blade soul 's Entries

71 blogs
  • 10 Mar 2017
    There are two types of Experience points. One is your normal character experience which allow you to gain levels and another is Excelsior that are used for talent (purple icon). You won’t have to worry about the Excelsior until you reach Level 49. Starting at Level 39, you will no longer automatically level once you gained enough experience. Instead, you will need to click on the orange button to level up. Aptitude is a mechanic that increases your experience gain if you don’t play the game so that when you log back in, you can get experience faster. Every day at daily reset you get a fixed amount of aptitude and this aptitude is used up as you gain experience. This aptitude increase the amount of experience you would normally gain from activities. So if you are playing everyday and does everything the game has to offer, you will run out of aptitude points and gain experience at a normal rate rather than an accelerated rate with aptitude. You can see how much aptitude you have with this button. Aptitude upper limit increases as you level up and depending on how much Aptitude you have you get different kind of experience bonuses. While you do get more experience bonus with more Aptitude stored, you also consume them faster when you gain experience. 0 Aptitude: 0% bonus1-71 Aptitude: 100% bonus72-142 Aptitude: 200% bonus143-213 Aptitude: 300% bonus214 Aptitude +: 400% bonusAscension Stone is something you collect from doing various activities the game has to offer. Once you collect 25 of these stones, you can double click it to receive an Ascension Essence that you can consume to gain a ton of experience. There is a weekly limit on how much Ascension Essence you can consume based on your level range. You can only consume them after level 20. If you cross the threshold to the next level range without using up previous level range’s weekly limits, they add up together. Level 20-29 – 5 times/weekLevel 30-39 – 15 times/weekLevel 40-48 – 30 times/weekLevel 49-58 – 45 times/weekLevel 59+ – 60 times/week
    480 Posted by blade soul
  • There are two types of Experience points. One is your normal character experience which allow you to gain levels and another is Excelsior that are used for talent (purple icon). You won’t have to worry about the Excelsior until you reach Level 49. Starting at Level 39, you will no longer automatically level once you gained enough experience. Instead, you will need to click on the orange button to level up. Aptitude is a mechanic that increases your experience gain if you don’t play the game so that when you log back in, you can get experience faster. Every day at daily reset you get a fixed amount of aptitude and this aptitude is used up as you gain experience. This aptitude increase the amount of experience you would normally gain from activities. So if you are playing everyday and does everything the game has to offer, you will run out of aptitude points and gain experience at a normal rate rather than an accelerated rate with aptitude. You can see how much aptitude you have with this button. Aptitude upper limit increases as you level up and depending on how much Aptitude you have you get different kind of experience bonuses. While you do get more experience bonus with more Aptitude stored, you also consume them faster when you gain experience. 0 Aptitude: 0% bonus1-71 Aptitude: 100% bonus72-142 Aptitude: 200% bonus143-213 Aptitude: 300% bonus214 Aptitude +: 400% bonusAscension Stone is something you collect from doing various activities the game has to offer. Once you collect 25 of these stones, you can double click it to receive an Ascension Essence that you can consume to gain a ton of experience. There is a weekly limit on how much Ascension Essence you can consume based on your level range. You can only consume them after level 20. If you cross the threshold to the next level range without using up previous level range’s weekly limits, they add up together. Level 20-29 – 5 times/weekLevel 30-39 – 15 times/weekLevel 40-48 – 30 times/weekLevel 49-58 – 45 times/weekLevel 59+ – 60 times/week
    Mar 10, 2017 480
  • 12 Jan 2017
    You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    549 Posted by blade soul
  • You have come to the right place. MnflCoins is the #1 destination for cheap Madden 18 Coins! We have been in business since 2012 and have a proven track record to be a reliable partner in getting you the Madden 18 Coins you need! Tired of losing to your friends? Buying Coins allows you to build the all-star team you need to crush your competition! And we can get you those Coins cheap as well as safe. Why wait? We deliver Madden 18 Coins on all consoles: Playstation 4, PlayStation 3, Xbox One, Xbox 360 and PC. We provide a variety of delivery and payment methods for your convenience. Our years of experience helps us providing you with the best possible service. If you have any questions, please don't hesitate to contact us.Our service desk is happy to assist you! By Mnflcoins Sale Center  2017/1/12
    Jan 12, 2017 549
  • 01 Dec 2016
    Albion Online is a very pupular game. I suggest you not play it because you will get addicted. And if you are playing the game you know blizzard has built such a beautiful world. You can find everything you need in the second world. And during the playing, you will be attracted by so many fun parts in Albion Online. You want the gears, achievements, mounts etc...... but you need to spend much time in the game to get it. And then, you have an easy way which is buying Gold to meet your demands. Is buying Albion Online Gold safe? Can you get banned? Where can you find the cheapest Gold? I will tell you everything about the Albion Gold market and teach you how to buy Albion Gold safely without getting banned. Best Place To Buy Albion GoldFirst of all, you need to know buying Gold is against the Terms of Service in Albion, and buying Gold might get your game account permanently suspended or banned. But research told us amost a quarter of players had bought Gold and most of them were not gotten banned. Because blizzard designed so many needs in the game and they knew it was impossible to stop the players' demands. So they just ban the farmers' accounts and the accounts who have bought stolen Gold. You can learn more in this article: Best Place to Buy Albion Gold. AlbionMall Review As I have said in that article, when those middle-man companies get your order on a realm, they will open their stock to announce that they want to buy Gold in your realm, the information will be collected by the database, then all the Gold sellers, including mid-mid-companies, Gold working-rooms, and the one who work together with hackers, will know that and then sell the Gold to the middle-man companies. they don't know where the Gold come from, by hand, bots or hackers. So they can't promise that their Gold is clean. That means you have a chance to buy the Gold from hacked accounts and you can't avoid that because no one can promise their Gold is totally clean. If the site you buy from tell you that their Gold is from direct farmers or anything... don't trust them... I am sure it is a lie. So how to buy cheap Albion Gold without getting banned? You can just simply buy the Gold through auction house or check out AlbionMall Review for top Albion Gold selling site. Auction house will make all the Gold clean. You put on some items such as silk cloth on auction house and set the total price to the 105% amount that you want, then the site you buy from must take the 5% fee of the auction house. And sometimes they don't have the Gold in your faction, alliance or horde, but they have the Gold on other faction, then you can get the Gold through booty bay auciton house, but you must set the total price to 115% and they must take the 15% fee.They will agree with that because their profit is more than 30% or higher. So choose a cheap site with fast delivery reputation. And tell them you only accept the auction house trading, if they agree, then you can buy from them, your account will be safe. About how to buy cheapest Gold, I will write another article that I will compare all the famous middle-man companies. Then you can choose the cheapest one.
