with loyalty points?)Effect Name: FirestormBurn weakens the enemy's attack/strength due to pain Signet of FrostAesthetic Change: Item becomes coated in a jagged formation of ice(Colour of ice could be changed with loyalty points?)Effect Name: Chilled WindsSlows enemy's attack rate due to freezing Signet of LightAesthetic change: Item gives off a golden white glow(Colour of glow could be changed with Runescape Gold?)Effect Name: IlluminationEnemy hit rate is reduced due to the blinding glow Signet of ShadowsAesthetic change: Item gives off a menacing dark aura(Colour of the shadow could be changed, Black being the main, but perhaps an outline of a different colour)Effect Name: Dark StareEnemy has a chance of backing away from the fear your weapon instills.Weaker enemies which are usually aggressive will not attack. Signet of EarthAesthetic Change: Small Rocks float around the weapon making it larger(Colour of rock could be changed via loyalty points?)Effect Name: TerraformingManipulation of the earthly elements through your weapon weakens the foes metal based armour Signet of WaterAesthetic Change: Water surrounds the weapon(Colour of Liquid can be changed via loyalty?)Effect Name: SiphonEvery hit against your opponent has a 5% chance of healing you for 2% of the damage dealt. Arcane SignetAesthetic Change: Your weapon is charged with Runescape Accounts, making small "drops" of lightning fall off.Effect name: Call of the ArcaneEvery hit against your opponent has a 5% chance of stunning them for 3 seconds. The same opponent can only be affected by this effect once every 5 seconds. That being said, I think it'd be best if these were purely aesthetic changes.
    Mar 29, 2016 742
  • 27 Mar 2016
    All vivid players of Blade And Soul Gold can now visit the website Blade-Soul.com to take advantage of their cheap offerings of BNS Gold and BNS items that they often require to win the game. Most online BNS players prefer to buy Blade And Soul Gold instead of trying to making it on their own, as farming of BNS Gold takes much of your time and efforts. The website wants to make sure that the players enjoy the game instead of devoting their time in farming BNS gold or other BNS items. This is the reason why they are offering cheap blade & soul gold to the players. Blade-Soul.com is a reliable and professional supplier of BNS Gold which maintains the lowest price. Besides very cheap blade and soul gold, they provide a long-term support to the customers and bring many promotional offers for the customers from time to time. A player with an BNS Account can easily purchase the Blade-Soul.com BNS gold and can be rest assured of the best prices and the fastest delivery. There are many blade and soul players who are not aware of the site and its cheap blade and soul gold offering. These players use their energy in farming BNS Gold and often lag behind their fellow players. Now, Blade-Soul selling BNS Gold at cheap prices, more and more players can come forward to procure BNS gold and enhance their playing capabilities. Moreover, the blade and soul gold is available on the site in various denominations and which gives players a freedom of choosing the gold in their preferred denomination and quantity to enjoy the game. However, the higher denominations are available at cheaper prices. “There are BNS players at different levels and they need gold in different denominations. This is the reason why we have such a large range and player can pick according to his/her requirements,” maintains the spokesperson for the website. The website ensures safe payment transactions and their customer care executives are always available to offer their assistance. A player can take their help in case of any difficulty. One can check all the gold denominations available with them on the website http://www.blade-soul.com/ About Blade-Soul.comBlade-Soul.com is a website that sells Mmorpg game currency, items and Power Leveling to the online gamers, which include Blade And Soul Gold, Blade And Soul Power Leveling and a host of other items. All items are available at low prices and they have a 24/7 Live customer support to assist the customers. For Media InquiriesContact Person: LucySkype ID: gamehelp365Email: gamehelper365@gmail.comWebsite: http://www.blade-soul.com/ - See more at: http://www.blade-soul.com/news/all-vivid-players-of-blade-and-soul-gold-can-now-visit-the-website-blade-soul-com#sthash.QQTZrRAC.dpuf
    693 Posted by blade soul
