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Business 309 views Jul 07, 2016
The Heavy Cleave & Charge Shield of Albion

It is a new spell choice on slot 2: It reduces the Healing Recieved of the target.
Dash
Dash speed is doubled
Fire Staffs
The game has changed quiet a bit, and long casts have become more and more difficult to get through in PvP. The Fire Staff line has typically had long casts with strong damage - we want to keep that Cheap Albion Online Silver, but there was the need to adjust the cast times a bit. So the Pyroblast has a shorter cast time and reduced damage, and the Meteor lands a bit faster after the cast.

Pyroblast
Cast Time: 2.5s -> 2s
Damage reduced by 12%
Meteor
Hit Delay: 3.4s -> 2s
Hammers
Hammer line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. This also has nice synergy in PvP, because it can be used in combos with the Hammers' stuns. We also made some adjustments to some slot 3 spells to make them a bit more threatening, and less easily avoided.

Heavy Cleave
It is a new spell choice on slot 2: A 1s cast time AoE attack.
Earth Shatter
Area Size: 5m -> 5.5m
Hit Delay: 0.5s -> 0.4s
Giant Steps
Removed the self-slow
Maces
Mace line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. The Pull Area of the former Heavy Armors is now a spell option on slot 2 for all Mace line items. Charge Shield has been removed, because the Mace already has another Charge spells Albion Online Items. A reworked version of the Charge Shield can now be found on the Knight Boots.

The Flail was one of the less useful weapons in the game, so it was time to give it a new E spell. Now it has a reworked version of the Root Prison (former Heavy Armor spell). With the Root Prison and the Pull Area available on one weapon, the Flail can now shine as a control tank weapon.

Heavy Cleave
It is a new spell choice on slot 2: A 1s cast time AoE attack.
Pull Area
The spell from the old Heavy Armors is now available as new spell choice on slot 2
Charge Shield
Removed Charge Shield as a spell choice.
Root Prison
The spell from the old Heavy Armors is now available as new spell choice on the Flail for slot 3
Nature Staffs
In a 1v1 scenario or solo PvE Nature Staff users were a bit too good at out-sustaining their enemies. To reduce this constant outhealing of incoming damage, reapplying Rejuvenation at max stack will now consume the stacks for a energy bonus. This change also adds a layer of new tactical decisions to this spell.

Rejuvenation
Rework: If the spell is reapplied when fully stacked up, all the stacks are consumed for an energy bonus
Quarter Staffs
Hurricane is a great disruption spell, making this weapon a strong addition to a GvG team. However it is a little bit too good at its job, stealing too much of the spotlight from other tanking weapons. This is why the uptime of it has been reduced by 20%.

Hurricane
Channel time: 5s -> 4s
Spears
The Spirit Spear's constant max stack uptime was just too good and didn't offer many interesting choices to get safe albion online silver. To make the stacking up not an auto-pilot playstyle, reapplying the Spirit Spear at max stack will now consume the stacks for a short movement speed boost.

Spirit Spear
Rework: If the spell is reapplied when fully stacked up, all the stacks are consumed for a movement speed bonus
Harpoon
Removed the small delay before the projectile is fired.
Rooting Smash
Stand time: 1s -> 1.4s
Damage reduced by 15%