    579 Posted by blade soul
  • Albion Online is a very pupular game. I suggest you not play it because you will get addicted. And if you are playing the game you know blizzard has built such a beautiful world. You can find everything you need in the second world. And during the playing, you will be attracted by so many fun parts in Albion Online. You want the gears, achievements, mounts etc...... but you need to spend much time in the game to get it. And then, you have an easy way which is buying Gold to meet your demands. Is buying Albion Online Gold safe? Can you get banned? Where can you find the cheapest Gold? I will tell you everything about the Albion Gold market and teach you how to buy Albion Gold safely without getting banned. Best Place To Buy Albion GoldFirst of all, you need to know buying Gold is against the Terms of Service in Albion, and buying Gold might get your game account permanently suspended or banned. But research told us amost a quarter of players had bought Gold and most of them were not gotten banned. Because blizzard designed so many needs in the game and they knew it was impossible to stop the players' demands. So they just ban the farmers' accounts and the accounts who have bought stolen Gold. You can learn more in this article: Best Place to Buy Albion Gold. AlbionMall Review As I have said in that article, when those middle-man companies get your order on a realm, they will open their stock to announce that they want to buy Gold in your realm, the information will be collected by the database, then all the Gold sellers, including mid-mid-companies, Gold working-rooms, and the one who work together with hackers, will know that and then sell the Gold to the middle-man companies. they don't know where the Gold come from, by hand, bots or hackers. So they can't promise that their Gold is clean. That means you have a chance to buy the Gold from hacked accounts and you can't avoid that because no one can promise their Gold is totally clean. If the site you buy from tell you that their Gold is from direct farmers or anything... don't trust them... I am sure it is a lie. So how to buy cheap Albion Gold without getting banned? You can just simply buy the Gold through auction house or check out AlbionMall Review for top Albion Gold selling site. Auction house will make all the Gold clean. You put on some items such as silk cloth on auction house and set the total price to the 105% amount that you want, then the site you buy from must take the 5% fee of the auction house. And sometimes they don't have the Gold in your faction, alliance or horde, but they have the Gold on other faction, then you can get the Gold through booty bay auciton house, but you must set the total price to 115% and they must take the 15% fee.They will agree with that because their profit is more than 30% or higher. So choose a cheap site with fast delivery reputation. And tell them you only accept the auction house trading, if they agree, then you can buy from them, your account will be safe. About how to buy cheapest Gold, I will write another article that I will compare all the famous middle-man companies. Then you can choose the cheapest one.
    Dec 01, 2016 579
  • 05 Oct 2016
    I don't know about the rest of you, but I'm super psyched about the Mountain Biome! We've been hearing a lot about the Steppes recently, but I'm glad we're starting to see some stuff that involves snow. As a frost mage devotee rocking the slow-field potions, it's felt weird for me to run around in grassy areas shooting ice at people. I want some real permanent winter with Albion Online Silver. In fact, regardless of the economic advantages found by traveling to different areas to gather and sell different kinds of resources, I'm still probably going to spend all my time in the mountains.I'm definitely going to try and find a guild during the next beta that's based out of the mountains. Is there any recent word on what resources the Mountains will offer? Last I heard, ore is abundant, there's a good amount of rock, and there's some fiber. What about you? What's your thoughts on the mountains and snow? I'm completely with you, I love the Mountain Biome! I always wanted a environment with snow during beta so I'm really excited for this. Also to answer your question, as far as I know, the resources that the Mountains contain can be found here to Buy Albion Online Gold. Other than that I haven't seen any recent changes to what each biome contains in terms of resources. honestly i dont know about disadvantages, i just think something along those lines would be just another skill point to this game that would make it a tiny bit more diverse. I could list a few things but i just feel like they might be too big of a game changers and not go with the flow, like reducing sprint speed in sand biomes or snow biomes. Not sure what the general consensus is on this, but im up for anything that diversifies this game further and further creating more unique situations.
    598 Posted by blade soul
  • I don't know about the rest of you, but I'm super psyched about the Mountain Biome! We've been hearing a lot about the Steppes recently, but I'm glad we're starting to see some stuff that involves snow. As a frost mage devotee rocking the slow-field potions, it's felt weird for me to run around in grassy areas shooting ice at people. I want some real permanent winter with Albion Online Silver. In fact, regardless of the economic advantages found by traveling to different areas to gather and sell different kinds of resources, I'm still probably going to spend all my time in the mountains.I'm definitely going to try and find a guild during the next beta that's based out of the mountains. Is there any recent word on what resources the Mountains will offer? Last I heard, ore is abundant, there's a good amount of rock, and there's some fiber. What about you? What's your thoughts on the mountains and snow? I'm completely with you, I love the Mountain Biome! I always wanted a environment with snow during beta so I'm really excited for this. Also to answer your question, as far as I know, the resources that the Mountains contain can be found here to Buy Albion Online Gold. Other than that I haven't seen any recent changes to what each biome contains in terms of resources. honestly i dont know about disadvantages, i just think something along those lines would be just another skill point to this game that would make it a tiny bit more diverse. I could list a few things but i just feel like they might be too big of a game changers and not go with the flow, like reducing sprint speed in sand biomes or snow biomes. Not sure what the general consensus is on this, but im up for anything that diversifies this game further and further creating more unique situations.
