blade soul 's Entries

71 blogs
  • 10 Mar 2017
    There are two types of Experience points. One is your normal character experience which allow you to gain levels and another is Excelsior that are used for talent (purple icon). You won’t have to worry about the Excelsior until you reach Level 49. Starting at Level 39, you will no longer automatically level once you gained enough experience. Instead, you will need to click on the orange button to level up. Aptitude is a mechanic that increases your experience gain if you don’t play the game so that when you log back in, you can get experience faster. Every day at daily reset you get a fixed amount of aptitude and this aptitude is used up as you gain experience. This aptitude increase the amount of experience you would normally gain from activities. So if you are playing everyday and does everything the game has to offer, you will run out of aptitude points and gain experience at a normal rate rather than an accelerated rate with aptitude. You can see how much aptitude you have with this button. Aptitude upper limit increases as you level up and depending on how much Aptitude you have you get different kind of experience bonuses. While you do get more experience bonus with more Aptitude stored, you also consume them faster when you gain experience. 0 Aptitude: 0% bonus1-71 Aptitude: 100% bonus72-142 Aptitude: 200% bonus143-213 Aptitude: 300% bonus214 Aptitude +: 400% bonusAscension Stone is something you collect from doing various activities the game has to offer. Once you collect 25 of these stones, you can double click it to receive an Ascension Essence that you can consume to gain a ton of experience. There is a weekly limit on how much Ascension Essence you can consume based on your level range. You can only consume them after level 20. If you cross the threshold to the next level range without using up previous level range’s weekly limits, they add up together. Level 20-29 – 5 times/weekLevel 30-39 – 15 times/weekLevel 40-48 – 30 times/weekLevel 49-58 – 45 times/weekLevel 59+ – 60 times/week
    454 Posted by blade soul
  • There are two types of Experience points. One is your normal character experience which allow you to gain levels and another is Excelsior that are used for talent (purple icon). You won’t have to worry about the Excelsior until you reach Level 49. Starting at Level 39, you will no longer automatically level once you gained enough experience. Instead, you will need to click on the orange button to level up. Aptitude is a mechanic that increases your experience gain if you don’t play the game so that when you log back in, you can get experience faster. Every day at daily reset you get a fixed amount of aptitude and this aptitude is used up as you gain experience. This aptitude increase the amount of experience you would normally gain from activities. So if you are playing everyday and does everything the game has to offer, you will run out of aptitude points and gain experience at a normal rate rather than an accelerated rate with aptitude. You can see how much aptitude you have with this button. Aptitude upper limit increases as you level up and depending on how much Aptitude you have you get different kind of experience bonuses. While you do get more experience bonus with more Aptitude stored, you also consume them faster when you gain experience. 0 Aptitude: 0% bonus1-71 Aptitude: 100% bonus72-142 Aptitude: 200% bonus143-213 Aptitude: 300% bonus214 Aptitude +: 400% bonusAscension Stone is something you collect from doing various activities the game has to offer. Once you collect 25 of these stones, you can double click it to receive an Ascension Essence that you can consume to gain a ton of experience. There is a weekly limit on how much Ascension Essence you can consume based on your level range. You can only consume them after level 20. If you cross the threshold to the next level range without using up previous level range’s weekly limits, they add up together. Level 20-29 – 5 times/weekLevel 30-39 – 15 times/weekLevel 40-48 – 30 times/weekLevel 49-58 – 45 times/weekLevel 59+ – 60 times/week
    Mar 10, 2017 454
  • 12 Jan 2017
    You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    514 Posted by blade soul
  • You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    Jan 12, 2017 514
  • 01 Dec 2016
    Albion Online is a very pupular game. I suggest you not play it because you will get addicted. And if you are playing the game you know blizzard has built such a beautiful world. You can find everything you need in the second world. And during the playing, you will be attracted by so many fun parts in Albion Online. You want the gears, achievements, mounts etc...... but you need to spend much time in the game to get it. And then, you have an easy way which is buying Gold to meet your demands. Is buying Albion Online Gold safe? Can you get banned? Where can you find the cheapest Gold? I will tell you everything about the Albion Gold market and teach you how to buy Albion Gold safely without getting banned. Best Place To Buy Albion GoldFirst of all, you need to know buying Gold is against the Terms of Service in Albion, and buying Gold might get your game account permanently suspended or banned. But research told us amost a quarter of players had bought Gold and most of them were not gotten banned. Because blizzard designed so many needs in the game and they knew it was impossible to stop the players' demands. So they just ban the farmers' accounts and the accounts who have bought stolen Gold. You can learn more in this article: Best Place to Buy Albion Gold. AlbionMall Review As I have said in that article, when those middle-man companies get your order on a realm, they will open their stock to announce that they want to buy Gold in your realm, the information will be collected by the database, then all the Gold sellers, including mid-mid-companies, Gold working-rooms, and the one who work together with hackers, will know that and then sell the Gold to the middle-man companies. they don't know where the Gold come from, by hand, bots or hackers. So they can't promise that their Gold is clean. That means you have a chance to buy the Gold from hacked accounts and you can't avoid that because no one can promise their Gold is totally clean. If the site you buy from tell you that their Gold is from direct farmers or anything... don't trust them... I am sure it is a lie. So how to buy cheap Albion Gold without getting banned? You can just simply buy the Gold through auction house or check out AlbionMall Review for top Albion Gold selling site. Auction house will make all the Gold clean. You put on some items such as silk cloth on auction house and set the total price to the 105% amount that you want, then the site you buy from must take the 5% fee of the auction house. And sometimes they don't have the Gold in your faction, alliance or horde, but they have the Gold on other faction, then you can get the Gold through booty bay auciton house, but you must set the total price to 115% and they must take the 15% fee.They will agree with that because their profit is more than 30% or higher. So choose a cheap site with fast delivery reputation. And tell them you only accept the auction house trading, if they agree, then you can buy from them, your account will be safe. About how to buy cheapest Gold, I will write another article that I will compare all the famous middle-man companies. Then you can choose the cheapest one.
    546 Posted by blade soul
  • Albion Online is a very pupular game. I suggest you not play it because you will get addicted. And if you are playing the game you know blizzard has built such a beautiful world. You can find everything you need in the second world. And during the playing, you will be attracted by so many fun parts in Albion Online. You want the gears, achievements, mounts etc...... but you need to spend much time in the game to get it. And then, you have an easy way which is buying Gold to meet your demands. Is buying Albion Online Gold safe? Can you get banned? Where can you find the cheapest Gold? I will tell you everything about the Albion Gold market and teach you how to buy Albion Gold safely without getting banned. Best Place To Buy Albion GoldFirst of all, you need to know buying Gold is against the Terms of Service in Albion, and buying Gold might get your game account permanently suspended or banned. But research told us amost a quarter of players had bought Gold and most of them were not gotten banned. Because blizzard designed so many needs in the game and they knew it was impossible to stop the players' demands. So they just ban the farmers' accounts and the accounts who have bought stolen Gold. You can learn more in this article: Best Place to Buy Albion Gold. AlbionMall Review As I have said in that article, when those middle-man companies get your order on a realm, they will open their stock to announce that they want to buy Gold in your realm, the information will be collected by the database, then all the Gold sellers, including mid-mid-companies, Gold working-rooms, and the one who work together with hackers, will know that and then sell the Gold to the middle-man companies. they don't know where the Gold come from, by hand, bots or hackers. So they can't promise that their Gold is clean. That means you have a chance to buy the Gold from hacked accounts and you can't avoid that because no one can promise their Gold is totally clean. If the site you buy from tell you that their Gold is from direct farmers or anything... don't trust them... I am sure it is a lie. So how to buy cheap Albion Gold without getting banned? You can just simply buy the Gold through auction house or check out AlbionMall Review for top Albion Gold selling site. Auction house will make all the Gold clean. You put on some items such as silk cloth on auction house and set the total price to the 105% amount that you want, then the site you buy from must take the 5% fee of the auction house. And sometimes they don't have the Gold in your faction, alliance or horde, but they have the Gold on other faction, then you can get the Gold through booty bay auciton house, but you must set the total price to 115% and they must take the 15% fee.They will agree with that because their profit is more than 30% or higher. So choose a cheap site with fast delivery reputation. And tell them you only accept the auction house trading, if they agree, then you can buy from them, your account will be safe. About how to buy cheapest Gold, I will write another article that I will compare all the famous middle-man companies. Then you can choose the cheapest one.
    Dec 01, 2016 546
  • 05 Oct 2016
    I don't know about the rest of you, but I'm super psyched about the Mountain Biome! We've been hearing a lot about the Steppes recently, but I'm glad we're starting to see some stuff that involves snow. As a frost mage devotee rocking the slow-field potions, it's felt weird for me to run around in grassy areas shooting ice at people. I want some real permanent winter with Albion Online Silver. In fact, regardless of the economic advantages found by traveling to different areas to gather and sell different kinds of resources, I'm still probably going to spend all my time in the mountains.I'm definitely going to try and find a guild during the next beta that's based out of the mountains. Is there any recent word on what resources the Mountains will offer? Last I heard, ore is abundant, there's a good amount of rock, and there's some fiber. What about you? What's your thoughts on the mountains and snow? I'm completely with you, I love the Mountain Biome! I always wanted a environment with snow during beta so I'm really excited for this. Also to answer your question, as far as I know, the resources that the Mountains contain can be found here to Buy Albion Online Gold. Other than that I haven't seen any recent changes to what each biome contains in terms of resources. honestly i dont know about disadvantages, i just think something along those lines would be just another skill point to this game that would make it a tiny bit more diverse. I could list a few things but i just feel like they might be too big of a game changers and not go with the flow, like reducing sprint speed in sand biomes or snow biomes. Not sure what the general consensus is on this, but im up for anything that diversifies this game further and further creating more unique situations.
    563 Posted by blade soul
  • I don't know about the rest of you, but I'm super psyched about the Mountain Biome! We've been hearing a lot about the Steppes recently, but I'm glad we're starting to see some stuff that involves snow. As a frost mage devotee rocking the slow-field potions, it's felt weird for me to run around in grassy areas shooting ice at people. I want some real permanent winter with Albion Online Silver. In fact, regardless of the economic advantages found by traveling to different areas to gather and sell different kinds of resources, I'm still probably going to spend all my time in the mountains.I'm definitely going to try and find a guild during the next beta that's based out of the mountains. Is there any recent word on what resources the Mountains will offer? Last I heard, ore is abundant, there's a good amount of rock, and there's some fiber. What about you? What's your thoughts on the mountains and snow? I'm completely with you, I love the Mountain Biome! I always wanted a environment with snow during beta so I'm really excited for this. Also to answer your question, as far as I know, the resources that the Mountains contain can be found here to Buy Albion Online Gold. Other than that I haven't seen any recent changes to what each biome contains in terms of resources. honestly i dont know about disadvantages, i just think something along those lines would be just another skill point to this game that would make it a tiny bit more diverse. I could list a few things but i just feel like they might be too big of a game changers and not go with the flow, like reducing sprint speed in sand biomes or snow biomes. Not sure what the general consensus is on this, but im up for anything that diversifies this game further and further creating more unique situations.
    Oct 05, 2016 563
  • 03 Oct 2016
    So, I built a new computer. I have an SSD (C Drive) and an HDD (D Drive)When I download the installer for Albion Online it goes into a file on the C drive. Then I install it on the D drive. Then, I open the Updater window, click Update, and it downloads the entire Update for the latest version, only to fail to install because it's trying to Target the Cheap Albion Online Silver pack... I get the error that says it couldn't install the update. (Because it's trying to put it on the C drive, when the game is on the D drive.)Why is it doing this? Why is it not detecting the destination folder in the D drive? My C drive, the SSD is basically full, so every "new" game or app I install goes to the D drive. No other applications have a problem like this. Try installing it first on your c drive if you put something from c drive onto d to give yourself room then try and install Albion Online Gold on d drive again splitting drives is nice i would like to split mine after i reformat my partition so i can install windows 7 on one and windows 8.1 on another It's been a few years since Alpha/Beta has started, I am wondering where the option is to change emails associated with accounts is?Tired of getting Albion Emails in my now work email(wasn't that way when I first setup my account.
    558 Posted by blade soul
  • So, I built a new computer. I have an SSD (C Drive) and an HDD (D Drive)When I download the installer for Albion Online it goes into a file on the C drive. Then I install it on the D drive. Then, I open the Updater window, click Update, and it downloads the entire Update for the latest version, only to fail to install because it's trying to Target the Cheap Albion Online Silver pack... I get the error that says it couldn't install the update. (Because it's trying to put it on the C drive, when the game is on the D drive.)Why is it doing this? Why is it not detecting the destination folder in the D drive? My C drive, the SSD is basically full, so every "new" game or app I install goes to the D drive. No other applications have a problem like this. Try installing it first on your c drive if you put something from c drive onto d to give yourself room then try and install Albion Online Gold on d drive again splitting drives is nice i would like to split mine after i reformat my partition so i can install windows 7 on one and windows 8.1 on another It's been a few years since Alpha/Beta has started, I am wondering where the option is to change emails associated with accounts is?Tired of getting Albion Emails in my now work email(wasn't that way when I first setup my account.
    Oct 03, 2016 558
  • 25 Sep 2016
    Also im going to go out on this note ( bar time) , why are people so concerned with losing progress on a test server? In every single notion of your gameplay, your time is being used for 'testing' it is not 'wasted' because you should be well aware of the fact that this game need's testing to Buy Albion Online Gold. That involves wipes, the game is simple man, gvg and gather/craft... that continues within the first 2-3 days of a wipe.. better now while there are more people to actually still be on board to 'test' before they go into a new phase that could involve more time off to do another beta depending on progress with system re-works. That is to be assumed though right? There's not much debating the idea that a game with as much grind that has been shown so far will ultimately fizzle out due to lack of competition in years to come. Which is why a wipe for PROGRESSION test.. is not a bad thing.. you can re-tool this game to fit a different time frame, and release future patches with higher progression/land once people start to catch up etc. You seem to have a really strong opinion about that matter and I think you didnt really catched up on the informationen that the devs gave us. There will be more variety of maps. As far as I knew they hadn´t gotten enough maps for the beta so they had to use a che*p trick( yep had to censor that. Dunno why). I could list a lot of others upcoming changes, for the beta and beyond but I guess I will just give you the link to the backlog.And when it comes to your ping, as far as I know it the actual ping is lower and honestly it doesn´t feel remotely like 135 or higher. I would notice, had to play a lot around this kind of lag Probably so, but I hope they balance it such that skill will play a large factor in fights rather than just gear and numbers. Seems to me that if they don't cater to Albion Online Silver, and if they instead make it very difficult to maintain large guilds... that will be ideal for the game -- both in the long and short term. Let more individuals and small groups remain more competitive and I would expect there to be longer-lasting success for the game.
