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  • 08 Jun 2015
    The Night’s King is thousands of years old from back when magic was rampant runescape gold in the lands north of Westeros. It was called The Age of Heroes and it took place soon after The Wall had been constructed to keep the Southern population safe. The Night’s King was originally a human and appointed the 13th Lord Commander of the Night’s Watch (Jon Snow is the 998th). He fell in love with a pale girl with blue eyes (fitting the description of a White Walker) and they had some consensual intercourse between a magical creature and a Lord Commander. Things weren’t great for the Night’s Watch, though. The Night’s King and his new pale bride holed up in the Nightfort (one of the forts on The Wall) and controlled the Brothers of the Watch with magic, forcing them to make sacrifices to the White Walkers (like how Craster was putting male babies out in the snow for the Walkers on the show).At the time, it took the King of the North and Joramun, the King-Beyond-the-Wall (like the Mance Rayder of his day), teaming up to out the Night’s King from the Nightfort and erase all historical records of him. No one knows what happened to him or his bride.In the books, Bran Stark is told this story as a folk tale by a character named Old Nan who insists that the Night’s King was actually the brother of the King of the North and both of them were Starks. Old Nan even tells Bran that the Night’s King was also named Bran Stark.The Night’s King showing up on Game of Thrones and giving the mean mug to Jon Snow was a rare occasion where those who have read the books and are steeping in George RR Martin lore were just as surprised as people who are only watching the show. Now that he’s shown up in two consecutive seasons and is being established as the embodiment of Winter (with a capital “W”) that is threatening to kill everyone, Game of Thrones has revealed the series’ most dangerous villain.
    175 Posted by flowerin
  • 09 Jun 2015
    Last week, the U.S. Department of Justice’s indictment added to FIFA’s string of transgressions by shining light on some of these as well as other allegations of bribery and fraud relating to the purchase of tournament cheap fifa coins media rights, marketing and sponsorship deals, election-rigging and World Cup vote-rigging. The charges in the DOJ probe include racketeering, money laundering, wire fraud, tax evasion and obstruction of justice.The answer lies in FIFA’s culture not only of corruption, but impunity. Time and again, FIFA has failed to properly sanction and hold accountable wrongdoers within its ranks. Instead, it has kept up appearances by instigating sham investigations and committees. This failure has been bolstered by FIFA’s rejection of good governance in favour of cronyism. FIFA has never had a real commitment to transparency it has refused to disclose officials’ salaries and to open its books. It has never had a real commitment to accountability it has refused to accept independent members on the executive committee. And it has had an indifferent commitment to governance reflected in statements made by Mr. Blatter after the arrest of his subordinates such as: “We can’t constantly supervise everyone in football …You can’t just ask people to behave ethically like that.”This culture has allowed Mr. Blatter to control the largesse of a multibillion-dollar organization with little accountability. And this, in turn, enabled him to secure his re-election by making strategic “investments” in key constituencies. These payments were typically made to small countries where FIFA’s fortune could buy a lot of loyalty. And what incentive was there for those FIFA officials who benefited from the status quo to trade in their luxurious lifestyles (double rooms at the five-star Zurich hotel where several FIFA officials were arrested start at $900), first-class travel, watch-filled goodie bags and gold-plated iPads for a candidate campaigning on a good governance platform?
    124 Posted by flowerin
  • 09 Jun 2015
    But for newcomers it’s not really clear what these cheap fifa 15 coins account items do, and since you’re buying things in the middle of a match when the clock is ticking and people are trying to kill you it’s hard to make an informed decision. Heroes, on the other hand, simply lets you pick from a handful of new abilities when you hit a specific experience level; you know exactly what you’re getting at a glance, and the process of choosing them is simple and intuitive.Heroes also makes some changes to the levels you’ll be playing in. MOBA maps are essentially all the same: they consist of three lanes with each team’s base on either side. Along those lanes are barriers and defenses you’ll need to break through in order to destroy the other team’s stronghold. The maps in Heroes are similarly laid out, but each includes some kind of gameplay twist that’s almost like a secondary objective. In one stage you can gather up gems to give as an offering to a spider queen, and the team that gathers the most will gain the temporary help of a huge monster. Each level has a different twist; they are all hugely helpful and can often change the outcome of a match. It’s like if in basketball one team was allowed to have a sixth player on the floor for just one minute.Of course, these changes won’t appeal to everyone. The simplified character progression system will likely be too limited for hardcore MOBA fans, and the unique objectives for each map remove some of the purity of the game, putting a big emphasis on AI-controlled bonus characters. And just like Hearthstone, and Nintendo’s new shooter Splatoon, Heroes has no voice chat. This was never a problem for me there’s text chat and a feature that lets you call for help if you need it but it’s a fixture of MOBAs, making it easy to organize strategies on the fly. But it’s also part of the reason these games tend to have infamously toxic communities, so for some people the silence is a relief. I don’t really want to listen to someone yelling at me while I’m trying to learn a complex new game.
    122 Posted by flowerin
144 views Jun 08, 2015
as the show threw itself a suitably strange but touching rs gol

Community was always its own best critic. And its own best defender. And its own best analyst, and parodist, and fan-fic writer. In “Emotional Consequences of Broadcast Television,” the last episode of Community’s season 6 and maybe its last episode ever we got a bit of each of those, as the show threw itself a suitably strange but touching rs gold this-could-be-goodbye party.

To quote creator Dan Harmon’s final disclaimer from the finale’s board-game tag, the playful, self-referential series always walked a line: “Some episodes too conceptual to be funny. Some too funny to be immersive, and some so immersive they still aren’t funny.” From its setup each remaining character gaming out a potential “season 7″ for Greendale “Emotional Consequences” sounded like one of Community‘s big, meta winks. And it was, but the best kind, in which the mind-gaming both played for laughs and showed how intimately Harmon and company know the characters, both old and new.

So yes, each iteration of the season-7 gag was a self-aware riff on the TV-ness of this TV show: how it’s developed familiar rhythms, setups, and call-and-response patterns. But as the trope repeated and repeated, it developed layers. Each version of the future study group didn’t just reveal the personality of the character inventing it. The vignettes also revealed aspects of the other characters, whose pictures only become complete when we see how they’re perceived by the others around them.

When you title a sitcom “Community,” the individual-vs.-group themes are going to be glaring no matter what. But this final burst of imagination was meta in the best way; it wasn’t just breaking the fourth wall for easy laughs, but rather using the stories to show how the characters’ identities anyone’s identities, really are a group construct, not simply an individual creation.