    Oct 05, 2016 598
  • 03 Oct 2016
    So, I built a new computer. I have an SSD (C Drive) and an HDD (D Drive)When I download the installer for Albion Online it goes into a file on the C drive. Then I install it on the D drive. Then, I open the Updater window, click Update, and it downloads the entire Update for the latest version, only to fail to install because it's trying to Target the Cheap Albion Online Silver pack... I get the error that says it couldn't install the update. (Because it's trying to put it on the C drive, when the game is on the D drive.)Why is it doing this? Why is it not detecting the destination folder in the D drive? My C drive, the SSD is basically full, so every "new" game or app I install goes to the D drive. No other applications have a problem like this. Try installing it first on your c drive if you put something from c drive onto d to give yourself room then try and install Albion Online Gold on d drive again splitting drives is nice i would like to split mine after i reformat my partition so i can install windows 7 on one and windows 8.1 on another It's been a few years since Alpha/Beta has started, I am wondering where the option is to change emails associated with accounts is?Tired of getting Albion Emails in my now work email(wasn't that way when I first setup my account.
    611 Posted by blade soul
  • So, I built a new computer. I have an SSD (C Drive) and an HDD (D Drive)When I download the installer for Albion Online it goes into a file on the C drive. Then I install it on the D drive. Then, I open the Updater window, click Update, and it downloads the entire Update for the latest version, only to fail to install because it's trying to Target the Cheap Albion Online Silver pack... I get the error that says it couldn't install the update. (Because it's trying to put it on the C drive, when the game is on the D drive.)Why is it doing this? Why is it not detecting the destination folder in the D drive? My C drive, the SSD is basically full, so every "new" game or app I install goes to the D drive. No other applications have a problem like this. Try installing it first on your c drive if you put something from c drive onto d to give yourself room then try and install Albion Online Gold on d drive again splitting drives is nice i would like to split mine after i reformat my partition so i can install windows 7 on one and windows 8.1 on another It's been a few years since Alpha/Beta has started, I am wondering where the option is to change emails associated with accounts is?Tired of getting Albion Emails in my now work email(wasn't that way when I first setup my account.
    Oct 03, 2016 611
  • 25 Sep 2016
    Also im going to go out on this note ( bar time) , why are people so concerned with losing progress on a test server? In every single notion of your gameplay, your time is being used for 'testing' it is not 'wasted' because you should be well aware of the fact that this game need's testing to Buy Albion Online Gold. That involves wipes, the game is simple man, gvg and gather/craft... that continues within the first 2-3 days of a wipe.. better now while there are more people to actually still be on board to 'test' before they go into a new phase that could involve more time off to do another beta depending on progress with system re-works. That is to be assumed though right? There's not much debating the idea that a game with as much grind that has been shown so far will ultimately fizzle out due to lack of competition in years to come. Which is why a wipe for PROGRESSION test.. is not a bad thing.. you can re-tool this game to fit a different time frame, and release future patches with higher progression/land once people start to catch up etc. You seem to have a really strong opinion about that matter and I think you didnt really catched up on the informationen that the devs gave us. There will be more variety of maps. As far as I knew they hadn´t gotten enough maps for the beta so they had to use a che*p trick( yep had to censor that. Dunno why). I could list a lot of others upcoming changes, for the beta and beyond but I guess I will just give you the link to the backlog.And when it comes to your ping, as far as I know it the actual ping is lower and honestly it doesn´t feel remotely like 135 or higher. I would notice, had to play a lot around this kind of lag Probably so, but I hope they balance it such that skill will play a large factor in fights rather than just gear and numbers. Seems to me that if they don't cater to Albion Online Silver, and if they instead make it very difficult to maintain large guilds... that will be ideal for the game -- both in the long and short term. Let more individuals and small groups remain more competitive and I would expect there to be longer-lasting success for the game.
    454 Posted by blade soul
  • Also im going to go out on this note ( bar time) , why are people so concerned with losing progress on a test server? In every single notion of your gameplay, your time is being used for 'testing' it is not 'wasted' because you should be well aware of the fact that this game need's testing to Buy Albion Online Gold. That involves wipes, the game is simple man, gvg and gather/craft... that continues within the first 2-3 days of a wipe.. better now while there are more people to actually still be on board to 'test' before they go into a new phase that could involve more time off to do another beta depending on progress with system re-works. That is to be assumed though right? There's not much debating the idea that a game with as much grind that has been shown so far will ultimately fizzle out due to lack of competition in years to come. Which is why a wipe for PROGRESSION test.. is not a bad thing.. you can re-tool this game to fit a different time frame, and release future patches with higher progression/land once people start to catch up etc. You seem to have a really strong opinion about that matter and I think you didnt really catched up on the informationen that the devs gave us. There will be more variety of maps. As far as I knew they hadn´t gotten enough maps for the beta so they had to use a che*p trick( yep had to censor that. Dunno why). I could list a lot of others upcoming changes, for the beta and beyond but I guess I will just give you the link to the backlog.And when it comes to your ping, as far as I know it the actual ping is lower and honestly it doesn´t feel remotely like 135 or higher. I would notice, had to play a lot around this kind of lag Probably so, but I hope they balance it such that skill will play a large factor in fights rather than just gear and numbers. Seems to me that if they don't cater to Albion Online Silver, and if they instead make it very difficult to maintain large guilds... that will be ideal for the game -- both in the long and short term. Let more individuals and small groups remain more competitive and I would expect there to be longer-lasting success for the game.