    417 Posted by blade soul
  • Also im going to go out on this note ( bar time) , why are people so concerned with losing progress on a test server? In every single notion of your gameplay, your time is being used for 'testing' it is not 'wasted' because you should be well aware of the fact that this game need's testing to Buy Albion Online Gold. That involves wipes, the game is simple man, gvg and gather/craft... that continues within the first 2-3 days of a wipe.. better now while there are more people to actually still be on board to 'test' before they go into a new phase that could involve more time off to do another beta depending on progress with system re-works. That is to be assumed though right? There's not much debating the idea that a game with as much grind that has been shown so far will ultimately fizzle out due to lack of competition in years to come. Which is why a wipe for PROGRESSION test.. is not a bad thing.. you can re-tool this game to fit a different time frame, and release future patches with higher progression/land once people start to catch up etc. You seem to have a really strong opinion about that matter and I think you didnt really catched up on the informationen that the devs gave us. There will be more variety of maps. As far as I knew they hadn´t gotten enough maps for the beta so they had to use a che*p trick( yep had to censor that. Dunno why). I could list a lot of others upcoming changes, for the beta and beyond but I guess I will just give you the link to the backlog.And when it comes to your ping, as far as I know it the actual ping is lower and honestly it doesn´t feel remotely like 135 or higher. I would notice, had to play a lot around this kind of lag Probably so, but I hope they balance it such that skill will play a large factor in fights rather than just gear and numbers. Seems to me that if they don't cater to Albion Online Silver, and if they instead make it very difficult to maintain large guilds... that will be ideal for the game -- both in the long and short term. Let more individuals and small groups remain more competitive and I would expect there to be longer-lasting success for the game.
    Sep 25, 2016 417
  • 23 Sep 2016
    I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    523 Posted by blade soul
  • I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    Sep 23, 2016 523
  • 20 Sep 2016
    Hey all, building Cursed Staff for this beta to check it out, want to see what you think of Cheap Albion Online Gold - my original build, and the one I think I'm going to switch to: Build 1 - Tankier / SustainWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Soldier (Bloodlust)Boots: Scholar (Run)Build 2: More DPS / ManaWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Cleric (Everlasting Spirit)Boots: Soldier (Sprint Shield)I think Build 2 is actually better, for a few reasons:Mana is an issue with Build 1, and when you're OOM as a mage, that sucks. Cloth chest brings more mana regen.Iceblock and Everlasting Spirit synergize well together. Use Everlasting Spirit first when you're low or getting focused, during the invuln refresh your DoTs and then cast Death Curse with the extra 30% damage, then Ice Block immediately after so you have more invuln while your DoTs do their thing.Bloodlust is dependent on damaging the enemy for the heals it gives you - healing you for every time you damage someone. The DoTs sound good for this at first glance, but they all stack into one tick, so even if you have three stacks, it's just one tick so I don't think it's three heals, just one. Also I want to Buy Albion Online Gold, to really benefit you'd want to use your Cursed Beam for the up to 5 hits, but in team fights, Armor Piercer is the better option, and that isn't as realiable for getting a lot of hits.Soldier boots are OP. Almost the same benefit as Run, but with a massive damage shield as well. Doesnt work like this. Respawn times have min and max margins - so actual respawn happens at random time in between. And they are like 1.5 times longer for max than min. You will not have precise moment even if you know all the numbers. And yes, respawn timers on high tier nodes seem to be in days. They are corrected with various coefficients in several places, so i'm not in position to give exact numbers. It doesn't work that way, there is a very large variable in the spawn time. It's +/- like 50% so even if you know exactly when it was harvested if it's 2 days +/- 1 day there is a huge window of when it could be back.
    628 Posted by blade soul
  • Hey all, building Cursed Staff for this beta to check it out, want to see what you think of Cheap Albion Online Gold - my original build, and the one I think I'm going to switch to: Build 1 - Tankier / SustainWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Soldier (Bloodlust)Boots: Scholar (Run)Build 2: More DPS / ManaWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Cleric (Everlasting Spirit)Boots: Soldier (Sprint Shield)I think Build 2 is actually better, for a few reasons:Mana is an issue with Build 1, and when you're OOM as a mage, that sucks. Cloth chest brings more mana regen.Iceblock and Everlasting Spirit synergize well together. Use Everlasting Spirit first when you're low or getting focused, during the invuln refresh your DoTs and then cast Death Curse with the extra 30% damage, then Ice Block immediately after so you have more invuln while your DoTs do their thing.Bloodlust is dependent on damaging the enemy for the heals it gives you - healing you for every time you damage someone. The DoTs sound good for this at first glance, but they all stack into one tick, so even if you have three stacks, it's just one tick so I don't think it's three heals, just one. Also I want to Buy Albion Online Gold, to really benefit you'd want to use your Cursed Beam for the up to 5 hits, but in team fights, Armor Piercer is the better option, and that isn't as realiable for getting a lot of hits.Soldier boots are OP. Almost the same benefit as Run, but with a massive damage shield as well. Doesnt work like this. Respawn times have min and max margins - so actual respawn happens at random time in between. And they are like 1.5 times longer for max than min. You will not have precise moment even if you know all the numbers. And yes, respawn timers on high tier nodes seem to be in days. They are corrected with various coefficients in several places, so i'm not in position to give exact numbers. It doesn't work that way, there is a very large variable in the spawn time. It's +/- like 50% so even if you know exactly when it was harvested if it's 2 days +/- 1 day there is a huge window of when it could be back.
    Sep 20, 2016 628
  • 19 Sep 2016
    A few things to think about though with the story and why I believe he was just lying to you. First if they had a way to produce a pup 100% after growing a wolf, why would they bother buying pups from albion online gold shop? Secondly why did they seem so interested in your method of collecting pups if the above was true and finally getting no reaction from the devs about the potential bug seems kind of fishy. I cannot say yet if such a bug exists or has been reported but I will say if it does exist it will be getting patched. I just think its more likely he was just lying to you to try and get you to reveal your method. it somehow look likes a lie but maybe he was not wanting to use that method and therefore asked for mine. anyway, doesnt matter. this subject must be researched by bug hunter developers. This game (also every mmo) needs automatic checker code mechanism for unusual valuable item number increase (like direwolfs, direbears, etc.) for every player to Buy Albion Online Silver. without it i dont think bug abusing will stay in minimum level. Well you think i have a secret but infact i dont. anyway i can tell the developers my method. today is the 4th day and i couldnt be able to get the 4th one. 4 days 3 pups. there is no abusing in this, dont worry. :] i know this happened to enough people in game history. I am not sure it's a bug or dev intended. Given with low rate of spawn of higher tier and 100 percent return on even every foal, it makes sense to me 100 percent pup return. In the property, it says 15percent but doesn't say anything else. So I m thinking it might be 15percent chance for pup spawn on each cycle. Besides u cannot get more than one pup per dire.      
    616 Posted by blade soul
  • A few things to think about though with the story and why I believe he was just lying to you. First if they had a way to produce a pup 100% after growing a wolf, why would they bother buying pups from albion online gold shop? Secondly why did they seem so interested in your method of collecting pups if the above was true and finally getting no reaction from the devs about the potential bug seems kind of fishy. I cannot say yet if such a bug exists or has been reported but I will say if it does exist it will be getting patched. I just think its more likely he was just lying to you to try and get you to reveal your method. it somehow look likes a lie but maybe he was not wanting to use that method and therefore asked for mine. anyway, doesnt matter. this subject must be researched by bug hunter developers. This game (also every mmo) needs automatic checker code mechanism for unusual valuable item number increase (like direwolfs, direbears, etc.) for every player to Buy Albion Online Silver. without it i dont think bug abusing will stay in minimum level. Well you think i have a secret but infact i dont. anyway i can tell the developers my method. today is the 4th day and i couldnt be able to get the 4th one. 4 days 3 pups. there is no abusing in this, dont worry. :] i know this happened to enough people in game history. I am not sure it's a bug or dev intended. Given with low rate of spawn of higher tier and 100 percent return on even every foal, it makes sense to me 100 percent pup return. In the property, it says 15percent but doesn't say anything else. So I m thinking it might be 15percent chance for pup spawn on each cycle. Besides u cannot get more than one pup per dire.      
    Sep 19, 2016 616
  • 14 Sep 2016
    -Now we know that micro transactions and pay to win are models deeply disliked by the gameing community. subscription is fine as long as it isn't to much and their isn't content locked aways behind a payment wall -Free to play is liked but it allows for a lot of Cheap Albion Online Gold with no guarantee of income for the company making the gametransfer for RL income allows for pay to win and gold botting and money laundering = ergo not good Ergo @Zetecua and @Elsa the solution is multiple servers with each system in place and allow the gamer to pick which payment model the wish to use!!! Of course a server with no pay to win will mean the ranking would be much more real and probably respected. but if the person want to simply burn through something in less then a month and an extra 50 bucks will do it why not? Free to play server would have a low capped progression with less patches and work done on it (a demo version if you get more albion online gold for sale) with the option of taking your progress into a subbed server for a fee and a sub. you cannot take your Account from a PTW server without either a serious nerf or complete do over Server list Arthur - Full subscription with patches and great support and mucho cudos when chatting about your level of badasseryLancelot - Pay to win that bling with RL currency for them epic Avatar pics and fun blood bathsGuinevere - low capped progression with few upgrades but free to playSquire - test server available to Lancelot and Arthur ranks I suspect increased overhead for Sandbox Interactive. It would divide the server population some perhaps. The two topics it appears you are trying to address are (1) How to improve the value of gold and (2) how to expose Albion to a wider audience. I suspect if these are the topics or are close to the topics you are trying to address, it would be beneficial to discuss a wider range of possible solutions with the Albion Online Items. My concern is there are those that may have issues with the solution you propose, yet they may also agree that the topics that concern you are topics that need attention.  
    968 Posted by blade soul
  • -Now we know that micro transactions and pay to win are models deeply disliked by the gameing community. subscription is fine as long as it isn't to much and their isn't content locked aways behind a payment wall -Free to play is liked but it allows for a lot of Cheap Albion Online Gold with no guarantee of income for the company making the gametransfer for RL income allows for pay to win and gold botting and money laundering = ergo not good Ergo @Zetecua and @Elsa the solution is multiple servers with each system in place and allow the gamer to pick which payment model the wish to use!!! Of course a server with no pay to win will mean the ranking would be much more real and probably respected. but if the person want to simply burn through something in less then a month and an extra 50 bucks will do it why not? Free to play server would have a low capped progression with less patches and work done on it (a demo version if you get more albion online gold for sale) with the option of taking your progress into a subbed server for a fee and a sub. you cannot take your Account from a PTW server without either a serious nerf or complete do over Server list Arthur - Full subscription with patches and great support and mucho cudos when chatting about your level of badasseryLancelot - Pay to win that bling with RL currency for them epic Avatar pics and fun blood bathsGuinevere - low capped progression with few upgrades but free to playSquire - test server available to Lancelot and Arthur ranks I suspect increased overhead for Sandbox Interactive. It would divide the server population some perhaps. The two topics it appears you are trying to address are (1) How to improve the value of gold and (2) how to expose Albion to a wider audience. I suspect if these are the topics or are close to the topics you are trying to address, it would be beneficial to discuss a wider range of possible solutions with the Albion Online Items. My concern is there are those that may have issues with the solution you propose, yet they may also agree that the topics that concern you are topics that need attention.  
    Sep 14, 2016 968
  • 12 Sep 2016
    There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    529 Posted by blade soul
  • There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    Sep 12, 2016 529
  • 09 Sep 2016
    I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    448 Posted by blade soul
  • I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    Sep 09, 2016 448
  • 06 Sep 2016
    I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    419 Posted by blade soul
  • I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    Sep 06, 2016 419
  • 05 Sep 2016
    I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    497 Posted by blade soul
  • I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    Sep 05, 2016 497
  • 02 Sep 2016
    You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    534 Posted by blade soul
  • You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    Sep 02, 2016 534
  • 31 Aug 2016
    So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    441 Posted by blade soul
  • So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    Aug 31, 2016 441
  • 28 Aug 2016
    Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    586 Posted by blade soul
  • Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    Aug 28, 2016 586
  • 25 Aug 2016
    Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    498 Posted by blade soul
  • Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    Aug 25, 2016 498
  • 23 Aug 2016
    Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    386 Posted by blade soul
  • Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    Aug 23, 2016 386
  • 21 Aug 2016
    Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    351 Posted by blade soul
  • Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    Aug 21, 2016 351
  • 18 Aug 2016
    Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    486 Posted by blade soul
  • Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    Aug 18, 2016 486
  • 16 Aug 2016
    In this case the community asked for something to do and they made an event which is good, the event however requires you to tame the only 2 mounts left untamed on probably 99% of most peoples list and the two I'd guess almost all of us want. The requirements to get those Icarus Gold are pretty big and are very hard to achieve even without random people showing their worst possible qualities and stopping you just for the sake of wasting your time so the community again speaks up because this is STILL open beta and these things will get worse on full launch if they're not addressed. As it currently stands quest mob or not you could need to kill it and someone will tame it after you do all the hard work, this needs to be fixed. As it currently stands marks and taming points are shot on mount not on success or fail which means if someone kills your mount on purpose you lose BOTHAs it currently stands first shot is the only one that gets loot so if someone tags it a split second before you then sits back while you fight it, you get nothingAs it currently stands if you fight something to lower it's health to increase your chance of taming then mount up someone can kill it on you which pairs with my second point and shouldn't even be possible. The closest fix I can think of which still has potential issues is once hit only that person or party can fight/mount it period. These are becoming more and more prevalent only because of this event and newest patch opening the door for people to tame those last 2 mounts which by the way give a third (Riders of Icarus Gold) if you get both and already have the regulars down. Griefing was inevitable and so was the flood of complaints about the people that think it's fine. So again, not sure where your statement is coming from as the way I see it we have not only the right to openly complain about these issues and their impact on the health of the game and community itself but even a duty to as those who genuinely want this game to launch from beta as a success and continue playing it for a long time. But yeah bash the entire community for being angry over losing tames and marks cause someone wants to ruin someone else day just cause, don't see a problem there...