  • All vivid players of Blade And Soul Gold can now visit the website Blade-Soul.com to take advantage of their cheap offerings of BNS Gold and BNS items that they often require to win the game. Most online BNS players prefer to buy Blade And Soul Gold instead of trying to making it on their own, as farming of BNS Gold takes much of your time and efforts. The website wants to make sure that the players enjoy the game instead of devoting their time in farming BNS gold or other BNS items. This is the reason why they are offering cheap blade & soul gold to the players. Blade-Soul.com is a reliable and professional supplier of BNS Gold which maintains the lowest price. Besides very cheap blade and soul gold, they provide a long-term support to the customers and bring many promotional offers for the customers from time to time. A player with an BNS Account can easily purchase the Blade-Soul.com BNS gold and can be rest assured of the best prices and the fastest delivery. There are many blade and soul players who are not aware of the site and its cheap blade and soul gold offering. These players use their energy in farming BNS Gold and often lag behind their fellow players. Now, Blade-Soul selling BNS Gold at cheap prices, more and more players can come forward to procure BNS gold and enhance their playing capabilities. Moreover, the blade and soul gold is available on the site in various denominations and which gives players a freedom of choosing the gold in their preferred denomination and quantity to enjoy the game. However, the higher denominations are available at cheaper prices. “There are BNS players at different levels and they need gold in different denominations. This is the reason why we have such a large range and player can pick according to his/her requirements,” maintains the spokesperson for the website. The website ensures safe payment transactions and their customer care executives are always available to offer their assistance. A player can take their help in case of any difficulty. One can check all the gold denominations available with them on the website http://www.blade-soul.com/ About Blade-Soul.comBlade-Soul.com is a website that sells Mmorpg game currency, items and Power Leveling to the online gamers, which include Blade And Soul Gold, Blade And Soul Power Leveling and a host of other items. All items are available at low prices and they have a 24/7 Live customer support to assist the customers. For Media InquiriesContact Person: LucySkype ID: gamehelp365Email: gamehelper365@gmail.comWebsite: http://www.blade-soul.com/ - See more at: http://www.blade-soul.com/news/all-vivid-players-of-blade-and-soul-gold-can-now-visit-the-website-blade-soul-com#sthash.QQTZrRAC.dpuf
    Mar 27, 2016 693
  • 25 Mar 2016
    Makes weapon glow red. Adds 10% to weapons strength bonus. Relic of Power--makes weapon glow white. Adds 10% to weapon's melee offensive stats. Class 2--Domination Relics (require 85 Runecraft and Willing to Buy Runescape Gold, also need to be unlocked at Dominion Tower) All previous relics with doubled effects + Champion's Relic--Golden glow Adds 10% to Strength bonus, offensive bonuses, and damage calculated after added bonuses. Commander's Relic--Red glow Increases accuracy by 25%. Class 3--Warlord Relics (require 99 Runecraft and Magic, need to be unlocked at Dominion Tower and Daemonheim, require 50 Dungeoneering to unlock) All previous relics with doubled effects + Dungeon Relic--Black glow Adds 50% to Dungeoneering level for the purposes of Misterious Doors. Also adds 25% to damage while in dungeons. Can be found in Daemonheim and added to Daemonheim weapons. Rampage Relic--Red glow Adds 25% to damage and accuracy Toxin Relic--Green glow has 75% chance of poisoning foe starting at 150 damage. Also halves damage of poisons against player. These Relics would be for an addition to the others to provide special bonuses available only to the most skilled Runecrafters and Mages, and also help prevent use of high level relics on your RS Accounts, as they would be non tradeable and useable only on melee weapons, so warriors would need decent magic levels to use. Mostly for a bonus for high levels though. Suggested by VetrnDragonAir Relic: White air swirls around the weapon. Effect - May hit through armour and prayer
    808 Posted by blade soul
  • Makes weapon glow red. Adds 10% to weapons strength bonus. Relic of Power--makes weapon glow white. Adds 10% to weapon's melee offensive stats. Class 2--Domination Relics (require 85 Runecraft and Willing to Buy Runescape Gold, also need to be unlocked at Dominion Tower) All previous relics with doubled effects + Champion's Relic--Golden glow Adds 10% to Strength bonus, offensive bonuses, and damage calculated after added bonuses. Commander's Relic--Red glow Increases accuracy by 25%. Class 3--Warlord Relics (require 99 Runecraft and Magic, need to be unlocked at Dominion Tower and Daemonheim, require 50 Dungeoneering to unlock) All previous relics with doubled effects + Dungeon Relic--Black glow Adds 50% to Dungeoneering level for the purposes of Misterious Doors. Also adds 25% to damage while in dungeons. Can be found in Daemonheim and added to Daemonheim weapons. Rampage Relic--Red glow Adds 25% to damage and accuracy Toxin Relic--Green glow has 75% chance of poisoning foe starting at 150 damage. Also halves damage of poisons against player. These Relics would be for an addition to the others to provide special bonuses available only to the most skilled Runecrafters and Mages, and also help prevent use of high level relics on your RS Accounts, as they would be non tradeable and useable only on melee weapons, so warriors would need decent magic levels to use. Mostly for a bonus for high levels though. Suggested by VetrnDragonAir Relic: White air swirls around the weapon. Effect - May hit through armour and prayer