    Sep 25, 2016 454
  • 23 Sep 2016
    I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    549 Posted by blade soul
  • I'm pretty sure ppl don't play as much as they would play if there is no wipe lurking around the next corner. I Know a couple of ppl that will start again when game is release and SI is making no advertise at the moment as far as I know so there will be plenty of ppl when game comes out (If the day is ever come I don't know) I pretty much stopped playing because I now have a good idea of the mechanics and feel comfortable with how I want to play when the game goes live. I reported the few bugs I encountered and shared feedback with what I thought could be improved. I don't see a point in continuing to "Albion Online Silver" a beta which will be wiped. I will play the next beta (if there is one) and I will definitely return to my guild once game launches. map will always be too big for this type of game. No bottle necks or required areas that people must pass through will probably be the end of this game down the road with population decline. That will possibly be a good bit down the road, but in the end the map itself will probably kill game because of how big it is. Games like Runescape managed because of bottlenecks to enter the end game areas causing players to be able to see other players. Sandbox is nice, but in the end if you roam for 15hours and see nobody that is a problem. Eve-online had massive areas but technically many bottlenecks going to places in the form of pipelines as well as maps that showed dots and people could "blip hunt" traveling toward larger dots denoting larger player population in a specific region within the last "x amount of time". I know AO is "newish" and many of these quality of life things could hit game later, but currently as game stands now map will kill game. Thats only low amount of players now, on release there will be same situation, as on start every beta - a LOT OF people everywhere. You are talking about current population, not about map size. I think map should have size, where travelling from nearest neutral safezone (city) to deepest zones should take like 40-60 mins. Now it is only like 10-15 mins. So map should be at 2-4 times bigger in any direction (4-16 times bigger in square terms) in my opinion for healthy game. actualy Albion have the same way to Wildstar. f2p after p2p and p2w... and today Wildstar is dead.i am sad because Albion have a very big potential. But he take the wrong way... Remove this stupid gold in shop, stay in f2p to Buy Albion Online Gold, make money with cosmetic weapons, mount and house in shop, but never, never, never use € for advantage players or the game will die very quickly. I'll spend some money for the cosmetic? YesI'll spend some money for more power? No ! i love challenge.  
    Sep 23, 2016 549
  • 20 Sep 2016
    Hey all, building Cursed Staff for this beta to check it out, want to see what you think of Cheap Albion Online Gold - my original build, and the one I think I'm going to switch to: Build 1 - Tankier / SustainWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Soldier (Bloodlust)Boots: Scholar (Run)Build 2: More DPS / ManaWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Cleric (Everlasting Spirit)Boots: Soldier (Sprint Shield)I think Build 2 is actually better, for a few reasons:Mana is an issue with Build 1, and when you're OOM as a mage, that sucks. Cloth chest brings more mana regen.Iceblock and Everlasting Spirit synergize well together. Use Everlasting Spirit first when you're low or getting focused, during the invuln refresh your DoTs and then cast Death Curse with the extra 30% damage, then Ice Block immediately after so you have more invuln while your DoTs do their thing.Bloodlust is dependent on damaging the enemy for the heals it gives you - healing you for every time you damage someone. The DoTs sound good for this at first glance, but they all stack into one tick, so even if you have three stacks, it's just one tick so I don't think it's three heals, just one. Also I want to Buy Albion Online Gold, to really benefit you'd want to use your Cursed Beam for the up to 5 hits, but in team fights, Armor Piercer is the better option, and that isn't as realiable for getting a lot of hits.Soldier boots are OP. Almost the same benefit as Run, but with a massive damage shield as well. Doesnt work like this. Respawn times have min and max margins - so actual respawn happens at random time in between. And they are like 1.5 times longer for max than min. You will not have precise moment even if you know all the numbers. And yes, respawn timers on high tier nodes seem to be in days. They are corrected with various coefficients in several places, so i'm not in position to give exact numbers. It doesn't work that way, there is a very large variable in the spawn time. It's +/- like 50% so even if you know exactly when it was harvested if it's 2 days +/- 1 day there is a huge window of when it could be back.
    696 Posted by blade soul
  • Hey all, building Cursed Staff for this beta to check it out, want to see what you think of Cheap Albion Online Gold - my original build, and the one I think I'm going to switch to: Build 1 - Tankier / SustainWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Soldier (Bloodlust)Boots: Scholar (Run)Build 2: More DPS / ManaWeapon: Cursed Staff 1H (Death Curse)Offhand: ShieldHead: Cleric (Iceblock)Chest: Cleric (Everlasting Spirit)Boots: Soldier (Sprint Shield)I think Build 2 is actually better, for a few reasons:Mana is an issue with Build 1, and when you're OOM as a mage, that sucks. Cloth chest brings more mana regen.Iceblock and Everlasting Spirit synergize well together. Use Everlasting Spirit first when you're low or getting focused, during the invuln refresh your DoTs and then cast Death Curse with the extra 30% damage, then Ice Block immediately after so you have more invuln while your DoTs do their thing.Bloodlust is dependent on damaging the enemy for the heals it gives you - healing you for every time you damage someone. The DoTs sound good for this at first glance, but they all stack into one tick, so even if you have three stacks, it's just one tick so I don't think it's three heals, just one. Also I want to Buy Albion Online Gold, to really benefit you'd want to use your Cursed Beam for the up to 5 hits, but in team fights, Armor Piercer is the better option, and that isn't as realiable for getting a lot of hits.Soldier boots are OP. Almost the same benefit as Run, but with a massive damage shield as well. Doesnt work like this. Respawn times have min and max margins - so actual respawn happens at random time in between. And they are like 1.5 times longer for max than min. You will not have precise moment even if you know all the numbers. And yes, respawn timers on high tier nodes seem to be in days. They are corrected with various coefficients in several places, so i'm not in position to give exact numbers. It doesn't work that way, there is a very large variable in the spawn time. It's +/- like 50% so even if you know exactly when it was harvested if it's 2 days +/- 1 day there is a huge window of when it could be back.
    Sep 20, 2016 696
  • 19 Sep 2016
    A few things to think about though with the story and why I believe he was just lying to you. First if they had a way to produce a pup 100% after growing a wolf, why would they bother buying pups from albion online gold shop? Secondly why did they seem so interested in your method of collecting pups if the above was true and finally getting no reaction from the devs about the potential bug seems kind of fishy. I cannot say yet if such a bug exists or has been reported but I will say if it does exist it will be getting patched. I just think its more likely he was just lying to you to try and get you to reveal your method. it somehow look likes a lie but maybe he was not wanting to use that method and therefore asked for mine. anyway, doesnt matter. this subject must be researched by bug hunter developers. This game (also every mmo) needs automatic checker code mechanism for unusual valuable item number increase (like direwolfs, direbears, etc.) for every player to Buy Albion Online Silver. without it i dont think bug abusing will stay in minimum level. Well you think i have a secret but infact i dont. anyway i can tell the developers my method. today is the 4th day and i couldnt be able to get the 4th one. 4 days 3 pups. there is no abusing in this, dont worry. :] i know this happened to enough people in game history. I am not sure it's a bug or dev intended. Given with low rate of spawn of higher tier and 100 percent return on even every foal, it makes sense to me 100 percent pup return. In the property, it says 15percent but doesn't say anything else. So I m thinking it might be 15percent chance for pup spawn on each cycle. Besides u cannot get more than one pup per dire.      