    357 Posted by blade soul
  • In this case the community asked for something to do and they made an event which is good, the event however requires you to tame the only 2 mounts left untamed on probably 99% of most peoples list and the two I'd guess almost all of us want. The requirements to get those Icarus Gold are pretty big and are very hard to achieve even without random people showing their worst possible qualities and stopping you just for the sake of wasting your time so the community again speaks up because this is STILL open beta and these things will get worse on full launch if they're not addressed. As it currently stands quest mob or not you could need to kill it and someone will tame it after you do all the hard work, this needs to be fixed. As it currently stands marks and taming points are shot on mount not on success or fail which means if someone kills your mount on purpose you lose BOTHAs it currently stands first shot is the only one that gets loot so if someone tags it a split second before you then sits back while you fight it, you get nothingAs it currently stands if you fight something to lower it's health to increase your chance of taming then mount up someone can kill it on you which pairs with my second point and shouldn't even be possible. The closest fix I can think of which still has potential issues is once hit only that person or party can fight/mount it period. These are becoming more and more prevalent only because of this event and newest patch opening the door for people to tame those last 2 mounts which by the way give a third (Riders of Icarus Gold) if you get both and already have the regulars down. Griefing was inevitable and so was the flood of complaints about the people that think it's fine. So again, not sure where your statement is coming from as the way I see it we have not only the right to openly complain about these issues and their impact on the health of the game and community itself but even a duty to as those who genuinely want this game to launch from beta as a success and continue playing it for a long time. But yeah bash the entire community for being angry over losing tames and marks cause someone wants to ruin someone else day just cause, don't see a problem there...
    Aug 16, 2016 357
  • 14 Aug 2016
    If nexxon didn't decide to have a patch from 3pm to 8pm my time, then not release the ability to download patch until like 4pm, I had to wait 5 hours for my crappy internet to download their massive 7 GB patch (Idaho doesn't have many options for internet, so nothing I can do where I live without Riders of Icarsu Gold). Then take down the servers just as I finish the download, I probably could have hit 35 too. Honestly it's not really an achievement when you can level quickly in this zone, but congrats either way. Off to farming and doing nothing but that to make money while we wait a month or so for Nexxon to release another patch, which will probably only raise the level cap to 45. I don't think anyone called them a no life, just that this doesn't seem like an achievement. I'll probably have all 3 of my characters capped to lvl 35 by the end of the day because quest grind is the main way you level in this game. Is that an accomplishment? Nah...not really, but it definitely is nerdy and means you're knowledgeable enough about the game to know how to level fast. Want to see more posts about server first clear content with tips than server first quest grind...but that's just me. o-o I would assume since that poster was coming to the defense of OP, he will not receive a warning despite the flame. Also to the people that are saying they leveled fast because "they're knowledgeable about the game", the game literally gives you an xp buff for being in a bigger group....and just about every quest is kill 3-10 of Monster X or collect 3-10 of Item Y....just like every MMO in the past 20 years....would hardly call that skill or knowledge. Posting on the forums that you were first for leveling 10 levels in a simple game comes off as Cheap Riders of Icarus Gold. If it was something like a dungeon or boss that nobody has been able to beat for months, then yeah, put it on the forums, hell, I might even give you a Congratulations, Well Done reply. But leveling? I guess if you have nothing else to be happy about...
    350 Posted by blade soul
  • If nexxon didn't decide to have a patch from 3pm to 8pm my time, then not release the ability to download patch until like 4pm, I had to wait 5 hours for my crappy internet to download their massive 7 GB patch (Idaho doesn't have many options for internet, so nothing I can do where I live without Riders of Icarsu Gold). Then take down the servers just as I finish the download, I probably could have hit 35 too. Honestly it's not really an achievement when you can level quickly in this zone, but congrats either way. Off to farming and doing nothing but that to make money while we wait a month or so for Nexxon to release another patch, which will probably only raise the level cap to 45. I don't think anyone called them a no life, just that this doesn't seem like an achievement. I'll probably have all 3 of my characters capped to lvl 35 by the end of the day because quest grind is the main way you level in this game. Is that an accomplishment? Nah...not really, but it definitely is nerdy and means you're knowledgeable enough about the game to know how to level fast. Want to see more posts about server first clear content with tips than server first quest grind...but that's just me. o-o I would assume since that poster was coming to the defense of OP, he will not receive a warning despite the flame. Also to the people that are saying they leveled fast because "they're knowledgeable about the game", the game literally gives you an xp buff for being in a bigger group....and just about every quest is kill 3-10 of Monster X or collect 3-10 of Item Y....just like every MMO in the past 20 years....would hardly call that skill or knowledge. Posting on the forums that you were first for leveling 10 levels in a simple game comes off as Cheap Riders of Icarus Gold. If it was something like a dungeon or boss that nobody has been able to beat for months, then yeah, put it on the forums, hell, I might even give you a Congratulations, Well Done reply. But leveling? I guess if you have nothing else to be happy about...
    Aug 14, 2016 350
  • 12 Aug 2016
    I got the mark for Agnas ,and was really hyped to tame him after a long wait to get free Riders of Icarus Gold ,but guess what happened when i jumped on top of Agnas ? ,this guy(i wanna swear so bad ) comes along ,and kills agnas while i am freaking taming him ,Please fix this game so people can't kill mobs while they are being tamed . I thought that couldn't be done? That's why Pritsha was such a huge issue in CBT; players kept jumping on to tame while others were trying to kill for a quest. As soon as someone else hopped on, no one was able to attack.If this is no longer the case, I'm very concerned. Agnas and Garme will be absolute nightmares. This happened to me a couple of times, one when I was trying to tame Fenrir, and another when I was trying to tame Hoonbaba about 8-9 days ago. Until they adjust this, just gotta try taming Agnas on dead channels during dead times Sadly if you attempt to tame a monster and it has DoTs on him or a player was charging an attack against the familiar it will hit it and possibly kill it... Sorry to hear about that Why don't you try customer support? They're terrible but you lose nothing for trying to get your Icarus Gold. This is clearly a game design issue. Nah i truly don't want to wait another week or two just for them to give me back my mark ,I have the materials needed to craft two more ,So i will try to log in later when most of these "Griefers" Are offline ,and time agnas ,and hopefully succeed. Honestly i must say, i've been playing video games as early as i remember, I think i can say from my own experience and others that i believe i know what would and wouldn't work. But what you guys have done with this game is beyond Comparison you have something special here and when i found this game (about 3 days after it was publicaly released) I knew i found something special And I plan on sticking with this game and putting all my effort into whatever i can to improve this game and the great community we have around it.  
    392 Posted by blade soul
  • I got the mark for Agnas ,and was really hyped to tame him after a long wait to get free Riders of Icarus Gold ,but guess what happened when i jumped on top of Agnas ? ,this guy(i wanna swear so bad ) comes along ,and kills agnas while i am freaking taming him ,Please fix this game so people can't kill mobs while they are being tamed . I thought that couldn't be done? That's why Pritsha was such a huge issue in CBT; players kept jumping on to tame while others were trying to kill for a quest. As soon as someone else hopped on, no one was able to attack.If this is no longer the case, I'm very concerned. Agnas and Garme will be absolute nightmares. This happened to me a couple of times, one when I was trying to tame Fenrir, and another when I was trying to tame Hoonbaba about 8-9 days ago. Until they adjust this, just gotta try taming Agnas on dead channels during dead times Sadly if you attempt to tame a monster and it has DoTs on him or a player was charging an attack against the familiar it will hit it and possibly kill it... Sorry to hear about that Why don't you try customer support? They're terrible but you lose nothing for trying to get your Icarus Gold. This is clearly a game design issue. Nah i truly don't want to wait another week or two just for them to give me back my mark ,I have the materials needed to craft two more ,So i will try to log in later when most of these "Griefers" Are offline ,and time agnas ,and hopefully succeed. Honestly i must say, i've been playing video games as early as i remember, I think i can say from my own experience and others that i believe i know what would and wouldn't work. But what you guys have done with this game is beyond Comparison you have something special here and when i found this game (about 3 days after it was publicaly released) I knew i found something special And I plan on sticking with this game and putting all my effort into whatever i can to improve this game and the great community we have around it.  
    Aug 12, 2016 392
  • 09 Aug 2016
    GMs are usually easy to spot, probably sporting full +20 Accessories, and things you can't typically get (equipment, cosmetics, etc.) Kind of just depends what kind of tools they have access to/restricted from the Developers really. GMs do not do things like magically place fully enhanced equipment into your backpack or give you 2550000 gold or hand you 1000000 Riders of Icarus Gold Shop credits (most of these are exaggerated extreme illegal cases lol), but I actually never really mentioned that capability, I only mentioned item vaporizing because usually they can have tools to track ''dirty'' gold or get rid of a special exception item(s). If you didnt know, gms got a job as working as a gm, but gms also got a enjoyment in games will say they do have FREE TIME, if they prefer playing the game on their free time they actually using a HIDDEN ACCOUNT, i know this for 100% since im pretty Close with an gm in Another game and publisher. and forum moderators got zero Power, they are regulare players who volounteer for us players, to help players and keep kids away from talking to Deep with zero clue. I couldn't care if they did all ROI Gold. I would care if they were actively helping particular guilds and players in game. I've seen games with Gm's with op characters running around getting chased by other players in pvp or otherwise and just generally having fun with the community. In others I've seen them only appear with a starter character when called by a player to help with an issue. I couldn't care if they were sitting on the guardian dragon at Hakanians crossing surrounded by 3 Golden Laiku's solo tanking 2 world Bosses so long as no one else benefits.
    474 Posted by blade soul
  • GMs are usually easy to spot, probably sporting full +20 Accessories, and things you can't typically get (equipment, cosmetics, etc.) Kind of just depends what kind of tools they have access to/restricted from the Developers really. GMs do not do things like magically place fully enhanced equipment into your backpack or give you 2550000 gold or hand you 1000000 Riders of Icarus Gold Shop credits (most of these are exaggerated extreme illegal cases lol), but I actually never really mentioned that capability, I only mentioned item vaporizing because usually they can have tools to track ''dirty'' gold or get rid of a special exception item(s). If you didnt know, gms got a job as working as a gm, but gms also got a enjoyment in games will say they do have FREE TIME, if they prefer playing the game on their free time they actually using a HIDDEN ACCOUNT, i know this for 100% since im pretty Close with an gm in Another game and publisher. and forum moderators got zero Power, they are regulare players who volounteer for us players, to help players and keep kids away from talking to Deep with zero clue. I couldn't care if they did all ROI Gold. I would care if they were actively helping particular guilds and players in game. I've seen games with Gm's with op characters running around getting chased by other players in pvp or otherwise and just generally having fun with the community. In others I've seen them only appear with a starter character when called by a player to help with an issue. I couldn't care if they were sitting on the guardian dragon at Hakanians crossing surrounded by 3 Golden Laiku's solo tanking 2 world Bosses so long as no one else benefits.
    Aug 09, 2016 474
  • 03 Aug 2016
    I seriously cannot believe you actually made another thread about this... they extended the event for YOU basically, because you complained for days about it. They postponed our rewards due to the whining you did on the forums. Here you are again trying to get another extension or to remove the rewards of the others who worked so hard for these event completion. This is complete and utter ridiculousness - I hope the ROI Gold, cms, and gms can all see now how selfish you really are. They can now see that you really were only concerned about your getting the reward, not the rest of the people who had issues with the event. I can appreciate and support the extension they did on the event (even though it kept our titles at bay longer) because it did give people a lot more time to get what they needed after the major rush of players was in the next zone. However, here you are again with the same nonsense and it's very clearly selfish this time around. This is the real issue here. And if you'll notice the only thing that I highlighted in the OP was the suggestion for forward moving event management. Personally I spend between 10 and 14 hours online a day, and regardless of this difference in activity between "normal" players and myself the point remains. It's not my intention to change the rewards in the slightest. This is how you get people to talk. The Nexon employees can use the feedback and open discussion provided here to better plan all future events. If you think I'm crying about a 5% difference in taming point consumption (because of the current event for the rings from the Frost Keep providing a 15% taming point reduction) you are very sorely mistaken about my true intention. This is unfortunately true, and an issue in and of itself. As long as this remains the only way for them to see who has met the requirements, taming events are effectively a giant stress and grief fest which let's be honest, isn't a whole lot of fun. That's a shame as the idea itself is a good one, it's just poorly executed. When you throw a large number of people together like Riders of Icarus Gold, you're always going to have people who do things differently and have varying opinions on how things should be done, so creating an event which caters to all is never going to be an easy feat. But this particular event, though it could have been inclusive to all, became somewhat biased towards people who had more time to play, or who were lucky enough to be in a larger guild. Sadly, for anyone who had commitments outside the game limiting their time, or who are in a smaller guild, their chances of completing were much lower. You can farm all you like for the 2-3 hours a day you have online, but it's likely that will never have been enough. It's easy for others to say "well, you had the chance still," but realistically, no, many of them didn't. And for this they were excluded.
    2004 Posted by blade soul
  • I seriously cannot believe you actually made another thread about this... they extended the event for YOU basically, because you complained for days about it. They postponed our rewards due to the whining you did on the forums. Here you are again trying to get another extension or to remove the rewards of the others who worked so hard for these event completion. This is complete and utter ridiculousness - I hope the ROI Gold, cms, and gms can all see now how selfish you really are. They can now see that you really were only concerned about your getting the reward, not the rest of the people who had issues with the event. I can appreciate and support the extension they did on the event (even though it kept our titles at bay longer) because it did give people a lot more time to get what they needed after the major rush of players was in the next zone. However, here you are again with the same nonsense and it's very clearly selfish this time around. This is the real issue here. And if you'll notice the only thing that I highlighted in the OP was the suggestion for forward moving event management. Personally I spend between 10 and 14 hours online a day, and regardless of this difference in activity between "normal" players and myself the point remains. It's not my intention to change the rewards in the slightest. This is how you get people to talk. The Nexon employees can use the feedback and open discussion provided here to better plan all future events. If you think I'm crying about a 5% difference in taming point consumption (because of the current event for the rings from the Frost Keep providing a 15% taming point reduction) you are very sorely mistaken about my true intention. This is unfortunately true, and an issue in and of itself. As long as this remains the only way for them to see who has met the requirements, taming events are effectively a giant stress and grief fest which let's be honest, isn't a whole lot of fun. That's a shame as the idea itself is a good one, it's just poorly executed. When you throw a large number of people together like Riders of Icarus Gold, you're always going to have people who do things differently and have varying opinions on how things should be done, so creating an event which caters to all is never going to be an easy feat. But this particular event, though it could have been inclusive to all, became somewhat biased towards people who had more time to play, or who were lucky enough to be in a larger guild. Sadly, for anyone who had commitments outside the game limiting their time, or who are in a smaller guild, their chances of completing were much lower. You can farm all you like for the 2-3 hours a day you have online, but it's likely that will never have been enough. It's easy for others to say "well, you had the chance still," but realistically, no, many of them didn't. And for this they were excluded.