    Mar 25, 2016 808
  • 23 Mar 2016
    Often when i start to recruit for dungeon, someone who don't have requisite (low level, low attack) enter in group just for annoying the group. Kick them from group didn't work coz they rejoin very fast and we are HOSTAGE of this person who just don't have nothing to do except annoy other person. Block them also didn't work, they rejoin, rejoin, rejoin till the group disband and meh... So NCSOFT when u stop to favorite this abuse of annoy? Maybe a block system have to work for person who want to join a group? Pls i tell you in advance DONT TELL ME:1) use password, cant use password couse i cant wisper ppls one by one2) report them, reporting them maybe get them punished, but dont solve immediatly my problem, i dont want ppls ban, i just want to do my dungeon in peace.Ty in advance and sorry for my bad english. what exactly are you talking about with the whole not enough attack? the attack requirements people complain about are insane here. we could be doing the runs with 100 less attack power and still clearing in the given Blade & Soul Gold. the problem very rarely is attack and much more often people just getting killed. survivability and knowledge of boss routines is not an indication of attack power. ive watched a whole party rage quit over dyeing to the thrasher in 6 man because only me and 1 other even picked up a gun, and then the other guy just ran around stabbing every egg in sight.... their given reason "we don't have enough attack, lets leave". should prolly note we cleared 2/3 the boss hp in under a minute, and then 3 died shortly after and we started playing field medic. none of these people were bots nor were they using infernal weapons. I think a one or two had true profane.
    6474 Posted by blade soul
  • Often when i start to recruit for dungeon, someone who don't have requisite (low level, low attack) enter in group just for annoying the group. Kick them from group didn't work coz they rejoin very fast and we are HOSTAGE of this person who just don't have nothing to do except annoy other person. Block them also didn't work, they rejoin, rejoin, rejoin till the group disband and meh... So NCSOFT when u stop to favorite this abuse of annoy? Maybe a block system have to work for person who want to join a group? Pls i tell you in advance DONT TELL ME:1) use password, cant use password couse i cant wisper ppls one by one2) report them, reporting them maybe get them punished, but dont solve immediatly my problem, i dont want ppls ban, i just want to do my dungeon in peace.Ty in advance and sorry for my bad english. what exactly are you talking about with the whole not enough attack? the attack requirements people complain about are insane here. we could be doing the runs with 100 less attack power and still clearing in the given Blade & Soul Gold. the problem very rarely is attack and much more often people just getting killed. survivability and knowledge of boss routines is not an indication of attack power. ive watched a whole party rage quit over dyeing to the thrasher in 6 man because only me and 1 other even picked up a gun, and then the other guy just ran around stabbing every egg in sight.... their given reason "we don't have enough attack, lets leave". should prolly note we cleared 2/3 the boss hp in under a minute, and then 3 died shortly after and we started playing field medic. none of these people were bots nor were they using infernal weapons. I think a one or two had true profane.
    Mar 23, 2016 6474
  • 22 Mar 2016
    In all seriousness I am not angry or anything at the OP, they wish to do something I don't approve of... People do this all the time and will continue to do so for everyone throughout everyone's life. I am actually frustrated that people do not realize they are applying a double standard. Def Double Standarda rule or principle that is unfairly applied in different ways to different people or groups. Eg. Group trading kills to get rank in arena *not okay*, Group trading kills to get achievement and title *okay* My frustration was with the people who went the double standard route, because that enables special exceptions for Blade-Soul Gold. Bots to level are okay, but not to gold farm. I guess I am too excited, I latched onto an argument because it set me off. Double standards are a pet peeve of mine. Meaning after you left guild to do PK. You won't be able to switch back to your own facation to join the guild back unless it's past 7 days. and we all know how hard it is to do OWPVP, getting 1000 kills the normal would take some times. which is why the OP trying to get it done early. He also point out the losing progress on faction rank too.