    663 Posted by blade soul
  • A few things to think about though with the story and why I believe he was just lying to you. First if they had a way to produce a pup 100% after growing a wolf, why would they bother buying pups from albion online gold shop? Secondly why did they seem so interested in your method of collecting pups if the above was true and finally getting no reaction from the devs about the potential bug seems kind of fishy. I cannot say yet if such a bug exists or has been reported but I will say if it does exist it will be getting patched. I just think its more likely he was just lying to you to try and get you to reveal your method. it somehow look likes a lie but maybe he was not wanting to use that method and therefore asked for mine. anyway, doesnt matter. this subject must be researched by bug hunter developers. This game (also every mmo) needs automatic checker code mechanism for unusual valuable item number increase (like direwolfs, direbears, etc.) for every player to Buy Albion Online Silver. without it i dont think bug abusing will stay in minimum level. Well you think i have a secret but infact i dont. anyway i can tell the developers my method. today is the 4th day and i couldnt be able to get the 4th one. 4 days 3 pups. there is no abusing in this, dont worry. :] i know this happened to enough people in game history. I am not sure it's a bug or dev intended. Given with low rate of spawn of higher tier and 100 percent return on even every foal, it makes sense to me 100 percent pup return. In the property, it says 15percent but doesn't say anything else. So I m thinking it might be 15percent chance for pup spawn on each cycle. Besides u cannot get more than one pup per dire.      
    Sep 19, 2016 663
  • 14 Sep 2016
    -Now we know that micro transactions and pay to win are models deeply disliked by the gameing community. subscription is fine as long as it isn't to much and their isn't content locked aways behind a payment wall -Free to play is liked but it allows for a lot of Cheap Albion Online Gold with no guarantee of income for the company making the gametransfer for RL income allows for pay to win and gold botting and money laundering = ergo not good Ergo @Zetecua and @Elsa the solution is multiple servers with each system in place and allow the gamer to pick which payment model the wish to use!!! Of course a server with no pay to win will mean the ranking would be much more real and probably respected. but if the person want to simply burn through something in less then a month and an extra 50 bucks will do it why not? Free to play server would have a low capped progression with less patches and work done on it (a demo version if you get more albion online gold for sale) with the option of taking your progress into a subbed server for a fee and a sub. you cannot take your Account from a PTW server without either a serious nerf or complete do over Server list Arthur - Full subscription with patches and great support and mucho cudos when chatting about your level of badasseryLancelot - Pay to win that bling with RL currency for them epic Avatar pics and fun blood bathsGuinevere - low capped progression with few upgrades but free to playSquire - test server available to Lancelot and Arthur ranks I suspect increased overhead for Sandbox Interactive. It would divide the server population some perhaps. The two topics it appears you are trying to address are (1) How to improve the value of gold and (2) how to expose Albion to a wider audience. I suspect if these are the topics or are close to the topics you are trying to address, it would be beneficial to discuss a wider range of possible solutions with the Albion Online Items. My concern is there are those that may have issues with the solution you propose, yet they may also agree that the topics that concern you are topics that need attention.  
    1037 Posted by blade soul
  • -Now we know that micro transactions and pay to win are models deeply disliked by the gameing community. subscription is fine as long as it isn't to much and their isn't content locked aways behind a payment wall -Free to play is liked but it allows for a lot of Cheap Albion Online Gold with no guarantee of income for the company making the gametransfer for RL income allows for pay to win and gold botting and money laundering = ergo not good Ergo @Zetecua and @Elsa the solution is multiple servers with each system in place and allow the gamer to pick which payment model the wish to use!!! Of course a server with no pay to win will mean the ranking would be much more real and probably respected. but if the person want to simply burn through something in less then a month and an extra 50 bucks will do it why not? Free to play server would have a low capped progression with less patches and work done on it (a demo version if you get more albion online gold for sale) with the option of taking your progress into a subbed server for a fee and a sub. you cannot take your Account from a PTW server without either a serious nerf or complete do over Server list Arthur - Full subscription with patches and great support and mucho cudos when chatting about your level of badasseryLancelot - Pay to win that bling with RL currency for them epic Avatar pics and fun blood bathsGuinevere - low capped progression with few upgrades but free to playSquire - test server available to Lancelot and Arthur ranks I suspect increased overhead for Sandbox Interactive. It would divide the server population some perhaps. The two topics it appears you are trying to address are (1) How to improve the value of gold and (2) how to expose Albion to a wider audience. I suspect if these are the topics or are close to the topics you are trying to address, it would be beneficial to discuss a wider range of possible solutions with the Albion Online Items. My concern is there are those that may have issues with the solution you propose, yet they may also agree that the topics that concern you are topics that need attention.  