    Aug 03, 2016 2004
  • 31 Jul 2016
    OK so i found a Solution to my Icarus Gold problem today: Windows 7 Ultimate 64bit Here's what i did: 1. Back Up Everything .2. Reinstall Windows 7 from USB OR CD.3. Once on Desktop Don't install any Anti Virus/Fire Wall Programs .3. Install all your drivers that came with Motherboard CD4. Since i have 2 SSD and 1 HDD here's what i did. First SSD will have Windows installed, And 2nd SSD will have Launcher & Game installed.5. Start Downloading your Launcher & Game.6. install your latest Nvidia Graphics Driver and let it restart.7. install your windows 7 updates including SP18. Doesn't matter if your windows is Activated or not ROI Gold, can always do that latter.9. Download SlimDrivers Free which will Install & Update all your Drivers.10. once you done all that Reboot your PC. 11. Once your back on desktop:Click Start bottom left corner In the search bar type in MSCONFIG click on it.Click on services, Tick the box saying Hide All Microsoft Services,Then Click Disable All click ok. Then it'll ask you to Restart PC Click Yes.12. Make sure you Created a shortcut for the Game that says "Riders Of Icarus"on the Desktop.13. Go to the Short Cut & Right Click Run it as Administrator.14. Launcher should come up & Press Play.15. Enjoy your Game. IF your wondering what Antivirus am i using:I'M using Avira Anti Virus 2016 Free. https://www.avira.com/ Make Sure your PC can actually run the Cheap Riders of Icarus Gold i cant stress out enough with people complaining about Lag in game.And Also have a Good Internet Connection.
    508 Posted by blade soul
  • OK so i found a Solution to my Icarus Gold problem today: Windows 7 Ultimate 64bit Here's what i did: 1. Back Up Everything .2. Reinstall Windows 7 from USB OR CD.3. Once on Desktop Don't install any Anti Virus/Fire Wall Programs .3. Install all your drivers that came with Motherboard CD4. Since i have 2 SSD and 1 HDD here's what i did. First SSD will have Windows installed, And 2nd SSD will have Launcher & Game installed.5. Start Downloading your Launcher & Game.6. install your latest Nvidia Graphics Driver and let it restart.7. install your windows 7 updates including SP18. Doesn't matter if your windows is Activated or not ROI Gold, can always do that latter.9. Download SlimDrivers Free which will Install & Update all your Drivers.10. once you done all that Reboot your PC. 11. Once your back on desktop:Click Start bottom left corner In the search bar type in MSCONFIG click on it.Click on services, Tick the box saying Hide All Microsoft Services,Then Click Disable All click ok. Then it'll ask you to Restart PC Click Yes.12. Make sure you Created a shortcut for the Game that says "Riders Of Icarus"on the Desktop.13. Go to the Short Cut & Right Click Run it as Administrator.14. Launcher should come up & Press Play.15. Enjoy your Game. IF your wondering what Antivirus am i using:I'M using Avira Anti Virus 2016 Free. https://www.avira.com/ Make Sure your PC can actually run the Cheap Riders of Icarus Gold i cant stress out enough with people complaining about Lag in game.And Also have a Good Internet Connection.
    Jul 31, 2016 508
  • 28 Jul 2016
    This is now fixed, for anyone having trouble as a mage. Get a pet with high stamina. Then proceed to blink around the house whenever she attacks. She will follow you infinitely. Make sure to turn on mana shield Riders of Icarus Gold. Make sure to throw fireballs whenever you can (you can blink while they are in the air). Repeat till she dies. Class specific items with Class Stats, the amount can be rg but spamming a dungeon 20 times to get full gear that helps you with each bonus is tedious.More customization choice in your ability build, even following wow with the 3 talent trees would be better then everyone using the same 8 abilities for a class.New Class, party finding can be slow trying to get one of a kind of each class be nice to have a sub class that can heal / tank or support. Scrub the pay to reset of dungeons, It ruins gameplay.Dungeons need to be balanced (Carleon Estate is hard, Rom is easy) Taming points should lvl same with things you can tame.Scrub pet sealing and allow all creatures to be tamed to Buy Riders of Icarus Gold, the ones you cant ride can be pets also give them more abilities and stamina because pets are useless and this games all about beast masterying isnt it? (also allow lock on pet aggro, having to change passive to gaurd everytime his ever so often is time consuming and needs to be better. More acheivements, you can get majority of the acheives in a week excluding some that may take months.Easier way to navigate your cursor to your options + Better mouse sensitivity.Female chars shouldnt wear a dress, its just unrealistic and their skirt flys up when they ride, All in all good game, hope it gets many Icarus Gold and unique features as for now its only a weeks worth of game
    429 Posted by blade soul
  • This is now fixed, for anyone having trouble as a mage. Get a pet with high stamina. Then proceed to blink around the house whenever she attacks. She will follow you infinitely. Make sure to turn on mana shield Riders of Icarus Gold. Make sure to throw fireballs whenever you can (you can blink while they are in the air). Repeat till she dies. Class specific items with Class Stats, the amount can be rg but spamming a dungeon 20 times to get full gear that helps you with each bonus is tedious.More customization choice in your ability build, even following wow with the 3 talent trees would be better then everyone using the same 8 abilities for a class.New Class, party finding can be slow trying to get one of a kind of each class be nice to have a sub class that can heal / tank or support. Scrub the pay to reset of dungeons, It ruins gameplay.Dungeons need to be balanced (Carleon Estate is hard, Rom is easy) Taming points should lvl same with things you can tame.Scrub pet sealing and allow all creatures to be tamed to Buy Riders of Icarus Gold, the ones you cant ride can be pets also give them more abilities and stamina because pets are useless and this games all about beast masterying isnt it? (also allow lock on pet aggro, having to change passive to gaurd everytime his ever so often is time consuming and needs to be better. More acheivements, you can get majority of the acheives in a week excluding some that may take months.Easier way to navigate your cursor to your options + Better mouse sensitivity.Female chars shouldnt wear a dress, its just unrealistic and their skirt flys up when they ride, All in all good game, hope it gets many Icarus Gold and unique features as for now its only a weeks worth of game
    Jul 28, 2016 429
  • 27 Jul 2016
    The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    2898 Posted by blade soul
  • The upcoming patch (ETA "later in July") will not only raise the lvl cap to 35 but will also introduce a new region (the frozen Parna's Coast) along with the option to tame Heroic monsters (Agnas, here I come!). Thing we need to remember is that they're translating & dubbing everything from the Korean version of the Riders of Icarus Gold, and this takes time. With that in mind, I don't think we'll see the "fully released" version of the game any time soon, especially if the devs keep working on it (I read the Korean version was getting its level cap raised to 65). I would like to know how long until they uncap or raise the max level in game as well as of course as new section of map, quests, dungeons, etc. I've been grinding for a while and still working on getting a set of Frozen gear and taming more familiars but I just want to keep going with the game!! I'm loving it so far and just want more content! when the game is fully released I'm assuming that I won't lose all my progress and have to start from the beginning with Icarus Gold?? just a confirmation on that would be good Priest damage is actually pretty decent. i mean, you won't be two-shotting monsters like a Wizard, but, they still have OK damage. there's no PvP (yet), but there will be in the future. for healing, it's clicking portraits. you could, technically, just use hotkeys and action-mode to heal, but that's slower. our main heal (for now) is Healing Glow, an AoE-charged heal that heals 30% of someone's health. Not much PvP at the moment besides duels I believe. Even then I haven't tried any, so I can't give much feedback there. You click on everyones portrait if you're giving a direct heal to Buy Riders of Icarus Gold(Elora's mark I believe), but there is an AoE heal that you can charge up that gives a large amount of heals, and DoT's that also heal the party. It's a pretty different way of healing, but it's fun.
    Jul 27, 2016 2898
  • 27 Jul 2016
    As you probably know (thos who doesn't now you will) I played Albion for quite some time and I quite enjoyed it. There were great PvP battles, big dungeon runs, drunk guild members and so on. As I said great time. But in last weeks major patch comed along and gived us new dungeons. There are great not the less but sometimes there is just that little something what is missing. And if you wanted to do some fame progression on big tier and wanted to go to portal in 5 you 99% time met groups twice big as yours so you lost ower and ower again. It was fun for first week fighting this groups but lot of ppl left cause of this and also lack of content drived ppl off. And when you lose 100 ppl from guild cause they don't play anymore then it suck and you no longer enjoys to play the game. Last final blow was that devs confirmed 2 wipes and said that they dont know when they are going to be so we lost last ppl which played game and that was also final blow for me. When you as officier log in to game and there is just 1 man online it just don't feel right. I know this is beta but it kind of feel like some alpha sorry to say. This game have big potential but it needs lot of work... Player community is ... well in some parts full of trolls and idiots but in other part there are nice ppl... But let's be fair I've said this so many times and I gonna say it again - Silence is bad .. Devs needs to learn how to properly communicate with community and just not say random shit in global chat ingame. Foru / site is place where stuff should be written to eliminate as much trolls as possible. For example @Korn writed forum that there would be wipe .. silence went forward and devastating WIPE HYPE was created. I know it is gona sound hars but it is true. There are community manager but they are NOT doing work what they should do > Eliminate those trolls and don'T give them chance they should answer community questions and so on. There are moderators but they can't do some stuff. I know that this thread is going to be moved to rants section and that you guys will try to hide and maybe I will get negative feedback on this but what ever you do keep in mind that sometimes constructive criticism is in fact good think. So now to main topic - Dev silence in last week This is now issue that should be worked on. Dew should give players some feedback what they are working on and what they are going to bring because silence is only going to give flustration and thinking that devs abandoned this "ship". Don't take this ad bad thing this game is great but there needs to be some enjoyment in it. Fame grind is just ... well messed shit right now and I know that there is going to be fame overhaul but from player perspective is just too repetitive and also there are lot of issues. Keep working on this great game and don't kill it before it even goes live.With that said I'm going to take break from playing and will see you guys in future hopefully. - See more at: http://www.aosilver.com/albion-online/news/albion-online--the-dev-silence-rip#sthash.quNj4k1l.dpuf
    419 Posted by blade soul
  • As you probably know (thos who doesn't now you will) I played Albion for quite some time and I quite enjoyed it. There were great PvP battles, big dungeon runs, drunk guild members and so on. As I said great time. But in last weeks major patch comed along and gived us new dungeons. There are great not the less but sometimes there is just that little something what is missing. And if you wanted to do some fame progression on big tier and wanted to go to portal in 5 you 99% time met groups twice big as yours so you lost ower and ower again. It was fun for first week fighting this groups but lot of ppl left cause of this and also lack of content drived ppl off. And when you lose 100 ppl from guild cause they don't play anymore then it suck and you no longer enjoys to play the game. Last final blow was that devs confirmed 2 wipes and said that they dont know when they are going to be so we lost last ppl which played game and that was also final blow for me. When you as officier log in to game and there is just 1 man online it just don't feel right. I know this is beta but it kind of feel like some alpha sorry to say. This game have big potential but it needs lot of work... Player community is ... well in some parts full of trolls and idiots but in other part there are nice ppl... But let's be fair I've said this so many times and I gonna say it again - Silence is bad .. Devs needs to learn how to properly communicate with community and just not say random shit in global chat ingame. Foru / site is place where stuff should be written to eliminate as much trolls as possible. For example @Korn writed forum that there would be wipe .. silence went forward and devastating WIPE HYPE was created. I know it is gona sound hars but it is true. There are community manager but they are NOT doing work what they should do > Eliminate those trolls and don'T give them chance they should answer community questions and so on. There are moderators but they can't do some stuff. I know that this thread is going to be moved to rants section and that you guys will try to hide and maybe I will get negative feedback on this but what ever you do keep in mind that sometimes constructive criticism is in fact good think. So now to main topic - Dev silence in last week This is now issue that should be worked on. Dew should give players some feedback what they are working on and what they are going to bring because silence is only going to give flustration and thinking that devs abandoned this "ship". Don't take this ad bad thing this game is great but there needs to be some enjoyment in it. Fame grind is just ... well messed shit right now and I know that there is going to be fame overhaul but from player perspective is just too repetitive and also there are lot of issues. Keep working on this great game and don't kill it before it even goes live.With that said I'm going to take break from playing and will see you guys in future hopefully. - See more at: http://www.aosilver.com/albion-online/news/albion-online--the-dev-silence-rip#sthash.quNj4k1l.dpuf
    Jul 27, 2016 419
  • 25 Jul 2016
    You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    3968 Posted by blade soul
  • You need to remember this is a Asian game being converted into the western market by nexon and usually both of these tend to become p2w as a lot of asian mmo's are like that and nexon has had issues with this in the past. They will either need to maintain the current system where it's fairly minimal right now however in order to maintain the proper cash flow a lot of games go that way for awhile until they fizzle out because of it as purely cosmetic items rarely will be enough to keep a game running. Anyone coming to this game from archeage will notice a dramatic change in management style to Buy Riders of Icarus Gold, this company wants to make a fun game, not dependent on money spent. They go so far as to give you game currency just for playing content. I love everything this company is doing and they have my buy in, for sure! Every direction they are planning or implimenting is everything i've complained about in other games. This game is a breath of fresh air and I really want to see it succeed. They're peobably just time travelers forgetting what time they're in. eventually this game will have tons of p2w/p2progress because they need to generate money somehow to keep the game running and to justify supporting it. that's the life of a "f2p" mmo, regardless of how they begin, they either fizzle out and die because people aren't forced to buy things to progress or be competetive in the game or they go crazy with the cash shop and drive away all the players leaving only those that are diehard players or people who have already gotten everything they need/want and don't need to use the cash shop for anything and the game dies anyway. After every game load, recall stone use and transit shrine telepoert. I see the same 'crash landing' cinematic with Cheap Riders of Icarus Gold. I was running through the game quickly skipping all the cinematics and now I have this. Also i have noticed two of the models have their arms at there sides
    Jul 25, 2016 3968
  • 22 Jul 2016
    Especially with the targeting allies thing, that's rather important in a boss battle and you need to heal someone quickly. I've had the targets shift on me all because one came closer than the other but I still wanted to kill the one that was furthest to Buy Riders of Icarus Gold. Really irritating. And no, I didn't press Tab again. Another thing they should do, make mounted combat vary between classes. Like different weapons and skills. For example, instead of a crossbow or a spear, a wizard or priest will have a staff that can shoot out magic/castor attacks. same thing happens to me.. im a berserker and i cant stress how ♥♥♥♥ed up target combat is.. lavalight cave.. exploding lil things.. attacking something else that no matte rhow hard i try to keep in front always moves to the ♥♥♥♥ing back of me and splits up the group making my multi attacks usless even more so if my target runs away while the rest stay with Cheap Riders of Icarus Gold.. target out of range but wont swing or use attacks on anything close unless i tell it 2.. because of this ♥♥♥♥ auto attack i am missing my combs alot!!!!! will hit twice try to press the right number but ohhh 2 late your auto atk took over have 2 wait.. opps skill worked after and messed it all up now have 2 wait Oh, and I have yet to find a way to stop the auto-attack. Seriously, that's annoying. Allow us to toggle it. There's a time when I need it and a time when I don't need it. Needed it ONCE and that was today when I was like "screw it, I'm going to fly above you and shoot you...crap, out of stamina with the only flying mount that can fly this high..." Needed auto-attack there because it doesn't use up stamina, but it doesn't regen either (which is fine). Another thing that, for me at least is quite annoying is...The mp consuption on skills is a ♥♥♥♥ing joke, I dont need to manage my skill use, just blow cds non-stop cause they use almost no mp. Like, I've farmed mobs non-stop for long periods of time and my mana bar didnt droped bellow 90~95%, I've been deleting the MP pots I get Riders of Icarus Gold cause there is no point on keeping them eatin inventory space when they are useless.