    843 Posted by blade soul
  • In all seriousness I am not angry or anything at the OP, they wish to do something I don't approve of... People do this all the time and will continue to do so for everyone throughout everyone's life. I am actually frustrated that people do not realize they are applying a double standard. Def Double Standarda rule or principle that is unfairly applied in different ways to different people or groups. Eg. Group trading kills to get rank in arena *not okay*, Group trading kills to get achievement and title *okay* My frustration was with the people who went the double standard route, because that enables special exceptions for Blade-Soul Gold. Bots to level are okay, but not to gold farm. I guess I am too excited, I latched onto an argument because it set me off. Double standards are a pet peeve of mine. Meaning after you left guild to do PK. You won't be able to switch back to your own facation to join the guild back unless it's past 7 days. and we all know how hard it is to do OWPVP, getting 1000 kills the normal would take some times. which is why the OP trying to get it done early. He also point out the losing progress on faction rank too.
    Mar 22, 2016 843

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  • 23 Mar 2016
    Often when i start to recruit for dungeon, someone who don't have requisite (low level, low attack) enter in group just for annoying the group. Kick them from group didn't work coz they rejoin very fast and we are HOSTAGE of this person who just don't have nothing to do except annoy other person. Block them also didn't work, they rejoin, rejoin, rejoin till the group disband and meh... So NCSOFT when u stop to favorite this abuse of annoy? Maybe a block system have to work for person who want to join a group? Pls i tell you in advance DONT TELL ME:1) use password, cant use password couse i cant wisper ppls one by one2) report them, reporting them maybe get them punished, but dont solve immediatly my problem, i dont want ppls ban, i just want to do my dungeon in peace.Ty in advance and sorry for my bad english. what exactly are you talking about with the whole not enough attack? the attack requirements people complain about are insane here. we could be doing the runs with 100 less attack power and still clearing in the given Blade & Soul Gold. the problem very rarely is attack and much more often people just getting killed. survivability and knowledge of boss routines is not an indication of attack power. ive watched a whole party rage quit over dyeing to the thrasher in 6 man because only me and 1 other even picked up a gun, and then the other guy just ran around stabbing every egg in sight.... their given reason "we don't have enough attack, lets leave". should prolly note we cleared 2/3 the boss hp in under a minute, and then 3 died shortly after and we started playing field medic. none of these people were bots nor were they using infernal weapons. I think a one or two had true profane.
    6474 Posted by blade soul
  • 25 Jul 2016
    You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    5992 Posted by blade soul
  • 27 Jul 2016
    The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    4937 Posted by blade soul
  • 03 Aug 2016
    I seriously cannot believe you actually made another thread about this... they extended the event for YOU basically, because you complained for days about it. They postponed our rewards due to the whining you did on the forums. Here you are again trying to get another extension or to remove the rewards of the others who worked so hard for these event completion. This is complete and utter ridiculousness - I hope the ROI Gold, cms, and gms can all see now how selfish you really are. They can now see that you really were only concerned about your getting the reward, not the rest of the people who had issues with the event. I can appreciate and support the extension they did on the event (even though it kept our titles at bay longer) because it did give people a lot more time to get what they needed after the major rush of players was in the next zone. However, here you are again with the same nonsense and it's very clearly selfish this time around. This is the real issue here. And if you'll notice the only thing that I highlighted in the OP was the suggestion for forward moving event management. Personally I spend between 10 and 14 hours online a day, and regardless of this difference in activity between "normal" players and myself the point remains. It's not my intention to change the rewards in the slightest. This is how you get people to talk. The Nexon employees can use the feedback and open discussion provided here to better plan all future events. If you think I'm crying about a 5% difference in taming point consumption (because of the current event for the rings from the Frost Keep providing a 15% taming point reduction) you are very sorely mistaken about my true intention. This is unfortunately true, and an issue in and of itself. As long as this remains the only way for them to see who has met the requirements, taming events are effectively a giant stress and grief fest which let's be honest, isn't a whole lot of fun. That's a shame as the idea itself is a good one, it's just poorly executed. When you throw a large number of people together like Riders of Icarus Gold, you're always going to have people who do things differently and have varying opinions on how things should be done, so creating an event which caters to all is never going to be an easy feat. But this particular event, though it could have been inclusive to all, became somewhat biased towards people who had more time to play, or who were lucky enough to be in a larger guild. Sadly, for anyone who had commitments outside the game limiting their time, or who are in a smaller guild, their chances of completing were much lower. You can farm all you like for the 2-3 hours a day you have online, but it's likely that will never have been enough. It's easy for others to say "well, you had the chance still," but realistically, no, many of them didn't. And for this they were excluded.
    3706 Posted by blade soul

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