    Sep 14, 2016 1037
  • 12 Sep 2016
    There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    566 Posted by blade soul
  • There are way more people who like a nice boxing (consensual 1vs1) or football match (consensual group pvp) whether GvG or small groups (even games like H1Z1 famous pvp mode is organised and you know what you are getting into), their gaming counterparts like moba or fps is famous and a constant in the top twitch charts for reasons and get to become famous esports, people like to know what they are going to get in term of pvp, hop on and do a match Cheap Albion Online Gold. Whether is being a football player, a boxer, an entrepreneur, an office worker or a farmer, these are all jobs that are seen on positive side by the big public, people want to learn more about and become better at it. How many people are interested at becoming a better thief or thug or writing self-help books about it? Because that's what ganking/open world pvp is perceived overall. This game to survive and thrive in the long term needs to cater and expand on consensual pvp big or small with new systems and expand pve, sandbox and economic elements as it has got a core framework even if small. The open world small pvp is also good to have to add this side of realism but it needs to be very limited, as it's as limited in real life (how much time you are in unsolicitied fights compared to other activities in your life?). As most of you do not like to pick up fights on the street or get robbed at gunpoint, same happen for most people with their virtual experiences, the thrill you are all talking is because you know YOU ARE MOST LIKELY TO BE ON THE WINNING SIDE against the largest more casual users and take advantage, it's just selfish of you and is likely going to bring the developer to a path of bankruptcy. If this game focus on any sort of strong ganking preposition in yellow/red, will die down out of its niche focus because hardcore are the ones who would play after the novelty disappears, and the hardcore would be good enough to be self-sufficient without buying gold, there wouldn't be any major profit mechanism for SBI. You would probably enjoy the game yes, but you would put SBI in a tight spot to keep maintaining the game. This is pretty much what happens when niche pvp loot games focus on their niche to Buy Albion Online Silver, extremely bugged, incomplete with horrible experiences, save for those few thousands who just like it. Well, few thousands are not going to keep the business up and running. It's really a challenge for SBI to combine sandbox and pve expectations and open world pvp/ganking expectations as they are two separate beasts that clashes. In my opinion this game needs to focus 50% consensual pvp modes, 30% pve and 20% open world pvp to be successful. Clear separation is necessary which is what looks like they are trying to do, obviously making some upset in the process. This all needs balance and refinements, but the direction is good for a decent long term if they are able to keep things going with good updates/expansions. And please let's stop whining about the world size, we have no idea of the population at release and they need to be ready with their estimate, they cannot just spin another set of servers if servers are peaking bad, there are no channels/multiple servers setup in here. They need to get ready with a reasonable world size for larger estimated population. You do not want to open up the gates and find out that everyone is totally crammed that can bring even more issues and huge backfire. And while we are at it, let's say that the game also needs to be popular and cater the more casual/noob playerbase who actually pay for the gold more, and therefore bring interest of the botters if the game is popular and got demand, which in turn bring money buying accounts that will be wiped by the company anyway, but at least they try and bring more in. This is an additional source of profits. Please note, I'm not trying to cater my playstyle, I'm completely happy with strong open pvp, it just not sensible or making enough business sense going the route some of you guys want in my opinion.
    Sep 12, 2016 566
  • 09 Sep 2016
    I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    477 Posted by blade soul
  • I want to buy a tablet and I've been wondering if there is any real possibilities of playing Albion comfortably. Looking into the tablet world I've disguised 3 principal top albion online gold shop (I only refer Android based) 1. Google Pixel C2. NVIDIA Shield -> deprecated3. Xiaomi MiPad 2 Any experience on any of these 3 models?I don't like Google Pixel C because it's 10-inch and I prefer something more portable (8-inch)NVIDIA Shield looks really awesome but it run out of stock because its failing (over-heat)Xiaomi has the poorest GPU In the future we will have Samsung Galaxy Tab 3, but benchmarks are saying it will be something like Tab 2 Pro... and Tab 2 Pro is not quite interesting So now, looking at a prize/power range and considering Shield is not an option to Buy Albion Online Silver, the only one that it's interesting is Xiaomi MiPad 2: I've read experience pre-final-beta. But no experiences after 1st August: Any experiences with this tablet in this final beta?
    Sep 09, 2016 477
  • 06 Sep 2016
    I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    462 Posted by blade soul
  • I hope that's not the official stance on trading though as that's not only boring for the PvPers, but also boring for the trader. It's not even immersive to Buy Albion Online Gold, I doubt many people would like the idea that the best way to trade is to run around naked and fast-travel rather than have some sort of task and reward. This method is only good for people who are purely looking to earn cash in a time efficient manner, not people looking to have a fun experience with a profession. Ideally a trader should be rewarded for taking goods from one city to another (the actual buying and selling being the profitable part, the travelling awarding fame and tree progression). A trader should gain advantages for being a trader when travelling, so both traders and bandits have an edge outside of town and the fights/escapes are interesting on both sides. You want to make trading fun enough that even if they lose their goods, it was a good experience. Traders should want to travel and getting into fights should be an exciting part of that for them, not simply "Oh god, I just lost so much money. I wish I could have actually done something about it". The current system (if traders actually travel at all) is just two cases, a) not meet enemies, uneventful journey, no reward other than possible profit for their Albion Online Silver, or b) meet enemy, die due to lack of mobility in combat, lose all goods without any chance of escape. You are not supposed to be able to be a Trader in this game anymore. Why do you think it costs so much to travel with goods on you. Very early on you could but then the company decided that each town/area should have just its own local economy so they raised the price up on traveling to where its no longer profitable to be a Trader.They figured it seems that if someone could go from town to town with goods it would upset the local economy. So if you want to play as a Trader you best bet is to find another game. It can be about profit, but being rewarded for your journey is just an additional step. I too have not seen a game that makes trading fun. But I have always envisioned that some day a game will re-create that scene of a travelling trader, meeting bandits, selling at outposts, having hidden compartments to hide goods, tricks up their sleeves in combat to help allies to Buy Albion Online Gold. They are talking about repair stations outside of town too. Imagine if a flagged Trader could act as a repair station for a fee. There could be so many reasons to be a trader outside of town. So many things they could do while delivering goods that earn money. Seeing a trader should not just be a case of "Do I attack him or leave him alone", he should offer more options for interaction on top of this. There should be reasons other than pity to want to keep a trader alive.