    476 Posted by blade soul
  • Especially with the targeting allies thing, that's rather important in a boss battle and you need to heal someone quickly. I've had the targets shift on me all because one came closer than the other but I still wanted to kill the one that was furthest to Buy Riders of Icarus Gold. Really irritating. And no, I didn't press Tab again. Another thing they should do, make mounted combat vary between classes. Like different weapons and skills. For example, instead of a crossbow or a spear, a wizard or priest will have a staff that can shoot out magic/castor attacks. same thing happens to me.. im a berserker and i cant stress how ♥♥♥♥ed up target combat is.. lavalight cave.. exploding lil things.. attacking something else that no matte rhow hard i try to keep in front always moves to the ♥♥♥♥ing back of me and splits up the group making my multi attacks usless even more so if my target runs away while the rest stay with Cheap Riders of Icarus Gold.. target out of range but wont swing or use attacks on anything close unless i tell it 2.. because of this ♥♥♥♥ auto attack i am missing my combs alot!!!!! will hit twice try to press the right number but ohhh 2 late your auto atk took over have 2 wait.. opps skill worked after and messed it all up now have 2 wait Oh, and I have yet to find a way to stop the auto-attack. Seriously, that's annoying. Allow us to toggle it. There's a time when I need it and a time when I don't need it. Needed it ONCE and that was today when I was like "screw it, I'm going to fly above you and shoot you...crap, out of stamina with the only flying mount that can fly this high..." Needed auto-attack there because it doesn't use up stamina, but it doesn't regen either (which is fine). Another thing that, for me at least is quite annoying is...The mp consuption on skills is a ♥♥♥♥ing joke, I dont need to manage my skill use, just blow cds non-stop cause they use almost no mp. Like, I've farmed mobs non-stop for long periods of time and my mana bar didnt droped bellow 90~95%, I've been deleting the MP pots I get Riders of Icarus Gold cause there is no point on keeping them eatin inventory space when they are useless.
    Jul 22, 2016 476
  • 19 Jul 2016
    If adults choose to swear, it is not your place to say that they can't. I understand why you would want such a filter for your younger players, but grown adults who choose to swear should not be coddled and should have the option to choose whether they want swear words filtered or not. Adults will choose to swear regardless of whatever filters exist in the game, all a censor does is give motive for people who swear to bypass the Cheap Riders of Icarus Gold, which is why it should be entirely optional as it is in many other games. This way any perceived benefits of a filter can remain in tact for those who might hypothetically benefit from it, whilst others will not have the incentive to try and bypass a filter as there will be none on their end. All parties benefit. Wouldn't a kid be complaining about swear words and want a filter??? Trust me, I've encountered a bunch of kids complaining about swear words. I said a few and some kid was all like "you can't say those words, I'm not allowed to say them so you shouldn't say them". Of course, with terrible grammar instead. I like what you are saying, OP. The filter should be optional not mandatory. People are just going to bypass it, like you said, and it filters out words that aren't even bad (at least most filters do with Riders of Icarus Gold). Like assumption becomes ******** in some instances where there is a filter. Not sure about the one in game. I'll have to test it out. Filters tend to go one of two ways: The first way is they censor a few known words and variants and people find the words that aren't censored or they find unconventional ways of spelling them. ( 3 as "e", @ as "a" for example.) This means that the filter is barely effective at stopping swearing when people are determined to swear. Swearing is a form of expression and when people feel their expression is being surpressed they will find alternative ways to express themselves. Including bypassing the filter so they can say vulgar things for whatever reason. The second way is they go overboard, (such as the filters in games like Roblox) censoring entire statements because part of the statement might have an expletive or a word that could incite controversial topics, such as the word "jewish" which leads to a dysfunctional chat that looks like a bunch of people spamming "###########", at which point there is no reason to have a chat system at all. Making the censor optional is always the best route, as it keeps the censor in place for overbearing parents who want their children coddled with Icarus Gold, whilst allowing adults to communicate as adults do to one another without incentivising people to bypass the censor in order to do so. Nexon's current system just reeks of ignorance.
    430 Posted by blade soul
  • If adults choose to swear, it is not your place to say that they can't. I understand why you would want such a filter for your younger players, but grown adults who choose to swear should not be coddled and should have the option to choose whether they want swear words filtered or not. Adults will choose to swear regardless of whatever filters exist in the game, all a censor does is give motive for people who swear to bypass the Cheap Riders of Icarus Gold, which is why it should be entirely optional as it is in many other games. This way any perceived benefits of a filter can remain in tact for those who might hypothetically benefit from it, whilst others will not have the incentive to try and bypass a filter as there will be none on their end. All parties benefit. Wouldn't a kid be complaining about swear words and want a filter??? Trust me, I've encountered a bunch of kids complaining about swear words. I said a few and some kid was all like "you can't say those words, I'm not allowed to say them so you shouldn't say them". Of course, with terrible grammar instead. I like what you are saying, OP. The filter should be optional not mandatory. People are just going to bypass it, like you said, and it filters out words that aren't even bad (at least most filters do with Riders of Icarus Gold). Like assumption becomes ******** in some instances where there is a filter. Not sure about the one in game. I'll have to test it out. Filters tend to go one of two ways: The first way is they censor a few known words and variants and people find the words that aren't censored or they find unconventional ways of spelling them. ( 3 as "e", @ as "a" for example.) This means that the filter is barely effective at stopping swearing when people are determined to swear. Swearing is a form of expression and when people feel their expression is being surpressed they will find alternative ways to express themselves. Including bypassing the filter so they can say vulgar things for whatever reason. The second way is they go overboard, (such as the filters in games like Roblox) censoring entire statements because part of the statement might have an expletive or a word that could incite controversial topics, such as the word "jewish" which leads to a dysfunctional chat that looks like a bunch of people spamming "###########", at which point there is no reason to have a chat system at all. Making the censor optional is always the best route, as it keeps the censor in place for overbearing parents who want their children coddled with Icarus Gold, whilst allowing adults to communicate as adults do to one another without incentivising people to bypass the censor in order to do so. Nexon's current system just reeks of ignorance.
    Jul 19, 2016 430
  • 18 Jul 2016
    We are currently looking into the following avenues to tackle this in the future:In general: destiny board fame values are currently too grindy on the high Albion Online Gold. This will be looked atWe are also looking into the mob "charge" system and see if improvements can be made in fine tuning itWe are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to) In general: destiny board fame values are currently too grindy on the high end. This will be looked at2 week, soloing also easilly goto t6 or 4.3. this should be fine for Cheap Albion Online Silver. We are also looking into the mob "charge" system and see if improvements can be made in fine tuning it. mobs respawn is not an issues, it is places cover with mobs is less, players farming are alot. We are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.reasonable.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to it is time u guys need to look into game directions for various type players. overall pvp zone is not an issues for me, even soloing those place, lose gears etc, u will get used of it, the only issues for me is only party with random players not the same guild. like example, guild lack of healer, so we find outsiders, but once die in dungeon, those outsiders take ur gears and dissapear, leaving people in dugeon, cant proceed Albion Online Powerleveling, cant go back, type /stuck some work, some doesnt work. This is stupid. losing gears is not an issues for me, but some player will took it seriously and stop there, here u go, lose some people again for party. Then u decided to goto soloing, people flame u not helping later on. lol
    372 Posted by blade soul
  • We are currently looking into the following avenues to tackle this in the future:In general: destiny board fame values are currently too grindy on the high Albion Online Gold. This will be looked atWe are also looking into the mob "charge" system and see if improvements can be made in fine tuning itWe are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to) In general: destiny board fame values are currently too grindy on the high end. This will be looked at2 week, soloing also easilly goto t6 or 4.3. this should be fine for Cheap Albion Online Silver. We are also looking into the mob "charge" system and see if improvements can be made in fine tuning it. mobs respawn is not an issues, it is places cover with mobs is less, players farming are alot. We are likely going to losen up the type of mobs you have to kill in order to progress, allowing you to kill mobs 1 tier below the current destiny board goal.reasonable.We are looking into various ideas that would allow solo/safe-zone oriented players to progress on the destiny board without undermining the incentives to venture into the PvP zones. We have a really cool concept here that however is still in the early stages, and thus a bit too early to share. (also I am tempted to it is time u guys need to look into game directions for various type players. overall pvp zone is not an issues for me, even soloing those place, lose gears etc, u will get used of it, the only issues for me is only party with random players not the same guild. like example, guild lack of healer, so we find outsiders, but once die in dungeon, those outsiders take ur gears and dissapear, leaving people in dugeon, cant proceed Albion Online Powerleveling, cant go back, type /stuck some work, some doesnt work. This is stupid. losing gears is not an issues for me, but some player will took it seriously and stop there, here u go, lose some people again for party. Then u decided to goto soloing, people flame u not helping later on. lol
    Jul 18, 2016 372
  • 15 Jul 2016
    Its like pokemon GO but with classes but srly game is in open beta so we got 25 lvl cap and 3 dungs and 1 big boss,there is alot of mission to lvl up your charakter.Dungs focus on tanks,heals,dps so its rly fast to find party.Combat is rly good,you can combo your skills to get more effects like more dmg for ROI Gold. (ofc you can combo how you want to get others effects on monster or players). PvP for now is unbalanced but PvE is rly good. I rly enjoy this game and wait for more patches Well not bad then. I wonna kind of join a game where people are friendly and happy to play. Many games as I played befor where people mad stuff. Now its time for me to find somethink else. Something fun. What I'm focused on is how the game work and stuff thanks. And how people are to each other. Still sounds good. But when yougot it from Steam do you then have sone kind of browser like LOL, War Thunder they got? Like you have to asign without Steam? It connects directly to your steam account so its an automatic log-in, graphics are pretty/combat is fun "I play as a gaurdian"- a tank if you will. you can tame your own mounts and you get a flying mount at around lvl 10 i believe maybe sooner. there are in-game achievments where it gives you money to spend on the in-game shop "Health potions/energy potions/costumes, and bags to increase your inventory. the community is quite nice from whati've seen to Buy Riders of Icarus Gold..although there is still quite a bit of goldfarmer spammers since this is a korean game. but i havent had any problems so far, you should really try it out just to see for yourself I have to say you gave me the best info here dude. Thanks. Like really. You said the community are nice to people and stuff. And you really told me thinks I didn't knew where in the game. Thanks for your time you good person.
    402 Posted by blade soul
  • Its like pokemon GO but with classes but srly game is in open beta so we got 25 lvl cap and 3 dungs and 1 big boss,there is alot of mission to lvl up your charakter.Dungs focus on tanks,heals,dps so its rly fast to find party.Combat is rly good,you can combo your skills to get more effects like more dmg for ROI Gold. (ofc you can combo how you want to get others effects on monster or players). PvP for now is unbalanced but PvE is rly good. I rly enjoy this game and wait for more patches Well not bad then. I wonna kind of join a game where people are friendly and happy to play. Many games as I played befor where people mad stuff. Now its time for me to find somethink else. Something fun. What I'm focused on is how the game work and stuff thanks. And how people are to each other. Still sounds good. But when yougot it from Steam do you then have sone kind of browser like LOL, War Thunder they got? Like you have to asign without Steam? It connects directly to your steam account so its an automatic log-in, graphics are pretty/combat is fun "I play as a gaurdian"- a tank if you will. you can tame your own mounts and you get a flying mount at around lvl 10 i believe maybe sooner. there are in-game achievments where it gives you money to spend on the in-game shop "Health potions/energy potions/costumes, and bags to increase your inventory. the community is quite nice from whati've seen to Buy Riders of Icarus Gold..although there is still quite a bit of goldfarmer spammers since this is a korean game. but i havent had any problems so far, you should really try it out just to see for yourself I have to say you gave me the best info here dude. Thanks. Like really. You said the community are nice to people and stuff. And you really told me thinks I didn't knew where in the game. Thanks for your time you good person.
    Jul 15, 2016 402
  • 12 Jul 2016
    When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button, when I do this with TOR the browser screen just stays at "SENDING..." and nothing happens, if I click on "ROI Gold" again guess what - NOTHING HAPPENS... Maybe now you will tell me that my account is created, but the screen is messing with me? Well guess what - I checked my email and there is nothing. Well maybe still my account is created and I must check that with the Nexon Launcher which I downloaded from the site or with my Riders of Icarus shortcut from steam - well guess what I DID THAT TOO and NO there is not account with that name. By the way as I am writing all of that, ~15 minutes passed since I tried to create an account with TOR(which is mozilla firefox bases I KNOW) and the screen still stays at "SENDING...". So yea maybe I'm dumb as f*ck and this guy who can't get in the game too is crazy... I have made a ticket about it on the site too and so far there is no answer... I even disabled my antivirus and tried again and still the same old story repeats... So stop blaming my PC, Windows, Browser or me - I told you that I'm not the casual noob "When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button" When you click on the sign up button a pop up appears Riders of Icarus Gold. If you have an unknown error occured and the pop up doesnt appear how is it not a browser problem lol. My Chrome work perfectly here and i can create 100 accounts if i wanted to. Why can't you ? This is website not a game. Why are you using TOR ? Do you go on the darknet often ? It's funny that you don't want me to blame your PC or You when it's clear that you have problems with it lol. "I click there and i have an error" When it's only a freaking button on a website that should work 100% no problem. It's obvious for everyone that you have a problem. I guess you're the only one who thinks that this have anything to do with the game lol. You are in denial or something. "ITS NOT MY PC BUT WHEN I CLICK THERE I HAVE AN ERROR". So if it's not your PC what is it then ? Are you gonna tell me the game is what makes you not being able to create an account on nexon website ? As a programmer it's pretty clear that something is blocking you from sending the form and on chrome something is making you not being able to see the pop up to Buy Riders of Icarus Gold. Please tell me it's not your PC again.
    5980 Posted by blade soul
  • When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button, when I do this with TOR the browser screen just stays at "SENDING..." and nothing happens, if I click on "ROI Gold" again guess what - NOTHING HAPPENS... Maybe now you will tell me that my account is created, but the screen is messing with me? Well guess what - I checked my email and there is nothing. Well maybe still my account is created and I must check that with the Nexon Launcher which I downloaded from the site or with my Riders of Icarus shortcut from steam - well guess what I DID THAT TOO and NO there is not account with that name. By the way as I am writing all of that, ~15 minutes passed since I tried to create an account with TOR(which is mozilla firefox bases I KNOW) and the screen still stays at "SENDING...". So yea maybe I'm dumb as f*ck and this guy who can't get in the game too is crazy... I have made a ticket about it on the site too and so far there is no answer... I even disabled my antivirus and tried again and still the same old story repeats... So stop blaming my PC, Windows, Browser or me - I told you that I'm not the casual noob "When I click the sign up button with Chrome an "Unknown error occurred" message shows right above the sign up button" When you click on the sign up button a pop up appears Riders of Icarus Gold. If you have an unknown error occured and the pop up doesnt appear how is it not a browser problem lol. My Chrome work perfectly here and i can create 100 accounts if i wanted to. Why can't you ? This is website not a game. Why are you using TOR ? Do you go on the darknet often ? It's funny that you don't want me to blame your PC or You when it's clear that you have problems with it lol. "I click there and i have an error" When it's only a freaking button on a website that should work 100% no problem. It's obvious for everyone that you have a problem. I guess you're the only one who thinks that this have anything to do with the game lol. You are in denial or something. "ITS NOT MY PC BUT WHEN I CLICK THERE I HAVE AN ERROR". So if it's not your PC what is it then ? Are you gonna tell me the game is what makes you not being able to create an account on nexon website ? As a programmer it's pretty clear that something is blocking you from sending the form and on chrome something is making you not being able to see the pop up to Buy Riders of Icarus Gold. Please tell me it's not your PC again.
    Jul 12, 2016 5980
  • 11 Jul 2016
    If you can read or speak Korean, the best pet mmorpg ever made is called Icarus Online. I still have a level 50 or 60 something floating around their servers with u/vanityconcubine Cheap Riders of Icarus Gold. It's still quite graphic intensive as well, the only sad thing is is it's never been localized to the US. The game's ported to NA already, it's under the name of "Riders of Icarus", official port and on the final closed beta stage!(and yeah, it's under Nexon but until now it doesn't have any p2w itens on cash shop atleast) No they are not weak, their pets are. They are just there for support, not damage. Don't know much since I quit long long ago (after the cap changed from 75 to 85) (RoR expansion) but still check forums and stuff every now and then because some friends still play. What's stong or not is really prespective now since every class (except hunter) is god-like compared to what it was before the trees.In short: I would not recommend LOTRO in any case The Necromancer class with the help of Riders of Icarus Gold, they get 8 slots to fill in and the different pets they unlock take in 1 or more spots, so you can set up your pet army the way you want And Everquest 2 has also got some really fun pet classes like the Coercer which just takes a mob from the zone and charms it into doing your will, or the Illusionist which uses a copy of itself as pet. and then you have Necromancers and Beastmasters as well. They even have 2 healer classes that use pets as support. I hate to sound all hipster about it but although it was basic, I still feel that vanilla wows hunter had the best pet mechanics. It certainly felt to me that I had the biggest connection with pets there than in any other mmo, and tbh I think that largely is due to the fact that there was such a range of lets you could tame in the game. If you can stand Chinese, Moonlight Blade has a rather fun puppet master class. You get to command your puppet to move around your Icarus Gold, damaging them as she does, putting her in good positions to use her AoE abilities. It might not be what you're looking for, but I found it quite satisfying.
    328 Posted by blade soul
  • If you can read or speak Korean, the best pet mmorpg ever made is called Icarus Online. I still have a level 50 or 60 something floating around their servers with u/vanityconcubine Cheap Riders of Icarus Gold. It's still quite graphic intensive as well, the only sad thing is is it's never been localized to the US. The game's ported to NA already, it's under the name of "Riders of Icarus", official port and on the final closed beta stage!(and yeah, it's under Nexon but until now it doesn't have any p2w itens on cash shop atleast) No they are not weak, their pets are. They are just there for support, not damage. Don't know much since I quit long long ago (after the cap changed from 75 to 85) (RoR expansion) but still check forums and stuff every now and then because some friends still play. What's stong or not is really prespective now since every class (except hunter) is god-like compared to what it was before the trees.In short: I would not recommend LOTRO in any case The Necromancer class with the help of Riders of Icarus Gold, they get 8 slots to fill in and the different pets they unlock take in 1 or more spots, so you can set up your pet army the way you want And Everquest 2 has also got some really fun pet classes like the Coercer which just takes a mob from the zone and charms it into doing your will, or the Illusionist which uses a copy of itself as pet. and then you have Necromancers and Beastmasters as well. They even have 2 healer classes that use pets as support. I hate to sound all hipster about it but although it was basic, I still feel that vanilla wows hunter had the best pet mechanics. It certainly felt to me that I had the biggest connection with pets there than in any other mmo, and tbh I think that largely is due to the fact that there was such a range of lets you could tame in the game. If you can stand Chinese, Moonlight Blade has a rather fun puppet master class. You get to command your puppet to move around your Icarus Gold, damaging them as she does, putting her in good positions to use her AoE abilities. It might not be what you're looking for, but I found it quite satisfying.
    Jul 11, 2016 328
  • 08 Jul 2016
    There needs to be an alliance size limit. Either a hard set limit or a mechanic that makes it progressively harder for large alliances to gain extra territories needs to be implemented. 50 player guilds will never be able to compete with 1000 player alliances with Cheap Albion Online Gold. Even though it is 5v5, the 1000 player alliance still has a major advantage. A few small groups of five might be able to fight goliath, but average players are still screwed. People can say everything is alright, but all you have to do is look at the map or the player count in town to see things are not alright. The world has turned into a few monopolies. A handful of organizations have stockpiled practically every territory in the game. There has also been a major dropoff in players since launch of Beta. People who are arguing that the 5v5 (50v1000) GvG model is working fine are delusional. It is time to start figuring out how to attract average gamers before Albion is a complete ghost town. Arguing that everyone should move to 1000 player alliances is dumb. These huge entities exist out of function and necessity, not out of preference. Most of the people in these alliances do not even know the GMs of other guilds in the alliance. There is little comradery between all these people. People would have much more fun playing in smaller groups. So, now u understand, that 1000 stronger than 100, 100 than 50, 50 than 1. Looks like serious scientific discovery with Albion Online Gold. Use your diplomatic skill to save your independent position and don't have claim war with strong alliances u cant win. Its win-win strategy. You got no problems with killing single players in OW? Dont u think they can think in same way and ask DEVs to 'cap groups in OW'. 'plox fix this guys - they kiled me in black zone in 10 ppl and i cant win 1 vs 10. fix it plz'. I dont see how its limiting. People can still make alliances will just make it harder for them to zerg since they can also hurt each other in pvp. Which means there will be way less zergging and it will become easier to fight against the few zergs that might show up. Runescape for instance didnt have a guild/clan or alliance system. But people still joined huged clans and had huge battles but it had to be really coordinated cause everybody could hurt in best albion online silver store, even your guildies. Hell, the leader of ur guild could even call ur name by mistake and ur whole guild would rape the shit out of u before they noticed u were one of them.
    375 Posted by blade soul
  • There needs to be an alliance size limit. Either a hard set limit or a mechanic that makes it progressively harder for large alliances to gain extra territories needs to be implemented. 50 player guilds will never be able to compete with 1000 player alliances with Cheap Albion Online Gold. Even though it is 5v5, the 1000 player alliance still has a major advantage. A few small groups of five might be able to fight goliath, but average players are still screwed. People can say everything is alright, but all you have to do is look at the map or the player count in town to see things are not alright. The world has turned into a few monopolies. A handful of organizations have stockpiled practically every territory in the game. There has also been a major dropoff in players since launch of Beta. People who are arguing that the 5v5 (50v1000) GvG model is working fine are delusional. It is time to start figuring out how to attract average gamers before Albion is a complete ghost town. Arguing that everyone should move to 1000 player alliances is dumb. These huge entities exist out of function and necessity, not out of preference. Most of the people in these alliances do not even know the GMs of other guilds in the alliance. There is little comradery between all these people. People would have much more fun playing in smaller groups. So, now u understand, that 1000 stronger than 100, 100 than 50, 50 than 1. Looks like serious scientific discovery with Albion Online Gold. Use your diplomatic skill to save your independent position and don't have claim war with strong alliances u cant win. Its win-win strategy. You got no problems with killing single players in OW? Dont u think they can think in same way and ask DEVs to 'cap groups in OW'. 'plox fix this guys - they kiled me in black zone in 10 ppl and i cant win 1 vs 10. fix it plz'. I dont see how its limiting. People can still make alliances will just make it harder for them to zerg since they can also hurt each other in pvp. Which means there will be way less zergging and it will become easier to fight against the few zergs that might show up. Runescape for instance didnt have a guild/clan or alliance system. But people still joined huged clans and had huge battles but it had to be really coordinated cause everybody could hurt in best albion online silver store, even your guildies. Hell, the leader of ur guild could even call ur name by mistake and ur whole guild would rape the shit out of u before they noticed u were one of them.
    Jul 08, 2016 375
  • 08 Jul 2016
    My number one pick would have been Vanguard Saga of Heroes Necromancer. The necromancer had a permanent pet which you had to harvest parts from dead mobs so you could graft them on to give him abilities and Icarus Gold. These parts had rarities and some could only be harvested off of certain bosses. Some of the grafts also allowed you to steal energy from your pet for yourself. Secondly the Necromancer had 4 different types of temporary pets that could be up simultaneously with the permanent one. Archer, Melee, and Caster pets could be kept up semi permanently as long as mobs were dying and one more powerful reanimation that could only be up for a short period. The necromancer also had 2 forms (or specs) Lich and Spirit the spec would give you specific abilities not open to the other spec. The spirit was a ghost and naturally had spirit abilities, levitation etc.., the Lich focused on physical spells and could drain his health for great mana regen. The Caster Temporary pet would change based on this spec. So you had a lot of damage over time abilities, amazing kite potential, and every corpse you or your party defeated provided you with choices: Salvage it for grafts, tap it for mana, summon a temporary ROI Gold seller, create a temporary buff for tanks, cause it to explode etc... You had a very deep class running around dungeons with 4-6 pets who could customize one of them and find rare grafts while still having plenty of combat spells to use. Not to mention when in your form you had the appearance of a Lich or Ghost making you look as badass as you are. EQ pets are definitely my favorite. (though i only really played pets in WoW and a few others to high level) In EQ you could set points that pets could be call back to or to just follow you. They tend to tank well and hold agro well. At higher levels you could tell them to cast or not cast spells, taunt or not taunt, attack or not attack (on each target to Buy Riders of Icarus Gold), give them armor and special buffs, some could root or snare or debuff. All the pet classes can hold a fully buffed and equipped pet in a box in case your current one dies. All the pet classes get special abilities and emergency long cool down abilities that do various things. There are secondary swarm pets that act like short duration pets you can summon.
    443 Posted by blade soul
  • My number one pick would have been Vanguard Saga of Heroes Necromancer. The necromancer had a permanent pet which you had to harvest parts from dead mobs so you could graft them on to give him abilities and Icarus Gold. These parts had rarities and some could only be harvested off of certain bosses. Some of the grafts also allowed you to steal energy from your pet for yourself. Secondly the Necromancer had 4 different types of temporary pets that could be up simultaneously with the permanent one. Archer, Melee, and Caster pets could be kept up semi permanently as long as mobs were dying and one more powerful reanimation that could only be up for a short period. The necromancer also had 2 forms (or specs) Lich and Spirit the spec would give you specific abilities not open to the other spec. The spirit was a ghost and naturally had spirit abilities, levitation etc.., the Lich focused on physical spells and could drain his health for great mana regen. The Caster Temporary pet would change based on this spec. So you had a lot of damage over time abilities, amazing kite potential, and every corpse you or your party defeated provided you with choices: Salvage it for grafts, tap it for mana, summon a temporary ROI Gold seller, create a temporary buff for tanks, cause it to explode etc... You had a very deep class running around dungeons with 4-6 pets who could customize one of them and find rare grafts while still having plenty of combat spells to use. Not to mention when in your form you had the appearance of a Lich or Ghost making you look as badass as you are. EQ pets are definitely my favorite. (though i only really played pets in WoW and a few others to high level) In EQ you could set points that pets could be call back to or to just follow you. They tend to tank well and hold agro well. At higher levels you could tell them to cast or not cast spells, taunt or not taunt, attack or not attack (on each target to Buy Riders of Icarus Gold), give them armor and special buffs, some could root or snare or debuff. All the pet classes can hold a fully buffed and equipped pet in a box in case your current one dies. All the pet classes get special abilities and emergency long cool down abilities that do various things. There are secondary swarm pets that act like short duration pets you can summon.