    Sep 06, 2016 462
  • 05 Sep 2016
    I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    520 Posted by blade soul
  • I'm so sorry but was impossible not posting about this ... I have to say the last update was a huge change on pvp/pvm system. So the point is the knocked down Cheap Albion Online Gold farm is really good against mobs but It crashs the pvp system in many points. For example imagine a small guild with 10 players against another zerg like 16 players or more. We know how the mass pvp works and after the update I saw many players dying after try a execute. I know what you will think ... "So do not execute and let the player down there." Not so simple yet ... The holy staff .3 can ress or t8 ress potion can revive a player very quick and it creates a large hole between a Zerg group against a small group. We know the game is based on the gear level and we know the difference when some guy (wearing 6.2 / 7.2) faces another player full epic 8.3 or higher. So IMHO remove the execute to bring some balance again. It's perfectly fine in PvE, but not done well for PvP. If they are working towards a UO inspired rep. system, it would be nice to put the decision on the person who was killed. If you are attacking someone, you have already made the decision to kill that personly Albion Online Powerleveling plan. Once that person is down the person killed should have the option to apply a murder count to the killer and anyone who receives an assist on the kill. That person who was killed should still be allowed to be rezed, as long as they have not chosen the option to return to nearest town. Likewise, anyone who assisted in killing this person should get get a portion of the kill fame. It's a real shame to see people all rushing in to get the kill fame and making it easier for Mele types to get the execute, while ranged casters/archers and healers cannot. In UO, if you received 5 murder counts then your character became a murderer and was instantly attacked by guards and always flagged for combat. It took 20 hours of gameplay to work off a murder count. This made people decide if PKing that person was worth the time of turning albion online gold for sale. It also made players have two main PvP chars, one with good reputation and one with bad if you wanted to also play as a PK. I would love to see something similar to this in Albion.
    Sep 05, 2016 520
  • 02 Sep 2016
    You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    576 Posted by blade soul
  • You might have seen the name drop, or seen us running past you during the alpha's.You might be a casual, solo or new player yourself and wonder if we are "yet another casual guild"No matter the reason, you are still reading. So let me tell you what we are about. How it startedBefore winter alpha, just like most of you, I was stranded looking for a game to enjoy. The "free to play" usually meant exactly the opposite.And here was a game ready to break the tradition of low difficulty, energy based, carebear games.But hardcore gamers where all the Albion Online Gold, I noted that guilds had harsh requirements that most casuals cant provide.So I started pondering, and came up with the following: Together with a small amount of players we headed towards trying this concept. We knew bloody well how hard this would be.you can read more about it here : a guild for casual solo players Then what happened?The unexpected.We went and survived the first week, then we thrived, then we grew bigger and bigger.The island had to be rebuild halfway because we became much bigger then expected.More and more people apparently where stuck playing solo, or feeling left behind because they where not able to play all the time. The goal was never to let this grow out of proportions. Being casual myself. But that is where we are now.Together with a student group of socio-logics, psychologist, historians and cooks (never underestimate the cooks) we started brainstorming about what it meant to be casual.And how guild foundations should be cast to make this guild run its self! So what was the result?Many fights, debates, coffee and cookies later we decided on some guidelines. There had to be no more then 5 laws. (study showed most people don't remember more then 4, gamers get to 7 easy... think about that)The laws had to be naturally accepted without need for explaining or doctrine. (if they fight the gamers nature, they create friction, friction is bad)It needs a currency that is not affected by the world around it. ( Casual United debate : Favor points )Participation effort should be minimal and easily achieved. (the requirements to join would thus be minimalism)The most precious resource should always be time. (because that is what most people don't have)
    Sep 02, 2016 576
  • 31 Aug 2016
    So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    456 Posted by blade soul
  • So I've seen the "trailer" and its looks very cool then my spidy senses started going crazy and i saw it was being published by nexon. So I was in 2 minds about maybe buying like a founders pack since nexon love the p2w option. Then I heard a private server mentioned so I'm curious what is it ? Is it like the WoW legacy servers ie: Living on borrowed time ? Who is eligible to play on it? Or should I genuinely look into nexon's version ? Short and very accurate :- If you love P2W, buy most expensive Nexon pack and pay for everything (premium account, potions, elluns to tame and do everything in the game + labor potions...)- If you hate p2W, join us on the private server (there is Riders of Icarus Gold), there is NO CS yet (there will be one with eluns at a much much lower price than offi), premium for all for free, and not high rates to finish everything in 1 month. Also this server follows korean game, so faster update than offi (we have archer class already).If you want to try the game now, join us, at least you'll know some little things once offi starts early july ;)We are all enjoying the game on this server and we have a lot of fun. It is, but you can't do sh!t on offi because you have to reset every dungeon you want to do with Elluns (cash shop...). On private server, you can do everything.It's challenging when you start to do legendary dungeons lvl 40 and harder again when you do Legendaries 50. I've never finished those ones yet ( 1 month i play on private server). What about longevity as far as co existing with the nexon version. Is this gonna get shut down in 12months ? On that thread who is in charge of the free server and how is it able to exist without nexons wrath. A link to the private server would also be appreciated The game doesn't have a huge following with Icarus Gold, so the p-server is relatively small, but I wouldn't be surprised if it maintains a larger long-term population than the official servers, once the initial hype of the NA launch wears down. The p-server is really well-done, compared to...whatever it is Nexon's doing.
    Aug 31, 2016 456
  • 28 Aug 2016
    Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    818 Posted by blade soul
  • Players who believe the system is good as is have never played an amazing MMORPG. I looked for a good hour for the correct or close to correct stats for a sword on the AH and found that the few that were listed were listed at 50G each. Some player(s) understanding stat priority are now going to grieve players...nice. I personally like randomized gear. I hate games where you know exactly what you're gunna get, what to farm etc. I guess because I was a big fan of the Diablo series with Cheap Riders fo Icarus Gold, mainly diablo 2. Sure, it had uniques that were set in stone, but the good players never touched those, the amazing pieces were the randomized rares. I feel it makes the game more interesting and also allows for the bartering system. You might not have gold to offer but maybe you can trade other things amongst each other. Your memory is faulty when it comes to D2. There were plenty of uniques that were must-haves for all builds. They came with the same stats, but the intensities varied. There were also class-specific rares, but you were certainly not finding a bunch of rare barb weapons with stats for casters. I was actually surprised to see that the token gear for running heroics is the exact same way. Like I accepted the fully randomized Int greatsword as part of the bad loot and I'm fine with that, or the perfect strength +50 X3 version but I figured if nothing else the token ones would maybe have a smaller stat set than what you could get through the randomizer but of good stats to at least set you in the right direction if nothing else. No luck though, completely random again, here's to the Heavy chest plate with mana, wisdom and dex! Lol the system is fine, just keep farming, you'll get what you're looking for Icarus Gold. Best way to do it is to let your buddies know what you're looking for and you do the same for them, so if you solo or happen to get good drop from a group run, just toss it to them. You can also buy the "perfect" piece on the AH, but usually for a hefty price. That is why farming is very profitable if you get lucky on the drops.