    Jul 08, 2016 443
  • 07 Jul 2016
    It is a new spell choice on slot 2: It reduces the Healing Recieved of the target.DashDash speed is doubledFire StaffsThe game has changed quiet a bit, and long casts have become more and more difficult to get through in PvP. The Fire Staff line has typically had long casts with strong damage - we want to keep that Cheap Albion Online Silver, but there was the need to adjust the cast times a bit. So the Pyroblast has a shorter cast time and reduced damage, and the Meteor lands a bit faster after the cast. PyroblastCast Time: 2.5s -> 2sDamage reduced by 12%MeteorHit Delay: 3.4s -> 2sHammersHammer line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. This also has nice synergy in PvP, because it can be used in combos with the Hammers' stuns. We also made some adjustments to some slot 3 spells to make them a bit more threatening, and less easily avoided. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Earth ShatterArea Size: 5m -> 5.5mHit Delay: 0.5s -> 0.4sGiant StepsRemoved the self-slowMacesMace line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. The Pull Area of the former Heavy Armors is now a spell option on slot 2 for all Mace line items. Charge Shield has been removed, because the Mace already has another Charge spells Albion Online Items. A reworked version of the Charge Shield can now be found on the Knight Boots. The Flail was one of the less useful weapons in the game, so it was time to give it a new E spell. Now it has a reworked version of the Root Prison (former Heavy Armor spell). With the Root Prison and the Pull Area available on one weapon, the Flail can now shine as a control tank weapon. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Pull AreaThe spell from the old Heavy Armors is now available as new spell choice on slot 2Charge ShieldRemoved Charge Shield as a spell choice.Root PrisonThe spell from the old Heavy Armors is now available as new spell choice on the Flail for slot 3Nature StaffsIn a 1v1 scenario or solo PvE Nature Staff users were a bit too good at out-sustaining their enemies. To reduce this constant outhealing of incoming damage, reapplying Rejuvenation at max stack will now consume the stacks for a energy bonus. This change also adds a layer of new tactical decisions to this spell. RejuvenationRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for an energy bonusQuarter StaffsHurricane is a great disruption spell, making this weapon a strong addition to a GvG team. However it is a little bit too good at its job, stealing too much of the spotlight from other tanking weapons. This is why the uptime of it has been reduced by 20%. HurricaneChannel time: 5s -> 4sSpearsThe Spirit Spear's constant max stack uptime was just too good and didn't offer many interesting choices to get safe albion online silver. To make the stacking up not an auto-pilot playstyle, reapplying the Spirit Spear at max stack will now consume the stacks for a short movement speed boost. Spirit SpearRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for a movement speed bonusHarpoonRemoved the small delay before the projectile is fired.Rooting SmashStand time: 1s -> 1.4sDamage reduced by 15%
    303 Posted by blade soul
  • It is a new spell choice on slot 2: It reduces the Healing Recieved of the target.DashDash speed is doubledFire StaffsThe game has changed quiet a bit, and long casts have become more and more difficult to get through in PvP. The Fire Staff line has typically had long casts with strong damage - we want to keep that Cheap Albion Online Silver, but there was the need to adjust the cast times a bit. So the Pyroblast has a shorter cast time and reduced damage, and the Meteor lands a bit faster after the cast. PyroblastCast Time: 2.5s -> 2sDamage reduced by 12%MeteorHit Delay: 3.4s -> 2sHammersHammer line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. This also has nice synergy in PvP, because it can be used in combos with the Hammers' stuns. We also made some adjustments to some slot 3 spells to make them a bit more threatening, and less easily avoided. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Earth ShatterArea Size: 5m -> 5.5mHit Delay: 0.5s -> 0.4sGiant StepsRemoved the self-slowMacesMace line items can be slow to level up in PvE, so we've added Heavy Cleave as a good damage spell choice. The Pull Area of the former Heavy Armors is now a spell option on slot 2 for all Mace line items. Charge Shield has been removed, because the Mace already has another Charge spells Albion Online Items. A reworked version of the Charge Shield can now be found on the Knight Boots. The Flail was one of the less useful weapons in the game, so it was time to give it a new E spell. Now it has a reworked version of the Root Prison (former Heavy Armor spell). With the Root Prison and the Pull Area available on one weapon, the Flail can now shine as a control tank weapon. Heavy CleaveIt is a new spell choice on slot 2: A 1s cast time AoE attack.Pull AreaThe spell from the old Heavy Armors is now available as new spell choice on slot 2Charge ShieldRemoved Charge Shield as a spell choice.Root PrisonThe spell from the old Heavy Armors is now available as new spell choice on the Flail for slot 3Nature StaffsIn a 1v1 scenario or solo PvE Nature Staff users were a bit too good at out-sustaining their enemies. To reduce this constant outhealing of incoming damage, reapplying Rejuvenation at max stack will now consume the stacks for a energy bonus. This change also adds a layer of new tactical decisions to this spell. RejuvenationRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for an energy bonusQuarter StaffsHurricane is a great disruption spell, making this weapon a strong addition to a GvG team. However it is a little bit too good at its job, stealing too much of the spotlight from other tanking weapons. This is why the uptime of it has been reduced by 20%. HurricaneChannel time: 5s -> 4sSpearsThe Spirit Spear's constant max stack uptime was just too good and didn't offer many interesting choices to get safe albion online silver. To make the stacking up not an auto-pilot playstyle, reapplying the Spirit Spear at max stack will now consume the stacks for a short movement speed boost. Spirit SpearRework: If the spell is reapplied when fully stacked up, all the stacks are consumed for a movement speed bonusHarpoonRemoved the small delay before the projectile is fired.Rooting SmashStand time: 1s -> 1.4sDamage reduced by 15%
    Jul 07, 2016 303
  • 05 Jul 2016
    Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    443 Posted by blade soul
  • Summon There's a nice feature that helps you having your friends around Riders of Icarus Gold seller. By writing /summon "Name" you can summon your friend for a certain amount of gold near you. (at higher lvl 1 gold is nothing). Grind and Questing The game did feel very grindy on my way to 60. I used all those free potions we got. The max exp buff you can get is 500%. Nexon will probably keep that up in their version too. The game is a quest grinder. There are: - Main quest - blue quest (side quest) - blue repetitive quest (up to 99x) - green quest (side quest) - green repetitive quest (up to 99x) Guilds Guilds have limited player slots, starting at lvl 1 with 20 players. Player can raise guild lvl by killing monsters similiar to their lvl. You can make a guild in the main city. Ther are also alliances aviable at lvl 3 Guild. The guild skills are the following: - LVL 1 Ardent training (+10% hp/+10% mana) - LVL 2 Swift conditions (walking and mounted movement +5%) - LVL 3 Money Handling (+10% increased dropchance) - LVL 4 Vicious sparring (+3 % pvp attk, def) - LVL 5 Survival training (increas 10% of attack, magic, etc and add 25 all attributes) Maybe theres terretory war, i dont know.Combat and classes Combat is similar to AION with the addition of avoiding attacks. It is tab targeting but you can also evade attacks. The animation isnt that great, doesnt look fluid, just flashy. There are 6 classes in the korean version (5 in the nexon version). For the legendary dungeons, the game is designed around the trinity system: The Tank tanks, Healer heals Icarus Gold. - Wizard (Mage) - Priest (Healer) - Berserker (Warrior) - Guardian (Tank) - Assasin - Ranger (not aviable yet on the Nexon version) Beside your main weapon of your class, there is mounted combat. A spear is used on a grounded mount. A Crossbow is used on a flying mount. The game has a variety of skills, but most times you will be spamming 1,2,3,4 Some skills need to be pressed multiple times, theres a option in the OPTIONS that does that automaticly by pressing your skill just once. PVP theres Arena and a map with free player kill. You get there your pvp set by completing quests and farming mobs for exharain coins. PVP sets can also be crafted. Dont know much more. Min/Maxing a Character There are various ways: - Seal familiars to add the stat buff to weapon/armor - With a distractor you can take out those orbs from your weapon/armor - use enchance stones from lvl 15-170: up to lvl 10 is safe, after that the weapon can brake or go back to lvl 1. There is overenchanting aviable. Once you reach max lvl 20 enchant (some weapons can) you can overenchant to lvl 25. At that point weapon cant brake, they just delevel. From 10- 20 you might use elunes for fail protection. - Sealed familiars add points to your TALENT POWER (press P). You have a skill page wich can be filled with various passive skills to enchance your main skills with ROI Gold. Those need a certain amount of points. Sealed familiars give those points. At lvl 60 you need to do certain quests to unlock the full potential. There are 2 skill pages for different builds. - Using accessoires, capes and other fashion can give bonuses like +5000 hp, +5% def (for 30days). Fashion can also be accuired with elunes(free, cash shop) and pcbunny coins (free). Also trough events ofc.
    Jul 05, 2016 443
  • 05 Jul 2016
    The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    373 Posted by blade soul
  • The main issue I see, and usually see over and over when it comes to "Zerg" guilds, is that the benefits of being in one outweigh those of not being in one. There are no drawbacks, on the surface at least, to be a nut cup Zerg. Coordinating and controlling a huge number of members does require a skillset that many don't posses and I definitely give props to the leadership of those types of guilds that are consistently able to do with Albion Online Silver. It's not at easy as it may seem to try and coordinate and control all the different personalities from just imploding on yourselves. Regardless, there should be some very clear benefits and drawbacks associated with your guild size and alliance size when it comes to game mechanics. I do think that something does need to be done to take away or at least minimize the impact and benefits of having massive numbers. Currently, it is only beneficial to "Zerging it up" and you would be pretty stupid not to, right? So my suggestions to @Korn would be this to address these issues: Friendly fire is definitely a start. That still is only a small aspect of the bigger overall problem. Right now we have to feed territories if we want to keep them. Not too hard for a 15 member guild or a 400 member guild to do with Albion Online Gold, more of an annoyance. But it should be difficult for a 400 person guild holding 30+ territories to do so. The upkeep and operational side of having so many members and territories should be so hard that people would think twice before creating a huge zerg guild and alliance to control so many territories. Their recruitment process would be more selective instead of just handing out guild invites at a bank in town. We have never done that in 22 years and would never do that, but what is the drawback in doing so for many? None really. How do you fix that? Provide greater benefits for smaller guilds that are much more agile in how they operate Provide greater negatives for larger guilds that they would have to overcomeWe have been part of "Zerg" alliances in our 22 years, and have been the "Zerg" as well. What I have noticed personally, and what we talk about in UDL, is about "Zerg mentality" when it comes to your personal play-style. You become a shittier player skill wise with that mentality of being in a Zerg guild. If someone in our groups makes a mistake during a fight, they get called out on it and explained to them how to improve. If someone in a zerg guild makes a mistake, no worries, the 100 guys behind you will pick up on your slack and mistakes in combat. Go on with being shitty. Make the logistics of actually maintaining that large of a member base harder. A 400 member guild should not be as easy to control and maintain as a 15 member one would. So my point is, NO, don't put restrictions on how many members you can have and alliance members you can have. YES, please make it harder operationally and logistically for larger guilds to be so big. YES, please provide benefits of being a smaller more Albion Online Powerleveling. YES, please provide game mechanics and perks that a large zerg guild could never have, because the benefits they enjoy could never be had with a smaller guild. The struggle is real when your a smaller guild, you best play fucking smart. What is the struggle when your a large zerg guild? Not much of any.
    Jul 05, 2016 373
  • 03 Jul 2016
    I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    407 Posted by blade soul
  • I actually don't even use frost shot on my warbow... and warbow, from what ive played so far is definitely NOT OP... I dont deal a ton of damage and if im hit I lose life pretty quickly.. I dont have a ton of range either to point you can just kite forever... to get in and out without damage...usually takes a sprint or some sort of speed boost (or slow down on them) all of which have decently long cool down... im always out of mana by time a long duel or fight takes place as well... When I started playing they told me the warbow used Cheap Albion Online Silver to be a lot better before... if people feel it still is OP then more power to them, give it a fix... I think all classes should be balanced and have at least a chance of being able to beat another class when skill comes into play. The halberd can hit from further out then my poision arrow, speed shot, and autoshot.... they can also speed the shot up so now your getting hit from across the board multiple times in a row... and it doesnt take many shots as it is to die from a halberd. Sorry for whatever experience youve had against archers but I dont feel the OP-ness when I play it.... halberd is easily and openly super OP right now and makes no sense right now with the range... its a melee weapon, not ranged... to be able to increase your auto attack further then a ranged wep is ridiculous.. thats my only complaint.... not the amount of dmg it puts out. The change to Q makes halberd far from unplayable. In fact, it's the best fix to broken Q it could be. If you can't hit your target within 8-16 sec (2-3 spirit stacks on you), then better get Cheap Albion Online Gold buff to either reach him, reposition or disengage! In the meantime, bow with 20%passive range increase on auto-attacks, that's like .. 13+ m range? Halberd can hit same distance with spirit spear... wtf?? Seriously? If devs want to keep it this way, then lets not "treat" halberd as melee weapon any more, but as ranged weapon, giving it the necessary "fixes" all the ranged weapons have to balance their advantage of "range" over the rest weapons. ... if you know what I mean.... - cuz at the moment halberd seems to have the best of both worlds... - It has the mobility (speed buff), the CC (root) and the dmg, both aoe and single target... You still think it's ok? - We speak now before everybody cries nerf after release, then they *have* to fix it, then people start quiting cuz .. you know... rerolling with no LP.... It has movespeed, which is great since the move speed on the next patch is greatly reduced to everybody and which stops people from being full charged up at all times in a fight just waiting to hit a squishy. Also has a root which is pretty good, even better after patch since theres no root spell on armors now. You mean, it will require a little bit of skill to play it in best albion online silver store, and they shifted the focus from "better than daggers at assassinating people and u can do it from long range!" to a balanced weapon with a more appropriate role
    Jul 03, 2016 407
  • 03 Jul 2016
    To my surprise, I've actually been enjoying it quite a bit. The combat is extremely satisfying - you can go from fighting on your dragon to fighting on your wolf - then on to your feat. If you are about to die to some mob, flee by flying away at any moment - at least if you have enough Riders of Icarus Gold. I can see this combat take guild wars (if added at some point) to another level. The Action Camera mode is pretty nice imo - immerses you in the combat. The game is actually pretty tough; I die quite often if I fuck up - so carefully planning your abilities is a must and so is staying well geared by doing the dungeons on heroic (and paying attention). Therefore making use of your combos is a must to get as much damage out as possible. You can't just aggro a bunch of mobs and roflstomp them. This challenge along with the combat is quite entertaining. Teaming up is a good idea. So far, almost all the items have been useful - even the few I crafted. Health, strength, energy, etc.. potions make the difference between staying alive or being dead. You may also craft armor for your mounts. Now all this isn't even taking in account the fact you can tame mounts of a large variety - ranging from normal mobs like a cow to elite bosses like dragons. Which all range in difficulty to tame - some require special items that you can craft by collecting certain things from the world and dungeons. If you get the game, I suggest joining a guild from the get go - its nice to have people to talk to when you need help (and you probably will). As a rogue the leash range doesn't matter as much as being a wizard or priest. Odd, my crosshair remains fixed - sometimes on log in its a bugged but switching from standard to action corrects Icarus Gold. Anywho, hopefully those things are fixed. Either way the game is quite fun - definitely recommend trying on release.Well "action combat" can't really compare with truly action combat games. Its just another means to target mobs. Well there is the old tab targeting we know from wow and then there is the action camera.The action camera completely fucks you over and generally feels unresponsive as fuck, compared to GW2/TeraNormally, when you move your mouse, the camera turns and the "crosshair" stays in the middle. In this game, the crosshair moves a little, which feels terrible when actually playing.And the biggest combat related problem is the so called "leash range". Mobs reset after just a few meters, and escape abilities that are designed to kite mobs actually make them reset
    408 Posted by blade soul
  • To my surprise, I've actually been enjoying it quite a bit. The combat is extremely satisfying - you can go from fighting on your dragon to fighting on your wolf - then on to your feat. If you are about to die to some mob, flee by flying away at any moment - at least if you have enough Riders of Icarus Gold. I can see this combat take guild wars (if added at some point) to another level. The Action Camera mode is pretty nice imo - immerses you in the combat. The game is actually pretty tough; I die quite often if I fuck up - so carefully planning your abilities is a must and so is staying well geared by doing the dungeons on heroic (and paying attention). Therefore making use of your combos is a must to get as much damage out as possible. You can't just aggro a bunch of mobs and roflstomp them. This challenge along with the combat is quite entertaining. Teaming up is a good idea. So far, almost all the items have been useful - even the few I crafted. Health, strength, energy, etc.. potions make the difference between staying alive or being dead. You may also craft armor for your mounts. Now all this isn't even taking in account the fact you can tame mounts of a large variety - ranging from normal mobs like a cow to elite bosses like dragons. Which all range in difficulty to tame - some require special items that you can craft by collecting certain things from the world and dungeons. If you get the game, I suggest joining a guild from the get go - its nice to have people to talk to when you need help (and you probably will). As a rogue the leash range doesn't matter as much as being a wizard or priest. Odd, my crosshair remains fixed - sometimes on log in its a bugged but switching from standard to action corrects Icarus Gold. Anywho, hopefully those things are fixed. Either way the game is quite fun - definitely recommend trying on release.Well "action combat" can't really compare with truly action combat games. Its just another means to target mobs. Well there is the old tab targeting we know from wow and then there is the action camera.The action camera completely fucks you over and generally feels unresponsive as fuck, compared to GW2/TeraNormally, when you move your mouse, the camera turns and the "crosshair" stays in the middle. In this game, the crosshair moves a little, which feels terrible when actually playing.And the biggest combat related problem is the so called "leash range". Mobs reset after just a few meters, and escape abilities that are designed to kite mobs actually make them reset
    Jul 03, 2016 408
  • 29 Jun 2016
    Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    351 Posted by blade soul
  • Automatic weapon swapping after being in an area for a while or in combat with multiple other players freezes the screen for seconds. This affects cannoneers and musketeers pretty badly since they rely on auto-swap to use their TOS Gold. Weapon swapping in general is laggy, but not nearly as bad as auto-swap. I don't know if this is possible for ToS, but in other MMOs I've played it was possible to simplify or null the textures/animations that caused that kind of lag/screen freezes. I would request an addon that minimizes/removes client-sided animation or textures for weapon swapping in the hopes that cannoneers and musketeers can auto weapon swap without their screen freezing for several seconds (if those things are indeed the cause). I don't know about controllers, but for mouse-controls, 'space' only works to go through messages and jump. Not even as a 'confirm' or 'yes' button.Whats silly is that, when using keyboard there is clearly a 'use/interact' button (default being 'space'), but there's no mapping for it whatsoever in the mouse controls. I have a feeling that is going to be either impossible to do or not allowed. Let's hope not. From my understanding, the one that is listed is "this item is used for a collection". What I want is "the following collections need items you have" (and then place those collections at the top of the Cheap Tree Of Savior Silver, or filter out the rest, or add a symbol like the "N" for "New collection" but for "Items can be added"). It's a pain to search among all the collections I have to find which is the one that I can add an item to, and although knowing which items are needed is nice, I still have to find the collection. That would be a nice addition, although I like the feeling of adding items one by one myself. But someone else may like it so you might want to add it as an option? People is crying over Leddit karma? It's not like nothing was credited or something.Now I'll need to look after all the addons by myself. If you addons devs want your work to be recognized, at least invest in some advertisement. We won't even be able to visualize your addons if you don't actually throw them at our face. If someone could put a website on for devs to put their stuff down, that would be awesome. Something like Curse. I really love all of you devs and supporters. Just don't kill people that is actually trying to help out somehow... I would think the "Data Collection" and "Companion Tether" suggestions would be the type of addons IMC is against. Would love to see the rest of these Cheap TOS Silver. Hopefully more talented people like Excrulon, Gibbed, and Lemon-King will keep popping up and we can have all of these made!
    Jun 29, 2016 351
  • 23 Jun 2016
    I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    283 Posted by blade soul
  • I love your manner of stating argueable things as facts, you are wrong though - first of all there is downside of adding more people into existing crowd - those people will have their interests and desires Cheap Albion Online Silver, so managing a bigger crowd is harder than a smaller one, and social skills are part of this game obviously. Secondly there is cost - more people you have in your crowd more resources are needed for the crowd, so resources are getting redistributed every time the crowd grows. One thing I would agree with you on though - gm's shouldn't be interfeering with game market and mechanics once they are out Also with resource territory change you can either make a specific guild of one nation or similar time zone that has lots of ppl there but none in other TZ or you can divide your forces in multiple TZ. Also it might improve trade as you wont be able to get any resource from your friendly guilds territory, they have to trade it to you. It might also make scamming easier with pretend alliances, which creates more drama. And if anything is making EvE so good game, it is the drama that player create and the news that go with it. I realize that while I think it might work as such it might be horrible when implemented. But ask yourself, is the current system good and is SI doing all they can to keep the promise that even the little guy and casuals are viable here? I'm not sure about the cap on guild size / alliance size as any number we pick (even if we said, crazily, that there are at most 100 players per alliance) is still more than enough for what is considered to be a huge zerg with Albion Online Items. It would just annoy people to no end with kicking inactive members or switching alliance or some other mechanicms to game the system - ultimately, it would only make playing a large group harder, which, you could say, increases the advantage of well organized large alliances over everybody else. A friendly fire change make work, but it unfortunately creates a lot of other issues related to griefing and flagging. However, one thing we could easily do - and which is proven to work - is to just nudge up our escalating damage mechanic on AoE spells again (i.e. the more players you hit, the higher the damage per player). This will act as a heavy punishment for over-stacking. Be careful what you wish for, though, as it might mean that if you stuck up with 8 players in a tight space, you are dead. Another thing we could do, of course, is just to remove the alliance feature from the game full stop, therefore only allowing for the born of best albion online silver store. Before we would so something like this, though, we better be sure that this is what the majority of organized guild players want.
    Jun 23, 2016 283
  • 23 Jun 2016
    You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    292 Posted by blade soul
  • You make so much money in other areas you decided to go to bee farm and lineup with all the bots killing 6 bees per minute because there's 6 of you bots? Really silly to Buy TOS Silver. You're simply on the forum lying now. I'm sure the GM checked to see how many bees you killed and you probably have like 100k rabbee killed, but you farm "other" areas? You're a player who uses a bot and not a bot that simply roams around and is abandoned. Anybody who grinded at bees or quested in that zone sees you people in that area. A normal person doesn't pretend to be a bot to make a "troll" video. You're a cheater that made a video to defend yourself. You didn't respond to the GM because you're a botter and now want to muddy the water and make an issue of the GM banning bots in that area. The whole purpose of this thread to get the GM to not ban bots in that area because that's the only place your little bot works at you lying cheater. I will say though, for all the people in this thread who haven't checked Dina Bee Farm since the GM's 'sweep': 90% of the bots are still some Tree Of Savior Silver there. In fact, most of the obvious ones are still there, including all of the sorc bots AND all of the sorc macro users(there's a difference). This GM, for all their good intentions, doesn't yet have the game knowledge necessary to properly detect bots and discern them from real players. You can see their 'detection method' in the OP's video and it's clearly haphazard. They also made the TOS Gold mistake of making a public appearance and even ANNOUNCING where they would check for bots during a sweep. Every semi-AFK macro user across every server would've known by the time the GM got there to stop macroing and attend their screens, making bot hunting extraordinarily difficult. While I cannot in good conscience defend the OP's decision to not respond to the GM's prompt for a reply, someone does need to teach GM DURIAN how to actually check for bots. That bot hunting effort displayed tonight was truly embarrassing.
    Jun 23, 2016 292
  • 21 Jun 2016
    What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    280 Posted by blade soul
  • What you are describing is the basis of multiaccounting on multiple devices, if they put in place measures to allow only 1 device per household, they would block you and your daughter as well. There is no difference between a multiboxer using 5 pcs, and 5 students living in an house all playing on their machine, either you block all cases or no Albion Online Silver. If they opt for block more than one device per household (well IP I guess), you will be in trouble as a standard non-techy user, multiclient users will still be able to run multiple machines through different ways that techy savvy users knows, yet you are screwed. Multiaccount even if perhaps not as efficient doesn't exclude the fact that organised guilds can recruit tech savvy people only with multiple machines each, gaining a multiple advantage anyway while playing each on their main machine. Conclusion: 1. Multiaccount lock would do more harm than good to average users 2. Ignore multiaccount and play your game. Whether you want or not, you cannot stop multiaccounting, there is always a way for people who really push things, whether is Albion or any other mmo. Exploiters are the real danger to the game. An example of why exploits are the worst can happen in this game? - Botters no matter how powerful with endless machines in place, can do so much based on the amount of resources introduced by the game server following devs calculations, there will be inflation but still reasonably slow paced (look at it as an enterpreneur that discover 20-30-50% more efficient ways to mine precious metals before the competition in real life) - Exploits like mass dupes or any technique that introduce huge amount of resources from nothing, that's the real deal, that's where the inflation is going nuts (look at it as one day several meteors made by Albion Online Gold And Silver start to suddenly fall into earth, bring an incredible amount of precious metals in the market and mess up the value as silver and gold will be available in quantities similar to iron or whatever. (this is not 20-30-50%, this would feel more like 1000-5000% in efficiency % are sort of random to give a sense of scale Hope you guys can get it And @Korn please tell the team to concentrate on find and iron out exploits before live, do not mess this up, it's one world, not multiserver, you are hiring an economist, you guys look serious about the economy, is going to be hard for the economist to work his magic if you guys allow any major exploit damage at any point after launch. Unify and Photon are well known products, not engine designed by your team that no one knows, they have their flaws, to the tech lead -> so keep things clean and tight
    Jun 21, 2016 280
  • 17 Jun 2016
    I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    356 Posted by blade soul
  • I find that the fans need to be more involved with the game; for example in a real game fans cheer and clap for good play, good tackles and good saves. The fans sarcastically cheer when the opposition takes it out of play or misplaces a pass. UFIFA17Coins wants to see this in game as this will create more of an Adrenalin enhanced feel because when the opposition are on the attack and loose the ball giving a chance for the counter the fans should be on there feet and cheering as if they have a chance to score. I'm sure there are a few employees working on FIFA that have been to a football match so recreating the fans influence and involvement in the game should be easily done. I understand that when the ball goes out of play and into the stands it disappears, but why not keep the ball visible, interact the fans with the ball, get them to move out the way or get a group of people to try and catch it, this happens in every football match why is it not used in FIFA? Similar to having seasonal features for the players why not the fans. The fans look the same all through the year, why not add winter clothing.Premier league games are usually sold out so each seat is filled but capital one cup games are less so but yet each time you play all the seats are full. To make it more realistic there should be empty seats scattered around. The refs advantage sometimes is completely off. It shouldn't be so prompt. Handballs for penalty shot are far too instant. I have scored many goals after the whistle has gone for the penalty. If the opposition has the ball In the middle of the field and it's a clear handball from them, but play is back in my favour I still have to go back to get my free kick even though I have Cheap FIFA 17 Coins. This needs to be addressed and I don't see refs holding their arms out giving advantage, this may be in the game but I haven't seen it. Speaking about refs I feel as if they should be real life refs that are used and have more gems tires and movements and having both the linesmen and referees talk about decisions making the camera angles switch between the two.
    Jun 17, 2016 356
  • 13 Jun 2016
    With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    403 Posted by blade soul
  • With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm. Our servers are reaching their maximum capacity and many players are waiting in queues at this time. We understand that waiting in a queue is not the most exciting experience and so we have taken—and are continuing to take—measures to help reduce queue times. We have significantly raised the maximum capacity of our servers, while ensuring they remain stable BNS Gold, and we've restricted character creation on servers as needed—which has helped balance population across all servers. We also offered a limited-time item transfer service to get people off of high population servers that ended earlier today. On top of those, we also deployed a hotfix earlier today that will include the much-requested auto-kick feature for players who have been inactive, as well as addressing the queue time text that was not displaying correctly. You can view the hotfix notes here: http://www.blade-soul.com/ Finally, we’ve been working to open new servers as quickly as possible, and the servers are expected to be available in the next 48 hours. For those of you who have yet to start playing, or those of you who wouldn't mind starting over, it can be expected that wait times on them may be a bit more Cheap BNS Gold. We'll have more details on server names and the downtime schedule as soon as possible. Please keep in mind that these queues exist because of an overwhelmingly positive demand to play Blade & Soul, and we ask for your patience as we're working around the clock to improve everyone’s game experience. Thanks again for your patience.
    Jun 13, 2016 403