    Aug 28, 2016 818
  • 25 Aug 2016
    Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    524 Posted by blade soul
  • Often when you pay attention the individual running the bot program will by-pass game protocols, such as speed, or altitude; they are often seen under the ground (their little heads poking out or suddenly disappear and with them the node). Just for my knowledge, are these the bots who run for the gold selling companies? Already I see several gold websites for the game despite it being new. How are they able to acquire so much gold to Buy Riders of Icarus Gold? Could this possibly also be the developers selling gold on another site to make more money from the game? - i know some companies do that You won't probably want to hear this however -I contacted the leading Gold Selling Organization and found on the second day of Head Start, this Gold Selling Organization had over 500k in Gold in stock. How? That is truly an insane amount. How do you think? Korean/Asian Game Developers esp with Cheap Riders of Icarus Gold. Korean Game Devs and their Hosting Organizations have completely different Laws concerning the bottting of buying of and selling of gold than the US standards who try and protect their gamers. I happen to know that some Korean Games actually create channels just for bots who purchase the privilege. I don't see an option to submit an image unless it is uploaded online, which is a pain or I would submit a handful.
    Aug 25, 2016 524
  • 23 Aug 2016
    Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    419 Posted by blade soul
  • Ran into something along the line of what people are posting here. Since Cream wants to leave these offenders anonymous I'll not post a screenshot of the person posting in chat or the guild they are in. What I will mention is that they were not only camping Garme, they were wanting people to pay them money to "ROI Gold" get the tame. Wouldn't that be extortion making others pay them since they couldn't get it while the guild has it camped? True people could pay as a "service" as they are likely trying to pass it off as. Will the said person that does get it? not likely while they all have it then steal the tame making the person just out of luck. The instance idea may get farmed by said guild or the farmers but that would put it like any other instance boss from any other game. Hard to be extorted on a camp for a tame from anyone when you can have your own group go in your own instance for the boss. Not have to deal with steals,trolls or those wanting you to pay them while they keep anyone else for getting the boss. I'm not interested in the thing for some time ,though saw this was a major problem as soon as I saw it in the chat. I'm totally cool on waiting before taming all the mounts, not much of a completionist and I rather other people who genuinely want the mounts to get it. However, the title is worth it so I ended up taming all the mounts anyway, and I didn't have as much difficulty because my guild-mates busted their ass for me. I can't imagine how smaller guilds or guildless people feel trying to tame the heroic mounts. This kind of event really promotes cancerous behavior by preventing people from helping others. What value really? The fights are nothing special with Riders of Icarus Gold. Agnas you kite in circles and kill. Garme you just put auto attack on and wait a long time.Both fights have no value at all, they are boring or too easy. I don't see how making them instanced would crash the market?Wouldn't it make the items more valuable if you make the fights tougher? Or place a timer on dungeon-entry so that the items are also rare?
    Aug 23, 2016 419
  • 21 Aug 2016
    Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    386 Posted by blade soul
  • Anyone else annoyed about the game deselecting your targets?When you turn around running away from a mob, you have to selcet it again when you turn back around.Also something that annoys me quite a bit is when I select a mob I know I will kill in Riders of Icarus Gold. I charge up Explosive Shot and change target to get ready to attack it. But when the first target dies, I lose target of the next mob I selected. This often results in me wasting attacks on the next mob that I had selected, so I'm basically just hitting the air. Also when you lose the selected target when facing away is also something that can royaly screw you over. In Attaius when he does the rage ability, you have to fly away from him, but not too far! But how am I supposed to know how far away I am when he deselects? If I'm not having him selected, then I can't see how far away I am? The whole point is that this should not happen. Even if you can strafe to keep target in sight, in a lot of situations you just don't have the time to do that. If I could walk away from a target, and then turn the camera looking behind me to select it again with tab, then that would be great, but it seems tab in this game select targets infront of your character to Buy Riders of Icarus Gold, not where you point your camera. So if you are running away from a target you absolutely have to left click the target again to select it. Running away from a target, turning camera, and then left click again to select is a real pain (Especially for those that like to move forward by pressing both mousebuttons).
    Aug 21, 2016 386
  • 18 Aug 2016
    Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    536 Posted by blade soul
  • Okay so first I will say that yeah, not everyone wants PvP but a large chunk of the playerbase does and if 1/2 the people who want PvP leave now - then when it is finally released with Icarus Gold (in 6 months probably) there will be no one to PvP, in which case they may as well not add it at all. That said, if you want to talk about assumptions you can just read the dev blog where it discusses the fact that they opened up Exharn Badlands to level 25, lowering content for those players. So comparing levels with that of the KR and JP versions is pointless. In their own posts, the devs have said that the badlands will be 25. On top of that, why would they wait until cap to release it seeing as the JP and KR versions have an addition PvP zone for the higher levels once you hit 35??? What's the point here??? If people have to wait until the level 50 or 60 cap, even 40 cap for PvP content to be released, they would quite literally skip the badlands and go to the higher level area as it does not require the lower level area (in the current available versions) ALL THAT SAID - The PvP has been tweaked and debugged in a country that cares very much about PvP content (KR) and it should be very ready (minus translations and the removal of p2w aspects) for release here to Buy Riders of Icarus Gold. The questions are this: Why aren't they just releasing it??? Why is it necessary to modify PvP that has already been functional in the other versions for at least a year??? Your PvE content is going to last that good chunk of the playerbase (the ones waiting for PvP) a matter of 2 -3 days - apparently keeping a decent sized playerbase isn't as important to you or something, but many of these people are willing to drop $ on a good game that has the content they are looking for in both PvP and PvE. You might think you are the only one who wants PvE in this thread, but you aren't. We're all dying for it. The problem is that they aren't going to release PvE content fast enough, the least they can do is release PvP content that is almost infinitely repeatable, to hold those people over until the next level cap is released. That is the main point I want you to take away from this... we're not here to put PvP first necessarily, but to put it in the foreground so that we have something to keep us entertained in this game that will (one day) be amazing.
    Aug 18, 2016 536